Encrypted Text: Reflecting on our Cataclysm abilities

I love October. While any baseball fan will tell you that there's a special feeling in the air during October, I couldn't care less about the World Series. I know plenty of football fans who enjoy spending their Octobers obsessing over their fantasy rosters, but my team has cruised to a 5-and-0 start already. I'm not even particularly excited that my birthday falls in October, as another event takes priority. October is BlizzCon month for me, and I can't wait to hear all about what's in store for rogues as we learn about next year's expansion.
When thinking about what cool abilities rogues might see in the next WoW expansion, I started reflecting on the new spells we received in Cataclysm. For our new high-level spells, we picked up Combat Readiness, Redirect, and Smoke Bomb. Recuperate was added to our low-level spells to help make leveling smoother and to provide rogues with a healing option that didn't involve bandages. How useful have these spells proven themselves to be over the past year?
Redirect and Recuperate earned hotkeys
Redirect is the only one of our new Cataclysm abilities that I use every single raid night. The ability to shift my combo points to a new add has proven invaluable on several occasions, even though its 1-minute cooldown is a bit restricting. I find myself regularly using it on Firelands fights like Rhyolith and Majordomo Staghelm, as we're required to swap targets, and bringing our CP with us boosts our damage. I think that lowering its CD would make it more useful, though making it too low could start to make combo points less important. Now that Redirect moves our Bandit's Guile buff with us as well, I don't really have any complaints about its potency.
Recuperate is an amazing ability, and I find myself using it quite often in PVP and when questing by myself. I rarely use it during raids, though, as it does hurt my DPS to spend combo points on it, and the healing isn't substantial enough to counter any boss' attacks. If you have healers handy, let them do their job unless Recuperating is absolutely necessary. We're still built for dealing damage, they're built for healing, and we should stick to what we're good at.
In situations where we don't take much damage, like when questing, Recuperate is more valuable. Subtlety rogues also get to use Recuperate as part of their normal rotation, not for the healing but rather for the bonus energy from Energetic Recovery. The extra healing from Recuperate is simply icing on the cake for sub rogues, adding to their already incredibly survivability.
Combat Readiness' death
Combat Readiness has always been situationally useful, specifically when faced with heavy incoming physical damage. I always imagined that it was the perfect counter to Lord Marrowgar's Bone Storm, but we haven't seen any encounters in Cataclysm that feature incoming physical damage. CR had obvious PVP usefulness, as there are plenty of physical DPS classes that we could thwart with it. I used CR regularly when Evasion was down in PVP and even when questing to reduce my downtime. CR was just another cooldown in our stash, used when it was appropriate.
When the developers tied Combat Readiness and Cloak of Shadows together to the same cooldown, they killed CR in nearly every scenario. We'll almost never use CR in a raid, since Cloak is so useful for clearing debuffs and avoiding damage. Unless you're fighting heads-up with a warrior, you're usually better off saving your CD for Cloak of Shadows in PVP to avoid/break a crowd control effect or to save your life against a big spell barrage. When forced to choose between CR and Cloak, we're simply always going to choose Cloak. Magical damage and effects are simply too prevalent in every area of the game.
Smoke Bomb is crippled
If you watch any of the early heroic Ragnaros kill videos, you'll notice a common theme. Boomkins are present in every kill, namely because Typhoon is ridiculously powerful when used for add control. There was a time where boomkins actually skipped over Typhoon in their talent tree, but now it's considered to be their defining ability. When You Don't Have an Eternity was one of the game's hardest achievements, death knights were revered for their unique Death Grip spell that allowed them to properly position the sparks.
Rogues too have a unique and interesting spell, Smoke Bomb. The only issue is that every raid encounter is specifically coded to ignore Smoke Bomb, making it useless in any raid encounter. While the other classes are using their custom abilities to toss adds around, Smoke Bomb ends up just being a waste of a global cooldown.
Smoke Bomb is amazing in PVP, and there's no denying that. I've seen so many matchups decided by clutch Smoke Bomb decisions, as its unique effects allow for many potent use cases. I have also used SB successfully in several dungeons, as all of the mobs there aren't immune to its vision-obscuring capabilities. The issue is that even though Smoke Bomb is so powerful in PVP and dungeons, it's simply never used in a raid situation. Smoke Bomb could be that special ability that gives rogues a unique flavor in raids, but right now it's pointless. I have always thought that a good compromise would be to have Smoke Bomb act like an AOE Feint, cutting down incoming AOE damage by 25% for anyone inside its radius.
Looking ahead
I'll be at BlizzCon again this year to inform you of any rogue news. I am hoping that we see a new utility move in the works for us, rather than just another personal cooldown. I have always thought that rogues would be a good secondary source of Death Grip, via a Scorpion-esque grappling hook. Trainable Shadowstep is another dream of so many rogues, though I think that outcome is unlikely. If you had to design a new utility ability for rogues, what would it be?
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
viciouspen Oct 12th 2011 9:16AM
Yeah I have to say this matches up with my rogue experiences in cata. I was thinking the other night about how I look for reasons to use CR in pve, but never find them, unless the tank dies, and then it's a toss up between that and evasion anyways.
Smoke bomb as well made me sad, here I was thinking "hey this looks like it'd be awesome", but nope, doesn't work on most of the stuff I'd like it to.
Eyhk Oct 12th 2011 3:43PM
Using smoke bomb as a aoe feint would definitely be quite nice though, even if it was just 10% reduction. I've never really seen a need for it since so many mobs are immune. Why bother? Blizz made an awesome spell and then crippled it to be PVP only.
WrecklessMEDIC Oct 12th 2011 9:27AM
Ahh... A rogue version of Death Grip? I would love that. Finally a way to pull those damn blinky mages right back into my clutches. Please Blizzard give us a grappling hook. Heck, even if it was just an engineering schematic that would be pretty awesome. :)
Angus Oct 12th 2011 10:04AM
If it was an engineering thing it would be cool for a week, get hotfixed not to work in PVP at all and every boss and their adds would ignore it right off the bat or get a hotfix 2 weeks later. Oh and it would occasionally kill you even after the nerfs to it.
obeah Oct 12th 2011 11:27AM
^This. Past experience says this is exactly what would happen. Too bad because it would be a natural item for an Engineer.
Natsumi Oct 12th 2011 1:19PM
There's always the net launcher malfunction that throws you lol
anonymous Oct 12th 2011 9:29AM
That's a cool idea for the grappling hook. It could differ from Death Grip by taking the rogue to the mob instead of the mob to the rogue. It could differ from Shadowstep by causing some immediate damage, breaking stealth, and not positioning us behind the mob.
Eyhk Oct 12th 2011 3:41PM
Fun idea, but too similar to shadowstep regardless
anonymous Oct 13th 2011 9:00AM
The same could be said about Charge and Intercept for warriors yet they have both...
Grappling hook could be for all rogues and Shadowstep could remain for subtlety only.
Azizrael Oct 12th 2011 9:36AM
Sneak Attack - the rogue pounces on his enemy, stunning them for 4 seconds and generating 5 combo points. 3 minute cooldown.
Khirsah Oct 13th 2011 12:02AM
It's called Cheap Shot, with Premed and 2 points in Initiative. And it's only got a 20 second CD for Premed.
Frangus Oct 12th 2011 9:43AM
Chase, I know this is off topic but I have to ask anyway.
Lions or Packers?
Only two teams left 5-0!
Chase Christian Oct 12th 2011 9:47AM
Packers, baby!
Even though I have Megatron in my fantasy league, I am not a Detroit fan. I will say that Stafford and the crew are incredibly fun to watch, but how could I not root for Jake Gyllenhall and the rest of Green Bay?
http://www.chasechristian.com/i/jakerodgers.jpg
Edymnion Oct 12th 2011 9:45AM
What I've wanted for my Rogue ever since I first got to use it while questing in Ice Crown.
An ability that really reflects the extreme agility and near magical nimbleness of the Rogue.
I speak, of course, of the quest where you mind controlled a geist and got to use it's Leap ability (hit it, target where you want to land, and bam, you jump there). Need to get up on the boss again, but there's fire you have to run around? Jump over it. That PvP hunter standing on top of a ledge? Leap up it. Need to make an even faster getaway? Fling yourself on top of a building.
Legendary ninja like leaping prowess, thats what I want!
Chase Christian Oct 12th 2011 9:49AM
Have you seen the demon hunter ability "Vault" from Diablo III? It's very similar to this, you point at a spot and then you do a shadowy backflip to the location. Make the ability cost 50+ energy to prevent us from spamming it and to ensure that it hurts our DPS to use and I think you've got a solid idea!
ugoticedbro Oct 12th 2011 9:58AM
I think you just described heroic leap. Sort of. If it would work the way out should anyway
patsfan1663 Oct 12th 2011 10:39AM
If they do end up coding this, can they make Heroic Leap half as cool? It's incredibly annoying to try and leap after a blinking mage only to have the spell fail because there is a .000001 elevation from where I am to the mage.
I always thought the ability was more Rogue-ish anyway.
Orrine Oct 12th 2011 10:52AM
If Blizz would make this ability and leave Blink the way it is I will be outraged :P
djsuursoo Oct 12th 2011 12:16PM
i've long felt the worgen racial was boring and needed to go one of two ways.
first: keep the sprint, but set it up so that if we're able to mount, we can transition to running wild instantly. it'd be pretty wild to sprint off, drop to all fours and streak away.
second: make it a leaping ability. it's in-game, worgen npc's are leaping all over the place, but for some reason us player worgen are out of shape? too fat?
Killik Oct 12th 2011 1:34PM
They're afraid of splitting their pants.