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10-11-2011 @ 10:14AM
Most of my characters start out from fairly commonplace beginnings. My main was a farm girl who did well and became a priestess, and grew into a hero over time from there as I learned more about the lore, and playing the game over time. Even now, with tons of accomplishments and reputation under her belt, she strives for modesty.By default, PCs are above average and pretty BA compared to the average. Even so, I don't try to make my characters too over the top. I don't play anyone who's royalty or uber-rich; it annoyed me about a lot of BE RP on my server, actually, that 90% of the Elven PC population seemed to be nobles who made it through the various tragedies with lands and wealth unscathed. My few short-lived BE's were commoners struggling to survive. There are ways to be unique while keeping it simple.I've seen some niche guilds that were for more "common folk"; no uber-wealthy or ultra-powerful who claimed to take down the mighty villains of lore (another thing I dislike doing except to vaguely say "I helped that war effort" or "I was there with a bunch of other heroes of both sides"). But it's tricky when the game does a rather good job--especially now in the revamped classic zones--of building the characters from minor newbie recruits joining the military or just helping out their people post-Cataclysm and become swashbuckling heroes doing crazy things out of necessity. As many comments here have pointed out, in a fantasy game world where we can play mages and paladins, Elves and Tauren, playing Joe Shmoe Average isn't as appealing to some folks. You don't have to be over-the-top, special-snowflake, ultra-unique (insert vampire-mermaid-angel-demon-princess (half) joke from Elf Only Inn here) to be a good character--a lot of times I advise new RPers to start simple and build up within the world, rather than trying to shoehorn a wild idea into this already expansive setting to make oneself "look cool."Personal observation from years of RP online and off, it seems that it's often (not always) experienced RPers who have already done the crazy, oddball ideas who want to see how playing something more low-key works, and tend to make them awesome characters to RP with regardless of how Plain Jane they seem at first glance. They're sometimes the characters people admire and try to emulate while tacking on "twists" to make them different or cooler--that, or they can't figure out -why- people like that simple tailor character and always goes to them for stuff, instead of their mighty godlike hero.In the end, it's not about the character's stats, accomplishments, backstory, how many races they're a quarter of, how many special skills and powers they have from level 1, etc, but how they're played/written and interact with everyone, from mighty kings to common peons, PC and NPC alike.
10-11-2011 @ 1:02PM
"A lot of times I advise new RPers to start simple and build up within the world, rather than trying to shoehorn a wild idea into this already expansive setting to make oneself "look cool.""One of my favorite tabletop ST's once advised me to never make a character whose history is more exciting than their future could ever be. It's really served me well.
10-11-2011 @ 1:56PM
I have a similar back story with my mage I've been developing because of transmogrification, actually. He was born into a family of blacksmiths, but displayed an unnatural command of the fire around him while working the forge, so he was quickly discovered by a traveling wizard and sent to Dalaran for training. Now he's specializes in the arcane because that's what others call on him for the most, but whenever he needs to channel fire primarily he can only feel comfortable slipping back into his old metalworking gear.
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