Gold Capped: Making gold on a high-population, high-competition server

One of the most important points to remember when reading this or any other Gold Capped article is that advice that works well for one server's economy won't necessarily work for another. I can make money all day long selling Mysterious Fortune Cards on my server, but on your server, you might find that there's just no profit to be had in selling them -- if they even sell at all.
Certainly, there are a lot of factors responsible for this. Individual sellers have individual personalities and individual strategies. But beyond this, whether or not you're playing on a high-population server has a major effect on strategy as well. On one server, there may be 10 different people regularly trying to sell Flask of the Draconic Mind. On another, there may be no sellers -- because there aren't any buyers. Server choice matters. A lot.
We'll discuss the in and outs of both the low-population server and the high-population ones, because there are so many different strategies that work on one that don't work well on another. This week, though, we'll start with the most common scenario: The seller who find himself playing on a bustling server with what seems like an infinite amount of AH competition.
Small fish, big pond
Starting out your empire on a rather large server can be a difficult endeavor. Typically, an established server already has several gigantic players in the market, many with millions of gold on hand. They've seem pretenders to their throne rise, and they've outlasted them all.
These big fish represent a significant roadblock for you on the road to financial success. There's no tool you have that they don't. But don't give up hope. I know their secrets.
Most notably, remember this: Very few people -- even your top gold makers -- will participate in every market. It's a numbers game. There are literally thousands of places to make money in WoW, and these auctioneers are only interested in playing in the most profitable fields -- typically, those markets they're most familiar with. When I was aggressively making money on my server (on my single-minded grind to 1 million gold), I'd run up against heavy competition from two specific individuals in the Darkmoon Card market. When I expanded my business to some of the most profitable enchants, I ran into different competition. And meanwhile, while I was making gold hand over fist selling Darkmoon trinkets, I was passing up the opportunity to make money by prospecting ore or buying and reselling BOEs.
Success on a larger server depends on a number of factors, but the most important will always be your own creativity. The obvious markets will often be saturated with players. You should try to think outside the box. An alchemist on Server A might find that most flasks and potions sell at cost because of heavy competition. With a little research, however, they might find that there's an opening selling fun items like Elixir of Giant Growth or Deepstone Oil. Similarly, a scribe on Server B might find that they can't catch a break in the glyph market at all but that people will actually buy their preassembled, low-level Darkmoon Decks. [Note: With a new-for-4.3 Darkmoon Faire coming, it might be safe to assume that people will have a new way to grind Darkmoon rep, tanking the market for low-level decks. Stockpilers beware!] The take-away here: Do a little bit of research, and find that rare opening.
Start with the untapped or low-competition markets ... if you can find them. Obviously, these are the best places to focus your efforts. If you're used to selling a finished product -- say, you sell a lot of Mysterious Fortune Cards or glyphs -- see if you can make a solid profit selling another product in that same value chain for a similar (or even lesser) profit, such as the individual Blackfallow Inks or even Ashen Pigment.
Remember, a lot of people approach crafting from a different angle than you do. Person A will never buy a single scrap of Embersilk Cloth in his life, preferring the convenience of premade bolts; person B will never even bother to check the price of a Bolt of Embersilk Cloth because he assumes it will always be cheaper to buy the individual pieces. Both are potential customers, but you have to be smart and agile enough to know both exist and then cater to their needs.
What do you know about your competition? This is a hard question to answer until you spend a little time in a given market yourself. If you're listing your items seven days a week, is your competition listing these items on a reliable basis as well? Are they listing once a day? Or are they listing at numerous, seemingly random points during the day? (Danger! Danger! That's a tell-tale sign of someone who has the Mobile Auction House app and a lot of time on their hands!) If you list a glyph at a 20g undercut, how long does it take for the competition to come in and undercut at 20g 1c?
By simply asking these questions and taking the time to answer them, you can get a lot of solid ideas about how to play a particular economy. Once you identify your top competition, add that person to your friends list so you know when he's actively posting and monitoring markets. If your server's glyph maven logs off at 9 p.m. most nights, why not try logging on at 10 p.m. and undercutting him across the board? Does your competition only post auctions on weekdays? Jump into those markets on the weekend and scoop up his missed sales at a higher price point.
I've even gone as far as to check out my competition in the Armory. Doing so, you can find out what their primary professions are. More importantly, though, you can find out whether or not that character is a simple banker alt, a toon created to do nothing but list auctions. Generally, I find that people who list auctions on their main are far easier competition; you might discover that to be true as well. Then again, I frequently list auctions on my main and only use my banker alt for sabotage missions.
How serious is your competition about staying in the market? Knowing that there's a lot of competition in a given market isn't necessarily a reason to avoid it completely. After all, when I was selling PVP gear and enchants, there were a lot of different people coming and going from those markets all the time. If these folks are willing to stand put and defend their turf, then you're in for a rough time.
Thankfully, though, most folks aren't the stay-and-fight type. Participants in markets are often surprisingly transitory. A person might make a quick buck in a market when it's easy to do so and then move on to the next when they have to fight over territory or settle for lower margins. When the going gets tough, some people just raise the white flag.
Come at a new market hard. Try to price the competition out of the market by listing as much as you can at or just about the break even point. (I never recommend listing items at a loss -- that merely gives your competition the ability to buy out your stock.) And do it for several days at a time. Apply serious pressure, and keep it up. When the competition sees that you're serious, they'll start dropping like flies. Maybe not all the competition, but each person you drive out increases your ability to find customers and boost your bottom line.
Be warned, though: If you're up against a tough competitor, he might not blink easily -- if he even blinks at all. This kind of thing is part of the game, and he's betting that you'll blink before he will. With perseverance, you can best even the most stubborn mogul by convincing him that you're dumb enough to stick around and list items at a 0% profit.
That said, there's no shame in giving up on your market coup if the competition doesn't budge quickly enough for your liking. After all, that's part of the strategy -- to find a market where you can crowd people out to gain the maximum possible profit with the least amount of effort. I could never crowd folks out of my server's jewelcrafting market, but I found it easy to dominate the alchemy market. Why bother wasting time?
Can you create your own niche by offering different quantities? I've talked about this before in Gold Capped, but it's really a great tip that few people follow up on. If everyone is listing potions in quantities of one, create a few stacks of five, 10, and 20. If the competition posts a seeming infinite number of stacks of Mysterious Fortune Cards in quantities of 10, try listing your own in quantities of 20 or even 200. By making a very simple change to the quantity you list, you can open yourself to an entirely different set of (lazy and/or highly specific) customers. You don't even need to undercut with this strategy -- there will always be people willing to pay a premium for convenience, especially for items that carry a lower price point.
When it comes to playing in big markets, I'm sure that having a degree in economics is very useful. Much more useful, however, is having a degree in (or at least common-sense knowledge of) human psychology. Find out what makes the competition tick, prove that you can outthink them ... and you'll easily take their position of market dominance.
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 2)
Saeadame Oct 10th 2011 6:14PM
THIS ARTICLE IS RTMI.
THANK YOU.
Ugh, large server markets, particularly for BoEs and expensive items like that, tank SO FAST. I sold a Goblet of Anger for around 25k a couple weeks ago, and now it goes for less 10k. Ridiculous. I had to sell another BoE for like 3k a few days ago (granted, it was a 4.1 BoE, but it was still fairly rare).
Lipstick Oct 11th 2011 5:11AM
I wish that sold for 10k on my server, people are still trying to get 27-30k for 'em.
K.B. Oct 10th 2011 6:27PM
The inscription market sucks on both my servers. My alliance server is filled with near constant undercutting by douchebag amounts.
Jamie Oct 10th 2011 6:48PM
As a leveling shaman, I found the prices to be quite annoying. For example, Glyph of Water Walking was going for 110g for a couple of weeks. Fortunately as of last night, the prices went down to 27g and I have one for my poor dwarf.
paulmewis Oct 10th 2011 7:01PM
I've had loads of glyphs listed at around 75-100g, then someone posts about 10 of that glyph for 5-10 g, so I buy all his and relist again at 75-100g
murmaiderxx Oct 10th 2011 7:11PM
@Jamie - The best way to avoid those crazy prices for your inscription is to get the mats yourself. Find a price for the mats since many herbs make a range of ink you can avoid all the cost of a high priced glyph if you offer the mats and a tip, just need to make sure you're being cost effective also.
Jyotai Oct 10th 2011 7:38PM
That's the nature of crafted goods.
If its a good listed in a profession guide - people will make it to level up, in droves. Said people only want to get out from under the item at cost or more.
If you want to dominate that market - you can get rid of this false competition by buying them out quickly so they move up to the next step of leveling their profession and you relist the items for slightly more.
- But you will always have the next one of them coming around the corner.
Eirik Oct 10th 2011 8:05PM
My response to undercutting by trivial amounts is to undercut by quite a bit. Eventually, the market WILL stabilize, but it may stabilize at a value below your costs.
But if you're willing to go to the effort, you can act as a spoiler, creating an effective cap on prices. Depends on how determined you are.
Amaxe Oct 10th 2011 8:22PM
"If its a good listed in a profession guide - people will make it to level up, in droves. Said people only want to get out from under the item at cost or more."
Interesting. When I was crafting my way to 525, I always considered the option of merely reducing the money lost. If I could at least make more than vendoring an item I only needed to level skills, I would go that low if necessary.
Of course that attitude is probably why I'm not rich in WoW.
thegreatkarn Oct 10th 2011 6:50PM
Great advise even for mid pop servers. Thanks!
chirality Oct 10th 2011 7:03PM
"If you list a glyph at a 20g undercut, how long does it take for the competition to come in and undercut at 20g 1c?"
Sounds like an overcut to me....should be 19g 99s 99c
Starraven Oct 10th 2011 7:54PM
Your both right. His way was saying is someone posts at a 20g undercut, the the next one posts at a 20g 1c undercut, which would be 19g 99s 99c. :)
I See What I Did There Oct 10th 2011 10:21PM
Let's say you see a glyph listed at 100g, so you list it at 80g, resulting in a 20g undercut. So the question is how long does it take your competition to post that same glyph at 79g99s99c, or an under cut of 20g1c. It has nothing to do with listing something at 20g or 19g99s99c.
Ura Hero Oct 10th 2011 7:10PM
After finding a market, like Fox says, know when to post. Posting times can be key to controlling the market and forcing other players out.
When testing a market, don't get in too deep too soon. Sometimes major players take a few days break due to RL and can come back with a vengeance when they find an usurper in their midst.
Even if you are a major player in a given market, getting in too deep can land you in the hole fast. If there is a good deal on a given item grab it. But if you already have a stockpile that is more than a week or so of sales, you might want to take a pass depending on how much of a deal it really is.
Lastly, know when to bow out. Trying to control a volatile market where everyone is a shark is just asking for trouble usually. Look for a different spot where the players are fewer. You might not make quite as much gold as fast, but it might be worth not taking the huge risk of fighting the sharks.
mord Oct 10th 2011 7:17PM
Can't wait to hear advice for low pop servers. Market seems wide open, but nothing sells!
Bellajtok Oct 10th 2011 8:02PM
THIS IS MY LIFE. I sell maybe 50 mana potions and ten treasure finding potions all week, and there is zero competition. So now I have a few hundred potions sitting in my bags taking up space, and there's nothing I can do to make them sell faster.
Eirik Oct 10th 2011 8:10PM
The market on my server is small, so small. I sell a modest (and currently, shrinking) number of glyphs at one time. But the market seldom has ALL the glyphs for sale at one time.
When someone buys a glyph, I send mail thanking them and advertise that I have all the recipes, offering to make other glyphs for them. Every now and then someone takes me up on that. And meanwhile, I don't spend an hour a day reposting glyphs.
gewalt Oct 10th 2011 8:13PM
step 1: transer to a high pop server
DC Oct 10th 2011 8:52PM
This is to Erik. I do the same thing as you, but i keep mine up on the AH. Tradeskillmaster is reallly good at this. Once a week i make glyphs for an hour, and every other day i spend 5 minutes reposting glyphs. Look it up if you want to make a larger amount on glyphs.
suggysucks Oct 10th 2011 8:32PM
The cata gem market on Garrosh-A is dominated by one single person. As http://theunderminejournal.com/seller.php?realm=A-Garrosh&seller=Suggy shows on the heat map that theres only 53 hours a week where he doesn't place a new auction. Or 115 out of 168 hours a week he's posting auctions. Or 16.4 hours a day he's auctioning. Also rumor has it that if someone undercuts him; his phone rings and with 2 clicks he's undercut them.
I've heard of people called no-lifers but this is ridiculous. How do you make any headway into a market with someone that seems to barely sleep.