Spiritual Guidance: Holy priest stat weights revisited

It's been a pretty slow week for priest-related news, so it looks like I'll finally be able to get back on schedule and finish my stat weight series. It's funny how class news always sweeps through like a tornado, grabbing up everything in its path for a short time before disappearing. Personally, I'd prefer something more consistent, but I guess the only way Blizzard could manage that is do away with the other nine classes and change the game to World of Priestcraft. One class, 30 different specs ("paladin" would be one of them), divided up between two factions: holy and shadow. It'd be like the Crusades, or Aion, except not as depressing as both of those were.
If you didn't read my previous article on discipline priest stat weights, let me give you some foundation to what I'll be talking about today. What I've been doing is looking over some common playstyles that priests use, then using the healing priest theorycrafting spreadsheet from the Elitist Jerks forums to try and determine what stats benefit a certain playstyle most. My thinking was since not all playstyles utilize the same set of core spells, there might be a better way for each playstyle to prioritize stats, rather than following one general priority system.
Before we get started, you should keep in mind that intellect is always held in the highest priority for throughput and mana. After that, you'll want to get as much spirit as you possibly can until you feel that mana is no longer an issue. There is no right or wrong amount of spirit, as long as you feel you can get through the fights your raid team is working on without going OOM too early. Remember, heroic-difficulty encounters will always demand more mana from healers, even with the huge nerfs that recently hit The Firelands.
Holy stat weights
For the entirety of Cataclysm, holy priests have been looking at the same basic stat priority.
Intellect > Spirit > Haste > Mastery > Crit
Does it still hold up with all the buffs, nerfs, gear, and different encounters designs? Yes. What about the patch 4.2 crit heal changes? Another yes. What surprised me though was that every form of holy healing prefers this stat priority but one. Holy tank healing, holy raid healing, and variations that combine the two all prefer haste stacking to any other form of gearing. If we refer to the spreadsheet, we see that haste stacking brings the HPS of almost every possible rotation ahead by a landside amount. After that, mastery comes ahead of crit but with a significantly smaller difference than the one between haste and mastery.
There are a few reasons for haste being so strong for holy priests. First, the improvements made in patch 4.0 allowed HOTs to benefit from haste. Second, the general design of the class doesn't create any stat synergy the way discipline does. (For a disco priest, mastery and crit build off of one another, so balancing the two has a similar effect to stacking the one stat the way a holy priest does.)
Finally, our spell rotation is oriented largely around abilities with cast times, so by lowering the cast time of our spells, we see a huge impact on our HPS overall. Of course, we drop instant-cast spells like Circle of Healing or Prayer of Mending when the cooldowns have ticked down, but every other moment we spend casting a Flash Heal or a Prayer of Healing. Those fractions of seconds we shave off pay off and can become one, two, or three extra spells we wouldn't have otherwise had the time to cast.
So to clarify, if you tank heal as a holy priest, raid heal, or do a bit of both in 10-man raids, you want as much haste as you can possible find after you're good on spirit. Additional mastery and crit is fine, but anything you can turn into haste, you should. Haste caps aren't really an issue, since even if you can hit the 1-second GCD, you can still stand to reduce the cast time on frequently used abilities like Prayer of Healing and Greater Heal.
All but one, you say?
I mentioned one form of healing that does not follow the standard stat priority, and that was Renew spamming. Renew spamming still benefits the most from haste but prefers crit to mastery. This is because the holy priest mastery Echo of Light activates off direct healing. The only direct healing Renew can do is through the talent Divine Touch, which adds an initial direct heal for 5 or 10% of the value of the Renew. That means in a Renew spam situation, only 10% of your healing at most can utilize mastery; thus, crit is better, especially since no one is going to exclusively use Renew for their healing.
But wait! Renew spam is terrible. Well, it's not that bad, but it's hasn't been a great way to heal since Wrath of the Lich King. So the fact that it doesn't utilize mastery as well as crit is kind of a non-issue. ... I just figured I'd explain what that "one" form of holy healing was. The more you know, right?

There was one more thing I wanted to touch on before wrapping things up this week. When I wrote my first stat weight article a few weeks ago, there was a question in the comments that I thought was particularly good because it asked for some clarification on something I had repeatedly referenced but not elaborated on or defined. The question came from reader Ayanamilily, who asked "What is meant by 'balance?' Is it keeping the mastery, crit, and haste rating amounts close? Or is it percentage-based, like keeping 12 points of mastery with 12% haste and crit?"
The first response from Justacronk provided a good start to the answer. He said, "As I understand it, you want to balance the rating, not the final product. So 1 Haste Rating = 1 Critical Strike Rating = 1 Mastery Rating."
As Justacronk explains, the individual rating is what should be compared, not the percentages. Hopefully that will fill in anyone who was in the dark about that, but before I finish, I want to tell you that balancing stats doesn't have to be a perfect science. You don't need to break out the beam balance and delicately slide things around until everything is perfectly equal. What you need to do is look at your secondary stats overall and make sure one in particular does not stand apart from the rest. Just use common sense.
Wrapping things up
Priests should be aware that with patch 4.3 on the way, I expect a few minor changes to affect our HPS output and our mana consumption. First, the mana efficiency of Circle of Healing will change a little with the planned change to the Glyph of Circle of Healing. Another potential change is the one being made to Tome of Light, which MMO-Champion pointed out a few days ago in PTR build 14809. If you haven't seen it, it reads as follows.
- Tome of Light now reduces the cooldown of your Holy Word spells by 30/60%, up from 15/30%.
And that change comes before the tier 13 four-piece bonus, which will increase the duration of Holy Word abilities by 33%. (Did I mention Blizzard upped it to 33% from 20% by the way? Hmm ... I guess not. Well, now you know.) Toss in the mana cost reduction to Holy Word: Sanctuary, and you can be sure holy priest playstyles are going to change a little bit for the better. I would not expect stat priorities to change dramatically even if existing playstyles are altered, but we'll explore things once 4.3 goes live and everything is more cemented.
Oh, and since I did happen to get around to writing the stat weight article this week like I wanted to, I'll save that picture of Fox Van Allen being saved from a space octopus for another time before the end of the year. This will give me more time to polish up the paint on the rocket ship and the sparkles in Fox's shiny hair.
[Also, I want to throw out a final thanks to B.G. and E.H., who sent me screenshots of their priests for this week's article when I was stuck using terrible wireless internet in Atlantic City and couldn't log in to take one myself.]
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Tirrimas Oct 10th 2011 5:05PM
Wow. The Nelf's gearset is quite lovely.
troy_stoltz Oct 11th 2011 11:57AM
Tier 11. Doesn't look quite as good on my male dwarf priest.
Matrillik Oct 10th 2011 5:49PM
I find Renew spam to actually be pretty potent, especially given the right circumstances. Which could be at least one of the following:
-Heavy movement fights. Inner will and renew on the run. Also helpful because other healers moving will allow your renews to tick and not overheal
-Fights with less healers. I often 2 heal firelands regs and heroics. My holy pally partner is often focusing on tank healing so I can again be sure that my renews with tick for full
-Fights with constant ticking aoe damage. You can wait until the damage piles up and then prayer of healing, but why be retroactive where you can be proactive?
I large majority of the fights I heal in Holy have renew being my number 1 heal. Even with sanctuary chakra buffing renew, I do a ton of renew healing while in serenity, because I make sure to throw regular "Heal"s or Serenity's at people who are about to lose my renew buff to refresh it for next to no mana.
Also, I didn't know about the Tome of Light buff or the second tier set bonus change. That coupled with the Divine Hymn buff means I'm definitely changing back to full-time Holy next patch aww yeah!
Harvoc Oct 10th 2011 7:46PM
Wait doesn't that mean that a Holy priest with both the T13 4-piece set bonus and 2 points in Tome of Light will have a Holy Word: Serenity with a 6 second cooldown and an 8 second effect and a Holy Word: Sanctuary with a 16 second cooldown and a 24 second effect? Wouldn't that mean that there would be no point in using Holy Word: Serenity on cooldown if you're only healing one person (unless you only want it for the heal) and no point in using Holy Word: Sanctuary on cooldown at all? The plus-side to all this though is that it will give Holy priests who PvP (however few that is) a Holy Word: Chastise with a 12 second cooldown and a 4 second effect.
Sidfish Oct 10th 2011 8:00PM
"Renew is buffed by any the additional haste you can pile on."
You should go back and re-word this because it simply isn't true. Haste does nothing for renew until you reach certain breakpoints. That's not to say your stat priorities aren't sound it's just a misleading statement.
Dawn Moore Oct 10th 2011 10:07PM
Sure, I'll touch it up. Thanks for the feedback.
Ironhammer Oct 13th 2011 4:23PM
Renew still scales linearly with haste (i.e. faster ticks) between break points. The haste break points add extra ticks to Renew, increasing healing per mana (HPM) of the spell. So, Dawn was actually right. To say haste does nothing for Renew between breakpoints simply isn't true, it heals faster.
Reader Oct 10th 2011 8:12PM
Summary: "Nothing has changed. Nor will it change in 4.3."
Feels like you kind of mailed it in this week.*
* Which is totally fine, given the staleness of current content, lack of real 4.3 priest news beyond what's already been covered ad naus, and general pre-patch malaise. I suppose I would have preferred the FVA illustration than a simple reiteration of old news and news even older than that.
Dawn Moore Oct 10th 2011 10:06PM
Yeah if you actually read the first article I started it out with explaining the reason we're revisiting stats isn't because anything has changed, it's because for some reason I was getting a lot of e-mails from people who had become unsure about their stat choices because it had been so long since the topic had been discussed at large. At the start of the expansion people talk a lot about stats then it dies down and I guess with the things that do change, people start to wonder if their old choices are still the same. It's been so long since I wrote the original version for disc that I didn't carry that explanation over from part 1.
yaqi4276 Oct 10th 2011 11:00PM
"What is meant by 'balance?' Is it keeping the mastery, crit, and haste rating amounts close? Or is it percentage-based, like keeping 12 points of mastery with 12% haste and crit?"
The exact answer is to balance the ratings MINUS the equivalent ratings you already got from passive abilities and raid buffs etc. This is another reason why mastery and crit are less powerful than haste - mastery has a fixed base amount whereas Int gives a lot of crit already.
excorgh Oct 10th 2011 11:09PM
Yes, haste does offer more hps than mastery, but have fun being oom for last half of the fight.
The general rule of the thumb is haste till 12.5% raid buffed, then mastery, unless you are doing sinestra, which is pure haste.
FaithInHeals Oct 10th 2011 11:19PM
I am a little confused...I thought the standard canon for Holy Priests was Haste to 12.5% (to get the extra tick of Renew) and then Mastery was above Haste. This is in the Holy Priest 101 Guide from the beginning of Cata, is the Default stat weight setting on Ask Mr Robot, and is supported by my own messing around with the EJ Theorycrafting spreadsheet linked in the Disc article.
So either this is still true and stating "Haste > Mastery" is wrong, OR, there has been some major change in stat priority and I missed the memo (although the article states "nothing has changed").
Revnah Oct 11th 2011 3:51AM
My thoughts exactly. I'm raid healing a 25man and I always thought my strength was slow, powerful group heals. I put out huge numbers when there's constant raid-wide damage. When there's little damage and to some people only, some shaman or pala will always be faster than me. I doubt this will change much with stacking haste.
My Echo of Light is usually third or forth on my list of effective healing (Recount) so I'm very reluctant to swap Mastery for Haste! Or have I overlooked something major here?
rebecca.l.spaulding Oct 11th 2011 12:48PM
My thoughts exactly as well!!! Hell I've even been telling the warlock in our group to stop putting Dark Intent on me, as it's of no use since it puts me past my haste threshold of 12.5% for the extra renew tick. I've then been going mastery or crit after haste cap of 12.5%... and have told many a priest haste is useless in holy once you've reached that "cap".
I guess things changed......
Phaea Oct 11th 2011 3:29PM
Standard canon according to the priest forums and EJ during tier 11 was haste (12.5%) > mastery, then after the soft cap haste = mastery. Once holy priests started doing heroic tier 11, they veered more toward haste as they found it more effective. Stacking one or the other has so far depended on personal preferences and raid comp. For example, I always ran with a resto druid on 10 man and I found that most of my mastery hot was overhealing, making mastery far less effective for me than haste.
While I love Mr. Robot, it's best to take it with a grain of salt in regards to healing, especially when stat weights depend on outside circumstances such as raid comp and role (disc tank, disc raid, holy tank, holy raid, disc attonement, disc shield spam, etc).
@Revnah
Check out overhealing as well as your regular healing for Echo of Light. Mine had quite a bit of overhealing when I ran with resto druids, but it also wasn't as high on regular healing as yours. If it's kind of in the middle, you might find that keeping haste and mastery balanced would work well for you. I reforged all my extra mastery to haste since it wasn't doing me any good on the overhealing charts :(
@rebecca
The haste cap is only a soft cap, so it's still beneficial after 12.5% and far from "useless".
Lipstick Oct 11th 2011 5:06AM
Dawn.
If you are looking for ideas for articles, recently there has been a few threads on the official forums discussing the merits of using Inner Will instead of Inner Fire. And tips on PVPing as disc or holy is always welcome! Often in the down time between content patches I turn to PVP. So any advice on this would be awesome!
rebecca.l.spaulding Oct 11th 2011 12:51PM
How come this silly comment system keeps using the start of my email address, and not my desired username!?!? Agh I hate this system...
Hammer Oct 11th 2011 5:22PM
http://us.battle.net/wow/en/forum/topic/3341764554?page=3
There is no change to Tomb of light, they are just correcting the tool tip.