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10-10-2011 @ 12:17PM
10-10-2011 @ 6:18PM
Indeed, Blizzard should have set it up so that it's initially BoE then once used it's BoA.But hey, you know they're gonna love the extra income this novelty might bring!
10-10-2011 @ 5:14PM
If it decreases the amount of hacking and gold selling in game im all for it. also same as everything else on the store...... if you dont like it dont buy it. it is not the end of the world and the sky is not falling
10-10-2011 @ 8:06PM
First, I would like to say I love this game, and have had a great time over the years supporting and enjoying it. But I feel like people are missing the point in the anger over the new pet to be sold. This game started with set lines, as to what was acceptable, and what was not. Blizzard was consistent with its message to the player base. "We will not sell power, nor Gold. If you pay your subscription fee, you are on a level playing field with everyone else." This was great, because it showed a great level of respect to the player base. And in return, we flocked to a great game, and made it the success it is today.However over time this has changed, things that Blizzard had been so sure about, (PVE to PVP transfers, Not selling leveling speed, Not putting items in the game that can be bought for real life money, and then sold for gold, not adding expensive features like race/faction change, respecting that if someone pays a subscription fee, all of the content should be available to them if they are willing to work for it.)Now hear me out. I'm not saying Blizzard is evil because of RAF, or the Pet Store, or the Mobile AH. I'm saying that the level of respect Blizzard showed the customer base has changed over the years. Not necessarily in a bad way, take for example Authenticators, they are a great and helpful addition to the game. But when other games, like Rift don't sell Gold, Leveling speed, or Pets/Mounts for real life money, and even provide services like Realm Transfers for free. It makes me wonder why Blizzard is taking its player base for granted.I love your games Blizzard, and I am proud to have been a long time supporter of a company I feel produces a quality product. But I for one am moving on, to a producer who respects its consumer base more, and sticks to what it has originally laid out as an acceptable business model. I'll be playing Rift until things go back to how they used to be, hopefully they will sooner then later. Until then. Goodnight And Good luck, its been a fun few years.
10-10-2011 @ 10:10PM
uh huh i see what y'all are doin. get off my post.
10-11-2011 @ 9:20AM
@ AntropineI guarantee if RIFT wants to be successful they will adopt many more WoW features including things like RaF and real currency mounts. You might try to move on to a different platform but if it works other games will use the same features. Of course RIFT is still to new to warrant a RaF feature but give it a few more years and it will become standard. Assuming RIFT even lasts that long that is. ;)
10-11-2011 @ 9:46AM
I'm glad I jumped ship half a year ago. They are just milking this game for money in any way possible, having discarded all principles they had set themselves in the past.
10-11-2011 @ 10:05AM
fanboy down vote activate!
10-11-2011 @ 10:31AM
@ AtropinePerfectly stated. They have violated their own rules too many times.
10-11-2011 @ 11:26AM
@ Antropine When I bought Rift, I paid extra to get a mount, and a bigger bag, and a pet, right when I started. They have been selling the same "advantage" right from the start.
10-11-2011 @ 11:29AM
FIRST: Sorry Peebers, I hope I'll be the last to piggy-back your post :-/SECOND: Regardless of whether I agree or not with what Blizzard has done since its launch, it's undeniable that World of Warcraft has remained so successful for so many years because Blizzard is willing to eat their own words and adapt to the market as it continuously evolves.The MMO business is unlike any other in the gaming industry in that if you launch a game and leave it unchanged (save for extra levels/dungeons/whatever) you will quickly fall by the wayside as others add new innovations.THIRD: Mention was made to RIFT giving free Realm Transfers. Many of Blizzard's paid services are for the game's benefit moreso than for extra revenue. Blizzard cares about the immersion of WoW and each server's community. Realm transfers cost $25 USD not because it's hard for Blizzard to do it nor because they are greedy. They cost so much because if not for the charge a good number of people would jump around servers all willy-nilly whether it be because your guild on one server is stuck on say Ragnaros one week so you go to your friend's server to down Rag then go back or to buy something cheap on one auction house and go back to your home server and sell it high. MMO economies are hard enough to properly maintain without the latter example.Specifically as to this pet, whether we agree or disagree it can at least be said they have a reason for doing it. When World of Warcraft launched the MMO genre was still in infancy, as was gold selling. Years have been spent combating gold/item selling. If you can think of it, it has probably been tried. Then a few Free-2-Play games said "hey, why don't we just ALLOW people to buy gold?" But they did it via usable in-game items. MMO game items are alcohol, and gold sellers are the mob in the 1930s. How did we stop the mob? We made their businesses legal. When an MMO expects gold to be bought they can control it, when they can control it economies improve.Diablo III is pioneering this new outlook and me thinks that's how all online games are going to end up being. Whether right or wrong, this is what works and I don't blame Blizzard for all they do, if they hadn't implemented all these things WoW would have fallen from top dog a long time ago.
10-11-2011 @ 11:43AM
hahaha nah all's fair in love and FIRSTS!
10-11-2011 @ 3:27PM
@AntropineHaving played other MMOs, some of which have not been nearly so successful, I don't believe Blizzard has stopped respecting us. They continue to push forward with the game, giving us content-filled updates. They listen to our feedback and try to provide things we want without compromising their quality. When the community speaks out against certain features or changes, they re-think and re-plan to listen to us.I don't believe a company selling services means they're just in it for the money. When a company interacts with their customers as regularly as Blizzard does and tries hard to make a game so many people will enjoy, they are obviously in the business for more than just money. They want people to enjoy what they do and it will take a lot more than some non-combat pets or mounts to make me think Blizzard has completely sold out.I, for one, am still enjoying the game. Maybe I don't play as much as I used to, but I still have things I want to do and stuff to accomplish. The game is still fun and is still growing. I can't wait to see what comes next.
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