Gold Capped: Legally buy gold with the Guardian Cub

If you buy a Guardian Cub with real money, you can sell it for in-game gold, effectively purchasing gold. If you're one of the millions of WoW players who are constantly cash-strapped in game, you now have the option of leaving the whole gold making process to others; simply buy a $10 pet that can be sold for gold on the AH. BOE gear, mounts, flying training, and alts are all expensive, and making money (playing the AH, doing dailies, selling valor point BOE gear, etc.) isn't the most fun use of some peoples' time. This change will be a welcome one for those who would rather spend the time needed to make $10 at their day job than hours grinding gold. Additionally, pet collectors who also play the gold making game will be able to get a pet from the pet store without having to lay out real money for it.
So how much will these pets cost, anyway? The answer will vary from realm to realm, but one thing is certain: The demand for the pets will spike out of the door, then fall off a cliff as soon as enough people have one. Also, repeat business isn't any more likely than for other Blizzard Store items -- I almost never see people sporting their Lil' K.T or sparkle ponies these days, and I imagine that few people still pay real money for them. As the demand drops off, these will sell for less and less gold. The supply is directly related to the number of people buying them from the store for resale on the AH. This means that the more gold the cubs are worth, the more supply there will be. Eventually, as demand peters out, people will be less likely to buy them for resale.
In short, if you want to buy gold without breaking the terms of service, get it while the getting is good. The gold per pet will go nowhere but down, unless Blizzard likes this system so much that it introduces more items like this.
Cash in, cash out?
You can use this system to cash into WoW and buy some gold, but you cannot use it to cash out and sell gold. You can't sell a pet for real money any more than you can any other in-game item or currency without trusting a stranger. Forgetting a second about those pesky terms of service, unless you can open a trade window and not hit the button until you're satisfied you're going to get what's being promised, any transfer involving in-game and out-of-game valuables is fraught with risk. Whichever party is going first has the opportunity to simply walk away without paying. Trade windows only work on in-game goods, and that means that while you can move money into WoW through the pet store, you can't move it back out unless you trust the person you're dealing with.
And then, of course, there's the terms of service, which specifically prohibit selling virtual goods for real money. That alone should be enough to deter anyone who has invested any serious amount of time into their account from risking it all on a couple of illicit dollars.
This "cash in only" design is common in the world of MMO games. The few that allow cashing out (like Second Life) risk coming under the scrutiny of the tax man. Plus, the ability to "cash out" would do nothing but cost Blizzard money.
First sanctioned gold buying?
Interestingly, this is not the first sanctioned gold buying system. It's the first accessible system billed as a method of buying gold legitimately; however, even before the tradable cub becomes available at the pet store, you can go out right now spend $500ish on an unscratched sparkle tiger card on eBay that will sell for between 200k and 400k gold. This is fully sanctioned by Blizzard, since you're buying something physical for real money and selling something virtual for gold. I'm sure there are a ton of other trading card items you could find buyers for in game, possibly for less than $500. This functions exactly the same way as the new cub, except that it's in much larger denominations. Also, Blizzard only unlocked the ability to trade TCG loot before using it fairly recently.
In addition to buying in via the TCG, some people have been known to do a form of arbitrage where they move characters across realms instead of goods across the neutral AH. They pay real money for a ticket each way but bring with them goods that are more expensive on their destination. Moving from high-population and PVE-progressed realms to medium- or low-population realms with low progression is usually the target that allows the greatest gold profit per dollar.
The downside to this is that while it's a way to leverage the price of a pair of realm transfers into some serious wealth, it requires you to be rich enough in game to be able to afford a bunch of BOEs. If you're wealthy enough to afford to load up a character with enough stock to make a decent profit, you could skip the arbitrage and just keep making money the way you did to get here.
Exchange rate
Illicit gold sellers compete with each other and will now be forced to compete with Blizzard itself. A quick Google search (not for the faint of heart -- it almost landed me a drive-by virus) shows that if you're willing to buy gold stolen from hacked accounts or farmed by bots, $10 will get you about 5000g. This is right in line with the other competition Blizzard is surely aware of, TCG cards from eBay. For this new pet store cub to be an effective competitor, it has to sell for more than 5000g. It may at first, but there will come a time when most people who want one have it already and the price drops below the point where it's worth doing instead of the gold sellers.
Q: What about future Pet Store pets?
It's too early to say how we'll handle future Pet Store pets. We made this change in response to feedback from players looking for alternate ways to get the Pet Store pets, and we're always looking into other opportunities for improvement. We're interested in hearing what players think of the Guardian Cub when it launches, and we hope you'll have fun with this new flying friend.
It's too early to say how we'll handle future Pet Store pets. We made this change in response to feedback from players looking for alternate ways to get the Pet Store pets, and we're always looking into other opportunities for improvement. We're interested in hearing what players think of the Guardian Cub when it launches, and we hope you'll have fun with this new flying friend.
I'm hoping that Blizzard sees this the way I do and doesn't bother waiting to see whether players have positive feedback. Making pet store items available for in-game currency may cost Blizzard in terms of pet store sales numbers, but it hurts the gold sellers even more. If Blizzard can ensure that there's a new pet every few months the same way we have now that can be purchased for real money and sold for gold, they'll make hacking, botting, and cheating unprofitable. Short of banning buyers, that's all that can be done. This is an important step for the game because the activities of gold farmers are inflationary, and all the cub (and TCG loot) does is move gold from one player's pocket to another's.
Profit
If you're a WoW millionaire already and want to capitalize on the large-sounding shift in the market this heralds, here's my advice: Don't. You can't make money off predicting a price drop in WoW unless you can think of some way to short-sell cubs. You can't safely or legally profit in real life from your imaginary wealth, and you probably don't need even more gold, especially not if it costs 10 real dollars.
If, however, the price for the pets ever bottoms out, then maybe buy a few for resale and hope you picked the absolute bottom price. If you hold onto it long enough, you may be able to resell it for a profit. Don't do this unless it's gone so far below the illicit exchange rate that it's not even close to worth buying a cub for gold, though.






Reader Comments (Page 1 of 7)
Peebers Oct 11th 2011 5:05PM
oh man.
cmichaelcooper Oct 11th 2011 10:37PM
This pet is in no way a viable way of buying or selling enough in-game currency to be considered profitable. Somebody below said that the current amount of gold that can be bought on their server for $10 is 6.4k gold. The problem is that nobody in their right mind is going to spend that much gold on this pet, because the value of the time it takes most players to make 6.4k gold far outweighs the value of a $10 bill.
Additionally, as the pet seller, you will have to list the pet on the auction house for the amount of gold you want, and pray to your preferred deity that somebody wants the pet badly enough to pay that much for it. For some reason people seem to be thinking that the pet is simply going to be a token that is worth the current market price worth of gold. But the pet is only worth something if somebody actually wants to use it.
Another misconception is that this pet will somehow compete with gold sellers directly. Except that once you pay $10 for the pet, you now have to find a gold seller. That gold seller, is then going to charge you another amount of real money on top of what you just paid for the pet. In essence, you will be paying $10 more than the current market value of the gold you are trying to purchase just so you can use the pet as some sort of legitimate trade token. It is an absurd misunderstanding of economy that simply won't fly.
The bottom line of this situation comes down to the value of a player's time. For a player to spend gold in game for this pet, the cost in gold of the pet must be less than the amount of gold that can be made in what a player considers $10 worth of time. Additionally, a seller must believe that he can make an amount of gold valued at greater than the amount of gold than can be made in $10 worth of the seller's time.
My personal feeling is that my time is worth about $25 an hour, based on what I make at my job. That makes $10 worth about 24 minutes of my time. I don't know how much gold I can make in 24 minutes, but I'm willing to bet it's less than 200 or so. I would be crazy to spend more than 200 or so gold on the pet when I can just save my valuable time and drop 10 bucks on it.
Durenas Oct 11th 2011 11:22PM
@cmichaelcooper
There's a couple of things you are forgetting about: first, there is a demographic of people who can't or won't buy things online with real money. That demographic is very real. Selling to that demographic would work, at least in the short term, until the market is saturated. Secondly, I read and re-read your third paragraph, trying to make some sense out of it, and all I could get from it is you seem to think that once you have the non-combat pet that you then have to go to an illegal gold seller to get rid of it. This is incorrect. You put it up on the auction house like any other item in game, and hope it sells. There's an AH fee, but that's normal for all AH items.
Peebers Oct 12th 2011 8:26AM
careful man, if you don't join the masses and start screaming "THE SKY IS FALLING!" you risk getting down voted. oh noes! =)
i want everyone that thinks blizz is selling gold to buy one of these pets and put it on the AH and see how much gold blizz just sold them.
Bellajtok Oct 11th 2011 5:06PM
OMGREADINGGOLDCAPPED.
Basil Berntsen Oct 11th 2011 6:02PM
(╯°□°)╯︵ ɔıƃol puɐ uosɐǝɹ
blazenor Oct 11th 2011 5:07PM
Would it make sense to put a cap on how many you can buy? I do see people getting burn trying to sell these things.
Bellajtok Oct 11th 2011 5:17PM
Probably not. One player might need as many as fifty cubs, since these aren't account-bound. I think a buying limit would only make that more painful.
Noyou Oct 11th 2011 5:25PM
I would think making at least a one week CD on having one would legitimize it as the entity they want it to be: A way for people to buy a pet for gold.
If they really wanted to give players a way to buy in game pets/mounts for gold they could come out with another pet/mount vendor like the one in Dalaran. Even make one that you could exchange pets for pets. For example, you already have the woppletinger pet. You do the quest next year and get another one. You then take this to the vendor and exchange it for a holiday pet you don't have. Same thing with mounts. RNG would sting a little less.
jordan Oct 11th 2011 5:55PM
Gold costs 6.5k for 10 bucks on my server. you could the pet for 6.5k and still be better off than buying gold. You could cult a few thousand off for the "not getting hacked and being legal fee" and still be better off. You can get the picture why this is putting a lot of hurt on gold sellers, can't you? It is entirely possible they might entirely pull out activities of nonprofitable servers now at the very least.
I See What I Did There Oct 11th 2011 6:07PM
@jordan
First, you're assuming that gold sellers are currently operating just above their break even point. There's no reason to believe that gold sellers won't be able to turn a profit even if the $/g value decreases.
Second, you're assuming that these pets will continually sell for 6500g. That is a very optimistic assessment because supply will be constant but demand will steadily decline.
I really doubt this will have any sort of long lasting effect on gold sellers. Unless of course Blizz decides to continually offer new pets for sale.
jordan Oct 11th 2011 6:41PM
There is a break even point though and it's the amount of time it takes to hack the account or get the gold. You are assuming that there are vast amounts of people that want to buy wow gold with real cash. It's really a small group of the wow populace. All I'm saying is that it will take a decent amount of time to bottom out and it will put a hurt on gold sellers.
wutsconflag Oct 11th 2011 6:50PM
Why would blizzard put a limit on the number of these you can buy? They want your money, after all.
Noyou Oct 11th 2011 7:50PM
They aren't limiting it, which directly contradicts their #1 reason for rolling it out. They said, and I quote, "We made this change in response to feedback from players looking for alternate ways to get the Pet Store pets"
They could have made achievement points, gold, or some other currency (turning tokens from holiday events, etc.) directly tradeable to a vendor or battlenet. But they did not. They clearly want people to go out and buy not 1, not 2, but as many as they can afford and trade them for BoE's or gold or both.
As I said before, it's not that big of a deal if they do this 1-2 times a year, but if they do this once a month or roll this out for other items, it will be the start of a totally different kind of game. One which I am not so sure I will enjoy playing.
jtrack3d Oct 12th 2011 9:20AM
We don't know that they aren't planning to limit it, but if they did it would be disasterous. All they said was that it was a new way to acquire pets. They could, as was suggested, remove the pet after say 2 months.
Why? It would encourage those that just want the pet to buy it now. It would encourage those that want to buy in-game gold to buy and hold until the pet is no longer available and the price is sky high. However, it pushes the value of gold sellers gold way up because eventually the items become priceless commodities that you can't get anymore or through any other means than excessive gold quantities.
This really is a strange experiment.
I See What I Did There Oct 11th 2011 5:17PM
What is your opinion on the possibility that these will become a secondary currency?
Plainswander Oct 11th 2011 5:48PM
terrible.
They're going to bottom out really fast due to the nature of the item in question (single use, limited market) after that, they'll just sit in banks, being unsellable.
If you're looking for an alternate currency, wait until they start offering shards or something for real money, which, if kittens do well initially (and they will), will probably happen.
This is pure market conditioning.
I See What I Did There Oct 11th 2011 6:12PM
How often would there have to be a new RMT pet/mount/item released before they became a secondary currency.
Plainswander Oct 11th 2011 7:54PM
if it's pets or mounts, they'd never become alternate currency, as they'd have finite lifespan. BUT, if they started offering tradeskill tokens, or other vouchers you could redeem in-game for items such as shards, or essences/primals/volatiles/whatever-is-nextables, then you'd see a new currency.
At least, that is my guesstimate. I could be, and often am, totally wrong.
Lissanna Oct 11th 2011 8:09PM
Most people who want to pay high amounts of gold for the pet will buy them in the first week or two. After that point, they'll be so common on all the servers that they won't have much of a value. I'm predicting that you'll be lucky to get 100 gold for one of the pets at best once the buying frenzy wears off. You could end up with spending a lot of RL money for nothing.