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10-12-2011 @ 1:08PM
Actually the system City of Heroes uses to separate wheat from chaff is pretty much the one to go with.- Player voting.Wow has a lot of numbers statistics as well, and you could datamine any user content, find the numbers, and put that into how a given user-instance was rated.You'd then apply a few basic checks, akin to what CoH has done - to push mobs to the nearest pathing viable spot, adjust facing if needed, etc.Loot could be system assigned based on the datamining rather than user-assignable.(mob level * x * level_bracket) = points given. Points redeemable at some faction vendor.With the right logic going in, the system would be viable. With the wrong logic going in, it would be a mess of 'gold farmers'.Now that City of heroes has seen both ends of that spectrum, lessons have been learned by a competitor and are ripe for the taking.
10-12-2011 @ 1:13PM
At the least we could get the long awaited player or guild hall housing.Look to Guild Wars for the model for this.Guild GM picks from one of several templates, and assorted NPCs spawn in there as the guild unlocks bits of content.Put a portal to the Guild Hall in all major cities, and a portal out of the hall into the world at each city and at 'locations' the guild unlocks with special achievs.Then add the guild hall maps to the arena system for a new 10v10 invasion arena bracket. :)Player housing if done would be nearly the same thing. A portal into it from a chosen city, portals out to each city. Let it be set as a hearth.- Vendors sell things you can place in it, and achievs place things into it.Everquest II probably has the model for this one. Though its been 2 years since I had an account there and could see.
10-13-2011 @ 10:52AM
After years of reading player comments on blogs and forums, I can 100% say that the worst possible thing for WoW would be the players voting on anything of relevance to gameplay.
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