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10-12-2011 @ 3:32PM
I think people are confused about what it is I'm trying to advocate, so I'll try to explain it here. Blizzard releases a scenario editor (i.e. some user-friendly version of the WoW Edit program they use). It would allow players to create a customized instance. These would not necessarily the dungeon instances as we know them with bosses, trash and loot etc, merely a private map for a player to experience. These instances would be locked from one to twenty-five players maximum. So that means they could range from a 25-man recreation of the Second War with raid bosses to merely a single-player political intrigue questline in Gilneas. With the proper tools, I have full faith in some players' ability to create an amazing and engaging story experience.The scenarios would have NO connection to the proper game, they would have to be purely insular and self-contained because player-created content in the real game would be far too unmanageable. They would also be clearly marked as OPTITIONAL, THIRD-PARTY and NON-OFFICIAL so that there's no confusion about who made them. Perhaps on the server list there could be a tab called "Player Scenarios" to organize the ones people have downloaded. As for policing, the scenarios can be voted up or down based on player feedback so that people can quickly assess the quality of what they're looking at. Perhaps a player-driven star system that rates each individual aspect of the scenario (i.e. 'Storytelling' 4-stars, 'Creativity' 2 stars, 'Gameplay' 3.5 stars etc.). Offensive and other rule-violating content would be reportable and dealt with appropriately, same as it is now.As I imagine it, players would need an active subscription account to access and create these scenarios to prevent people from completely replacing the main game. Even if it was premium based and you had to pay an extra $5 each month to use the editor would be acceptable. That is the system I am advocating: Optional, non-game affecting player-created scenarios.
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