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10-12-2011 @ 8:24AM
As a roleplayer of many years, I've learned this:Explain away what you can, ignore what you can't.On my server, channel RP is generally explained as communication via enchanted hearthstones, or sometimes there's a specific setting applied to a channel, like a tavern or guild hall.Levels, achievements, quest progression... all of these can be referenced as much as you like, though I find it best to imply that your character was a PART of events, rather than the sole contributor to an event, just to not screw too heavily with the immersion of others, or the level of involvement they might want THEIR characters to have.Just remember that everyone has access to the same content, so monopolizing it for your story is rude. Twisting and manipulating it AROUND your story is good. The key to good roleplay is to make room for others to have a role as well. Everyone can't be the star, but they should all get the opportunity to shine.
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