Totem Talk: Enhancement shaman changes in patch 4.3

I won't lie: The past few months have left me fairly disillusioned about playing an enhancement shaman. Nothing in Cataclysm will ever match the absolute horror that was the last patch of Wrath of the Lich King for enhancement. However, our total lack of scaling with secondary stats that aren't mastery, horrific AOE DPS every patch, and our total lack of any form of worthwhile DPS cooldown have all been ingredients in the lukewarm dish that is enhancement. If this was Iron Chef: America, even Alton Brown would be hard pressed to make us sound good.
Thankfully, the 4.3 PTR is up, and with it comes some changes to enhancement shaman that have me excited.
- Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
- Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.
- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Maelstrom Weapon can now also proc from fully absorbed melee attacks.
- Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
The end of Eye of Purification
The first thing we need to talk about is the Mental Quickness change. There have been a number of attempts to stop enhancement from using spellpower weapons in the past. Flametongue Weapon was nerfed in 3.1, Windfury Weapon was buffed in 4.1, and Stormstrike was buffed in 4.2. None of these changes quite accomplished the goal, though.
For the first time, Blizzard has actually full-on committed to the cause. On the PTR, Mental Quickness now makes our spells act as if 55% (up from 50%) of our attack power is applied as spellpower, but the shaman no longer gains spellpower from any other source. We won't get any spellpower from the 10% spellpower buff anymore, but that's mitigated by the 5% increase from Mental Quickness. We won't get spellpower from our 20 stats to chest or the intellect from Blessing of Kings, but that was a nominal amount of spellpower anyway.

The new Flametongue Weapon
But that's not all! Since enhancement can't benefit from outside sources of spellpower, and Flametongue Weapon is an outside source of spellpower, Flametongue Weapon is also changing this patch! It's going from a 747 spellpower increase to a flat 5% spell damage modifier, which is 7% fully talented. This is actually a very, very good change.
Since Flametongue Weapon started granting spellpower at the start of Wrath, shaman have noticed that it was a problematic spell. Flametongue Weapon was really good at the start of expansions, where the static spellpower buff made up a substantial amount of our spellpower, but really bad at the end of expansions, when it's a significantly smaller portion.
The 5% spell damage change will fix these scaling issues, as 5% more spell damage scales with our gear. What's more, the 5% spell damage is added on to abilities that previously weren't effected by spellpower, meaning Lava Lash is getting a small buff in 4.3. This might actually be the best part of the Mental Quickness change. It also affects the damage from Flametongue Weapon itself, which was previously changed this expansion to scale with our attack power, not spellpower. These changes should help to even out damage lost from losing spellpower weapons and provide a nice DPS increase to people who were using agility weapons in 4.2.
New AOE! Again!
But wait, there's more! This patch didn't just give us damage buffs (including the excellent extra 10% AP we'll be getting from Unleashed Rage) and the removal of spellpower weapons. It's also giving enhancement shaman a workable AOE for the first time in our history as a class. When talented into Improved Lava Lash, hitting a target debuffed with your Flame Shock will spread that Flame Shock to up to five targets within 12 yards. We can then Fire Nova off every one of those Flame Shocks, for AOE damage that might actually be competitive!

Needed PVP changes
The last of the changes to enhancement are mainly PVP-related. First, Maelstrom Weapon will stack through absorb effects. This is a very needed change, and something PVP enhancement shaman have been asking for since the Maelstrom Weapon talent was added. Priests, frost mages, ret paladins with Sacred Shield up, and shaman with Glyphed Stoneclaw Totem were all able to shut down enhancement shaman from generating MSW stacks, as a result significantly lowering their damage and healing output. This change has long been awaited, and I'm glad to see it here.
Lastly, there's Wind Shear. Good old Wind Shear, the spell we knew was too good to last. As much as it stinks to admit it, this change was both coming and needed. It's not that it was too good for us, but that resto shaman were blatantly overpowered with a 6-second ranged interrupt, and there's no denying that. The base cooldown has been increased to 15 seconds, but enhancement shaman can talent it down to 5 by spending two points in Reverberation.
Unfortunately, this stinks. For PVP, enhancement shaman will have to forgo using Focused Insight builds, which means a significant drop in their healing output, a nerf that PVP enhancement shaman really did not need. For PVE, we'll have to take two points out of Elemental Precision. This means we'll lose out on 2% spell damage and about 14 spell hit rating from our chest enchant. In a heroic dungeon or a 10-man raid, Reverberation will probably be worth taking. I'll be skipping it for 25-man raiding and leaving the interrupting to someone else for a change.
All in all, I'm very excited for 4.3. Blizzard's addressed one of our major grievances this patch in fixing our AOE. It's removed spellpower weapons, made some slight changes to help us scale better, and overall buffed our DPS through the 10% attack power buff. We're still waiting and hoping for a few more changes, such as a non-terrible DPS cooldown and 200% spell crits, but patch 4.3 is a very nice start.
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 2)
Byeble Oct 8th 2011 2:55PM
That picture is amazing... I wish I had a shaman who looked liked that!
Angus Oct 8th 2011 7:09PM
You can!
That is Tier 5 the Cataclysm Set. Most of it is in SSC. Grab some friends and go beat up Lurker Below for the Tempest Strider boots, Morogrim for matching belt, and a short jaunt to Tempet Keep gets Loot Reaver to hand you shoulders.
The hardest part is farming the trash in the Caverns of Time Mount Hyjal raid for the Fists of Fury.
Tom Oct 9th 2011 1:48AM
I love some of the shaman in Deepholm - T5 shoulders and gloves, Fists of Fury, and hides.
perderedeus Oct 8th 2011 2:03PM
That header image is just plain sexy.
antonyp Oct 8th 2011 2:08PM
shamans are terrible.
Imnick Oct 8th 2011 2:14PM
I think you spelt "great" wrong
Are you not aware that the next patch gives shamans LOBSTER HANDS?
antonyp Oct 8th 2011 2:31PM
Yea
Fragments Oct 8th 2011 6:05PM
Fucking love them lobster hands.
Tom Oct 8th 2011 6:20PM
Oh wah, wah, wah.
evoxpisces Oct 9th 2011 12:24AM
Don't be jelly just 'cause you picked the wrong class! :)
Amaxe Oct 8th 2011 2:11PM
I guess I'll need to replace the Mithril Stopwatch. Yeah, I know it wasn't especially good for enhancement anyway, but it was an upgrade from the engineer dragonling/aggro magnet I had from before.
Lilliah Oct 8th 2011 2:14PM
Gotta give this some thought. These are really big changes. Since 4.2, I have floundered on my poor enhancement shaman. Wind shear was the one thing that helped. It seems that change will be a big loss.
bucs92tony Oct 8th 2011 5:17PM
I'm pretty sure the talent that reduced the cd of Wind Shear wool now reduce it by 5/10 seconds. Enhancement shaman will still be the kings of interupts.
Quaza Oct 8th 2011 2:16PM
A 15-second interrupt is nothing to complain about; I'm still stuck with Counterspell, a 24-second one.
Darkseid Oct 8th 2011 10:37PM
It may be nothing to complain about, especially if they change Reverberation to still allow us to take it down to 5 sec.
But still, players are never happy when PVE spell are changed because of PVP play. I don't do PVP, and don't want my class screwed up just to make PVP work. I went through that when I used to play a Ret pally. Nerf after nerf after nerf, left that spec almost worthless in PVE for a long time.
Thats how (after getting sick of the nerfs and giving up on that class/spec) I found the goodness that is shaman. I definitely don't want to have to abandon this class/spec too, just so PVP can balance....which by the way, it NEVER does!
sheela_2 Oct 24th 2011 3:24AM
Yes, but you also have a better spell-school lockout.
Also, there's no way I'm dropping points from Elemental Precision or Imp. Ghost Wolf just to grab Reverberation. It sucks, but someone else will have to do the interrupting now since PvE gets screwed over by PvP again.
vocenoctum Oct 8th 2011 2:24PM
While the AE change is nice, though a bit um, uncontrolled... I've come to the conclusion that enhance shamans need a whirlwind/bladestorm type ability. My arms warrior spinning like a top is fun, but the shaman has some nice mixes with the already in play swirly wind effect, and they really DESERVE something like that.
It'd still be melee, but I really think it fits the class better than firenova does.
azkats01 Oct 8th 2011 2:43PM
How about a spell called something like tornado - keeping with the nature based theme?
Titusx Oct 8th 2011 3:06PM
Now they just need to make Fire Elemental generate searing flames too!
The windshear nerf was a long time coming and from all the QQ I think it was very needed since resto shamans where a truly hated spec in pvp.
I for one cant wait for all this to get to live. I was never in favor of the spell power main hand set up although many others loved it. I think its wrong to roll on a weapon a healer could use.
Kole Oct 8th 2011 3:19PM
The one spec I have never played in all of WoW. Maybe I will roll a new one to check it out. Now to go see if there is a Enh 101 article....