Lichborne: Closing the unholy gap in patch 4.3
If you read Brian Wood's state of the DPS feature a week or so back, you probably noted something that the death knight community's been arguing since somewhere back around patch 4.0.6: The unholy tree is lagging behind, and it's only getting worse. While the raid attack power buff coming with patch 4.3 should help out a bit, unholy may still need a bit of extra help to get back to at least that median DPS area. Today, we'll look at the problems facing the unholy tree and what we might like to see in the way of buffs on the patch 4.3 PTR.
Why Unholy Might is not enough
The last buff unholy received was a huge boost to Unholy Might, giving unholy death knights an extra 20% strength. At first glance, this would appear to be a perfect little button to press. After all, it affects all damage. Our ghouls get a portion of our strength, and so do diseases and Death Coil, which are both cornerstones of the unholy rotation. Plus, it still buffs weapon damage and strikes as well. So why was it a bad idea?
I think you can best sum it up by pointing out a simple fact: Death and Decay is a part of our single-target rotation. The power of Death and Decay is so great that it's worth casting even on single targets. Now, from one point of view, that's sort of nice. You can just throw out a Death and Decay to mop up adds on a given fight while still focusing on your main target, and it's all good. Of course, on the other hand, it can mess up positioning and threat for your tanks and crowd control, so that's not as good.
It's also a bit confusing that Blizzard, which went through such trouble in Cataclysm to separate AOE and single-target rotations for most classes (see paladins and Divine Storm) has left it alone so thoroughly for unholy death knights.
It also shines through in that it causes a good portion of our damage to need a lot of ramp-up time. To get the full effect of that strength buff, we'll need to cast diseases, which take a couple GCDs to get out and do damage slowly over time, and Death Coils, which take a good chunk of runic power or a lucky proc, and to activate Dark Transformation on our ghouls, which requires a set number of death coils to go out first. Of course, this damage evens out after a bit, but it means we feel a little silly on quick dying trash, and it still means it takes a bit to get damage going and keep it up even on boss fights.
Now, in some ways, it's part of the price we play as a class. We're perhaps the closest to a "mage knight" type of hybrid there is in game, a melee fighter that uses a good amount of spellcasting to cause damage. But we're well aware that melee damage can and does make up a good chunk of our power, and part of unholy's problem is that they're not buffing it enough.
On making Scourge Strike a true scourge
Possibly the biggest reason frost beats out unholy for damage is that frost's weapon damage just scales better. There are many reasons that just about every melee DPS guide out there will tell you to get higher damage weapons before everything else. This is because weapon damage just scales better. More high-end damage on a slow weapon will increase your damage faster than anything else.
This is a big part of why unholy falls behind. Since unholy does less of its damage as pure melee damage, weapon upgrades aren't as good. That Sulfuras or that Obsidium Cleaver will just do so much more for frost than a similar upgrade could ever hope to do for unholy.
This is why probably the biggest thing unholy could use is a buff to Scourge Strike or Festering Strike. We need to get firmly set in our melee roots again, and more damaging strikes is going to do more damage up front and will scale better with new gear than that straight strength buff.
Ghoulish lamentations
Another thing that holds unholy back is our friend of friends, the ghoul. Don't get me wrong, I love my ghoul. When I switched to doing most of my DPS as frost, my ghoul was the thing I most regretted leaving behind.
That said, the whole existence of the ghoul is a very sticky thing to begin with, for a few reasons.
- First, it is a pet, with a pet's AI. That means that sometimes it takes the long way to get to a boss, sometimes it stands in the fire, and sometimes it just plain doesn't work the way you want it to. Leap helps a little bit with getting it positioned, luckily enough, but it can be on cooldown pretty easily.
- Second, since the ghoul needs Dark Transformation to get to its highest damage potential, that's a severe amount of ramp-up time in a spec already plagued by a lot of need for ramping up.
- Third, ghouls continue to not scale with their owner's critical strike percentage, thus severely damaging that stat and making gear with critical strike rating practically toxic.
- Finally, there is the issue, minor though it may be, of your ghoul's dying and depriving you of a huge chunk of your abilities.
The ghoul issue is a lot harder to fix and may just be a result of having a single "pet spec" for a class that is not specifically a pet class. To be frank, I think it's time to make the ghoul a little more token. Nerf its damage (you can do this at the base, at Dark Transformation, or both) at the same time you buff Scourge Strike and Festering Strike's weapon damage percentage.
Of course, it might be nice to fix that critical strike scaling either way, but frankly, I think it's time to de-emphasize the ghoul in favor of weapon damage. Keep the ghoul's utility with Gnaw and the like, and let it sit as part of the look and feel of being an unholy death knight, but let it be a more minor source of damage so that forms of damage that scale better and don't depend as much on a faulty AI can be buffed. I would never want to see the ghoul permanently removed, and it should stay durable, but we aren't a pet class, and having us too dependent on the ghoul for damage is crippling us.
In the long run
To be frank, death knights are not in a horrible position. While unholy is lagging more than it should on damage, we're finally getting some attention to our blood tanking issues, and frost is mostly fine other than some arguments over proc issues and 2H nerfs. (I still believe Might of the Frozen Wastes should be unnerfed.) There are issues that can and should be addressed, from Runic Empowerment's existence, to the weird way unholy's damage rotation works against every other death knight ability's rune resource spending, but patch 5.0 is probably the best time to get those really sorted out. For now, I'm hoping what we'll see is some good, solid fixes that will allow unholy to be a strong alternative for patch 4.3 and 4.4 PVE DPS.
Filed under: Death Knight, (Death Knight) Lichborne







Reader Comments (Page 1 of 2)
paulmewis Oct 11th 2011 1:07PM
Get rid of Timmy and give us Ramstein.
Natsumi Oct 11th 2011 2:29PM
Ask and ye shall receive!
http://www.youtube.com/watch?v=My0HQ0QkGLQ
David Oct 11th 2011 1:14PM
The critical rating toxicity goes further than just the ghoul as well. Unholy (and to a lesser degree Frost) just doesn't scale well with it out the door, there's not a single talent in the tree that is synergistic with it! If they do move the ghoul to a minor role, it's going to take some hefty % buffs for ScS and FeS to make up for the loss of damage, which will have PvP ramifications, which as we all know is the scourge of WoW balance.
Natsumi Oct 11th 2011 2:35PM
Wait, DKs pvp as unholy?
DeathPaladin Oct 11th 2011 3:59PM
Actually, I'd say Frost hates crit more than Unholy. Unholy has the problem of no synergy with crit rating and the ghoul not scaling. Frost has Killing Machine, which causes our two main strikes to have a 100% crit chance when it procs, which it does frequently. The only thing crit rating really does for Frost is make us crit a little more often on the rare occasion that we go for more than 4 seconds without a Killing Machine proc, and increase the crit chance of our AoE and Plague Strike.
keir500 Oct 11th 2011 1:17PM
Neat article. Though I stopped playing Unholy at the end of Wrath, been Frost ever since and haven't looked back.
rapsam2003 Oct 11th 2011 3:49PM
You chose well. It's kind of telling that I can do about 4k more dps on a dummy as Frost (Blood Main spec, dps offspec) than I can do as Unholy. Yes, that value may fluctuate, but 2-4k more dps is not something to sneeze at.
Natsumi Oct 11th 2011 2:38PM
I did Unholy for a bit in Cata while leveling and a bit at max level, but trying to juggle Unholy as a rarely played alt became too much to keep up on, switched to frost's ez-mode DPS and haven't gone back since.
burntoutfool Oct 11th 2011 1:31PM
I was blood DPS when wrath first hit, then I went frost a bit down the line. I never liked unholy because I am not a pet type guy. I quit about 3-4 months into Wrath, came back and tried out unholy for kicks. Didn't enjoy it - it's just not that fun, but again I dislike pets. Frost has always been fun for me, and I'll stick to that regardless of the parses - even if unholy pulls ahead.
Draelan Oct 11th 2011 1:32PM
I've been playing my DK more lately, and although I switched my tanking build from Unholy tank to Blood (not like I had a choice there. =P) I initially kept my DPS spec as Unholy. Now, it's very possible that I was simply doing something HORRIBLY wrong (You know, besides not using DnD at every opportunity on single-target fights. That is so incredibly counter-intuitive...) but my DPS was absolutely abysmal. So, I struggled with it for a bit, but grabbed up a pair of one-handed weapons when they dropped and switched my DPS spec to Frost. Even with no prior experience playing a frost DK my average DPS shot up by SEVERAL THOUSAND.
The state Unholy is in now makes me sad. It used to be my absolute favorite spec. But between the low DPS and removal of some of my favorite abilities (I miss you, Corpse Explosion! :'( ) it's just not any fun anymore.
Jaq Oct 11th 2011 1:45PM
Same thing happened to me. The only thing I wasn't doing as Unholy in 4.1was DND-I'm sorry, I know it's a DPS increase but if you want to see a PuG tank explode, drop DND during a single target fight-and when I tried Frost on a whim my DPS went up by 3K before I even reforged! Once I got two Obsidian Cleavers and reforged properly, my DPS went up over 5K above Unholy. Best example was this: on Jin'do, where I was on chain duty, with a 353 weapon in Unholy I was doing 17-18K. With 2 353 one handers that went well over 20K, and with the 378s it started pushing 30K, and I'm no DPS god (Sure those guys with the damage buff on the chains do ABSURD numbers.)
I loved Unholy in Wrath, and I loved the idea of Dark Transformation and the super ghoul. But when I saw that I was pulling better sustained DPS in 333s on movement fights than people with 346 gear, I knew Unholy was doomed. Problem is, they REALLY broke Unholy. It's sad that my 369 ilvl copy of my main on the PTR does more DPS in Frost than a premade with full 378s in Unholy. That's just WRONG.
djsuursoo Oct 11th 2011 1:47PM
right now it's really that the mechanics and stats just plain scale better for frost than they do for unholy.
sure you can call frost faceroll(3-button 18k wonder), but even a masterfully played Unholy DK has a rough race to run against a noob frost DK.
and if the frost DK has actually experimented and practiced(and picked the brains of other DKs for tricks like i do), then it's no contest.
noel mcleod Oct 12th 2011 1:32PM
This is why I like reading these articles ...
I started in BC with a Blood build, added (for 1000 GOLD! geez ...) a DW Frost tank build that I tanked - very, very happily tanked - all of Wrath. Stopped playing Blood, then along comes Cata and I need to reactivate Blood, but still don't like tanking as much. Switched Frost to Unholy, but - same as another poster - I don't like pets much.
I think this article just convinced me I want to build a new dual-wield DPS Frost spec.
Regardless, of my 4 85's I play my DK the most, about 50%, so even though this is not my "main", it's my most-played and the info here is always appreciated.
djsuursoo Oct 11th 2011 1:47PM
when unholy gets to rolling on at middle-gear levels it's a wrecking ball of destruction.
but the minute frost hits its stride(at about 1800-2k haste) it reaches parity and then leaves unholy gasping in its frigid dust and there's NO hope of catching up.
unholy's stacking on secondary stats really isn't all that fantastic. maybe if they had a buff to mastery that made it worth having?
while i doubt i'd go unholy as i love the sheer berserker quality of DW frost with tons of haste(i really should make an addon that plays tasmanian devil sound effects during combat...) it would be nice to see unholy get a little love so it doesn't look quite so embarassingly behind.
but it seems a big common thing as this expansion has gone on, that certain specs of every class have lagged way behind others. like subtlety rogues(way behind assasination who are behind combat at the top end of content), or feral druids, or destruction locks, and let's not forget how arms is getting left behind like mad in the warrior world(they're a force of nature every three minutes but otherwise just sort of hanging out).
paulmewis Oct 11th 2011 2:06PM
http://www.youtube.com/watch?v=2PuKM-oZxLk
Joe Oct 11th 2011 2:40PM
I get the feeling that at this late stage of the expansion cycle, Blizzard is just going to quietly drop most efforts to keep all DPS specs tightly grouped.
I mean, Bliz has a lot going on right now and game system people must be moving over to work on the next expansion.
Now, I expect they'll still put some balance effort into making sure that all classes have at least one decently performing spec. But keeping every dps spec of every class within, say, 5% dps? I'm not counting on it for 4.3.
Rojslade Oct 11th 2011 2:51PM
"...i love the sheer berserker quality of DW frost with tons of haste(i really should make an addon that plays tasmanian devil sound effects during combat...)"
Funny how you just described a Fury warrior with Flurry. :D
Joking aside, it is kinda interesting how Frost is to play, coming from the perspective of a long time Fury warrior. Simple rotation that can be done with 4 fingers, fast swinging, visceral feel of the rotation, and huge damage payout. Oh how fun it is to smash face.
With a Frost dk in our raid, we always compete with each other, our furious one-handers a-swingin. And if he ever tops me in damage, I always blame his frost majiks gave him the unfair edge. ;)
And poor Unholy. At least your not alone. You and Arms can still hang out.
djsuursoo Oct 11th 2011 3:16PM
rojslade:
hah! i've run with fury, and it often turns into a mostly good-natured competition of who can one-up the other.
now, i leveled my warrior into BC content(started after 4.0 dropped as a way to take a break from my primaries of the day), and arms was a fantastic spec to roll with through the 1-60 journey. it was easy to feel unstoppable because at that level of content the damage output was phenomenal.
but once you hit 69 and get access to titan grip, arms starts to lag behind unless the fury warrior doesn't quite know what to do. the problem only gets worse the further into northrend you get(though from 69-72ish it's not quite disparate), until you gain access to cataclysm gear going into northrend. then you're equal up until the early 80s at which point if the fury warrior is gearing up right, arms gets left in the dust. again.
now, there are situations where arms is fantastic. mostly every three minutes in a random non-rated battleground, but that's another thing.
it keeps coming back to, there's not quite the diversity of gear available to support all the specs equally, and there's just certain mechanical points that are going to favor certain methods that some specs bring to the party.
unholy this expansion is an interesting experiment in a melee class that boasts a pet that lays down damage on multiple targets while nuking one. BUT, the gear and stat builds on the gear just haven't supported its capabilities all that well.
in all honesty unholy has looked more like a nod to the shadowknight of classical EQ than anything else, as the two are very similar in concept.
trouble with that is, shadowknights were nigh-unstoppable wreckingballs in EQ and unholy spec is feeling kind of limp.
maybe it's some attempt at a snide commentary?
Meccaryn Oct 11th 2011 3:06PM
let me rephrase the very truth ever since the whole DK redesign for cata:
BLOOD, was a perfect mix of dps and tanking tree
the problem with blood dps was never about capacity/rotation - it was solely lack of synergy and support, with a huge thanks to the 'retarded' armor penetration stat experiment which made Blood looks disproportionally bad as it tips way more melee damage than magic damage compared to other 2 specs
converting frost to incorperate 2H, while killing off any possibility for Unholy DW - apparently the experiement end up leaving bitter taste in our mouth for 2H viability, while further solidify unholy being the grand nanny of disease petting zoo
honestly, the best fun i had, was being a blood tank and blood dps. now, i'm left with only 50% of that, and i'm not even sure the remaining 50 is actually being fun, at all
and oh yeah - apparently one reason they converted blood presence into a tanking presence was they felt it was 'wrong' using the 'wrong' presence to tank. care to explain how the same concept is actually 'fine' when both frost and unholy are using the same presence?
djsuursoo Oct 11th 2011 3:26PM
the original plan was for frost DKs to use frost presence.
but as it turned out, with a properly timed rotation, the global cooldown reduction in unholy presence pushed it out mathematically.
the difference is about 10% as far as i can tell.
now if you're under certain thresholds for various stats(and over certain others), then it's actually more sensible to use frost presence if you're frost. if you fall under about 1.8k haste rating and you can't gain more from any sources for whatever reason, then you're better off loading up on mastery and rocking frost presence as you will sport more solid output then. if you can break 2k haste(2.2k is better), then your runic power generation is so high you HAVE to be in unholy presence to be able to use it all, because the slower global in frost presence means you will be sitting on maxed out runic quite often, and you can't dump it with frost strikes fast enough to generate runes.
now there's actually a balance point you can hit with the right gear selection where either spec translates to being the exact same output. the trouble is, it's such a hard point to hit that if you change just one thing, it vanishes and unholy presence wins out.
tl:dr - the frost DK presence selection depends on several factors, most vital being where your stats are and what you're doing in your rotation. at the lower gear levels frost can be competitive but when you rise over certain thresholds, frost presence holds you back.