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10-10-2011 @ 9:39PM
I agree that the story can be good but if the gameplay isn't there then it still creates a disappointing product. I also believe that if the story and the big lore moments end up falling short that the gameplay won't stay interesting for long. I used to be among those that really loved the lore of Warcraft and was put off when I seen others bashing it. As the expansions have rolled out, I have found myself becoming more disenchanted with the lore. We have had so much new technology added to the game to tell the stories and that has been really positive. I don't think, however, some of the big lore moments have been told well and we haven't seen what we have wanted to. This includes dead characters constantly returning and our lore heroes being portraied as weak in the rare instances that we get involved with them. (ie) Thrall has been turned into an impotent hero every since WotLK. The sentinels are another example of characters who have had their soul ripped away. Put some pride and accuracy back into the lore. It's not always about mechanics.
10-10-2011 @ 9:44PM
In general, I agree with you. But as I said below, the issue with writing for WoW is that the players want to feel like the heroes, like the main characters of their stories. It would suck for the players, and be bad writing to boot, if the players were made to feel weak every time the lore characters showed up.But I definitely see why it also sucks to have a lore character show up and be much weaker than the players thought them to be. There are many times when we fight alongside lore characters, though, and I think that makes for a good balance, making it more of a team-up instead of them failing and us saving them or vice-versa.
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