World of Wardrobe: Traipsing around Tempest Keep for tier 5, page 2
Kael'thas Sunstrider
Easily one of the more complex boss encounters out there today, the Kael'thas encounter can and will kill you repeatedly if you are not careful. This encounter takes place in Tempest Bridge. Simply head back the way you came from Solarian's room, but take your first right instead of continuing straight back to The Phoenix Hall. Clear all trash packs in Tempest Bridge, because you are going to need the entire room for this fight.
There are a few things you'll want to make sure you have on this encounter, if you're going with a group:
- Someone who can wield staves
- Someone who can wield and use daggers
- A healer of some sort (not entirely necessary, but definitely handy)
- Patience
- Thaladred the Darkener will fix his gaze on one person and slowly walk to his target. He'll randomly switch whom he gazes at. At level 85, he doesn't hit terribly hard at this point in the encounter; just kill him quickly.
- Lord Sanguinar has a really irritating AOE fear that he'll use. Run back to him if you're feared away, and knock him over.
- Grand Astromancer Capernian is the worst. If anyone gets in melee range, she'll cast an Arcane Explosion that will knock players back and slow them down. If you brought a ranged class with you, have them focus on Capernian, and let the melee get in place for Telonicus. Carpernian also casts a Conflagration to further complicate matters.
- Master Engineer Telonicus is an engineer. He'll throw bombs, and he'll occasionally use an ability called Remote Toy that puts a debuff on a player. This debuff periodically stuns for 4 seconds, and the debuff lasts for 1 minute. Kill him before he can cast it.
Kael'thas will summon a group of floating weapons for the next round. Kill all the weapons on the stage, and loot the corpses to get your very own legendaries. There are three items of note that you'll want to pick up: Have a caster grab the Staff of Disintegration and equip it. Clicking the staff will create a mental protection field on everyone within 30 yards, and it'll make them immune to Stun, Silence, and Disorient effects. Make sure your caster clicks the staff and keeps the field up, and make sure everyone is within 30 yards of that caster.
You will also want one melee player who can use daggers to pick up the Infinity Blade. Attacking a Mind-Controlled target with this weapon equipped will dispel the Mind Control. Lastly, a tank should pick up the Phaseshift Bulwark. Clicking this shield will put a shield around the tank that absorbs 100,000 damage and makes him immune to fear and snare effects for 4 seconds.
After killing all the weapons, the timer for the next phase will begin. You'll have a few seconds to get the weapons equipped, so make sure that you do so. Also make sure everyone is near Telonicus' corpse, because he's about to come back to life -- along with every other advisor you just killed. The reason you want the other three dead at the far end of the room is to give you a little time to quickly kill Telonicus before Capernian makes her way over to the group and starts throwing Conflagration around. Kill Telonicus quickly, and then focus on Capernian. Kill the other two at your leisure. You may want to have someone kite Sanguinar away from the group just to keep the AOE fear from hitting everyone at the same time.
Once all four advisors are dead, the next phase will begin. There are a few different ways you can approach this part of the encounter. I went with four people -- two warriors, one paladin tank, and myself as the rogue who equipped the dagger to dispel Kael'thas' Mind Control. We had the paladin tank equip the shield and engage Kael'thas, while the rest of us hid behind one of the statues at the sides of the room. Since we were out of line of sight, Kael'thas could not cast his Mind Control on us. Kael'thas will not cast Mind Control on the tank.
We sent one warrior out to DPS, and when he was Mind-Controlled, I ran out from behind the pillar, hit him quickly with my dagger to dispel the Mind Control, then ducked back behind the statue to avoid being Mind-Controlled myself. Our paladin tank used the Phaseshift Bulwark when Kael'thas used Pyroblast to mitigate the damage from the attack.
Kael'thas will also summon phoenix adds, which should be killed as soon as possible. If you're lucky like we were, they'll aggro on the people behind the statue. When the phoenix dies, it will spawn an egg that must be killed, or the phoenix will hatch again. At 50%, Kael'thas will run to the center of the room and begin a cutscene. You can come out of hiding and watch it; it's a pretty cool lightshow! If there are any phoenixes still up at this point, knock them over quickly.
After the cutscene, Kael'thas will continue casting all spells as well as throwing in Gravity Lapse. The Gravity Lapse will toss all players up in the air. Coming too close to the ground will make Kael'thas cast Nether Beam, a Chain Lighting spell that will bounce through anyone that's too close to him and amplify in damage the more people it touches. There will also be Nether Vapor clouds floating in the air with you; touching these will put a stacking debuff on you. This debuff will reduce your max health by 10% with each stack. After 30 seconds, the Gravity Lapse will wear off, and everyone will fall to the ground. Make sure you aren't too high up in the air, or you'll die from fall damage.
The cutscene really signifies that you've made it through the hardest part of the fight; once he starts casting Gravity Lapse, it's pretty easy from there. Though Kael'thas has a number of different attacks and abilities, the things most likely to kill you are the advisors if they get their disorient, fear, and stun effects off, and the people in your party if they happen to get Mind-Controlled.
Patience is really the biggest thing to bring to this fight -- most likely, you are not going to bowl this boss over if you've never done the fight before. Make sure everyone you bring has at least some idea of how the fight is going to go and what to do for each section of the encounter, and you'll be killing Kael in no time.
Tier drops Kael'thas drops tier 5 chest tokens for all classes.
Other items of interest Kael'thas drops three different cloaks that anyone can wear. There's the Royal Cloak of the Sunstriders in red and gold, the Sunshower Light Cloak in purple and teal, and the Thalassian Wildercloak in electric green and a muted burgundy. For cloth-wearing classes, the Crown of the Sun is an exact look-alike to the tier 5 priest helm, while the Gauntlets of the Sun King are another piece of recolored mage tier 5.
Leather-wearing classes may like the silver, black and burgundy Leggings of Murderous Intent, while mail-wearing classes looking for a recolor of tier 5 shaman should check out the Sunhawk Leggings. Plate-wearing classes looking for more recolored warrior tier 5 will want to pick up the Royal Gauntlets of Silvermoon.
In addition, Kael'thas drops The Nexus Key, a teal and purple crystalline staff that rotates and twists around in a really cool animated effect. The Twinblade of the Phoenix is a sizable two-handed sword with a Blood Elf motif on the hilt, and the Rod of the Sun King is a flashy one-handed mace.
Kael'thas can also drop the Ashes of Al'ar as mentioned previously, but the drop rate according to Wowhead is only about 1.7%. If you are one of the few who manages to get your hands on this mount, consider yourself extremely lucky!
Tier 5 token turn-in
Tier 5 is turned in at the same location as the tier 4 vendors: for Aldor, the big building on top of Aldor Rise, and for Scryer, the big building on top of Scryer's Tier. The vendors for tier 5 are Kelara if you're on Aldor Rise or Veynna Dawnstar if you're on Scryer's Tier. As with tier 4, you can also turn in tier 5 tokens for PVP gear if you'd rather go with that look. The vendors for Merciless Gladiator gear can both be found on the Isle of Quel'danas -- speak to either Olus or Soryn to pick up your set pieces.
Speaking of PVP gear, the first two seasons of PVP Arena gear, Gladiator and Merciless Gladiator, are actually recolors of tier 4 and tier 5 respectively. Check out the gallery for a full look at both sets, and come back next week when we head back in time and start collecting tier 6.






Reader Comments (Page 1 of 2)
Ilmyrn Oct 13th 2011 6:14PM
I want to get the Twinblade for my Blood Knight. It's a beautiful sword, and it's a shame that that model's never been reused.
Daeolt Oct 13th 2011 6:23PM
Man... that music... I could just sleep to WoW music...
Sarahjane Oct 13th 2011 6:25PM
VOID Reaver? I thought it was LOOT Reaver.
antonyp Oct 13th 2011 6:57PM
Tier 5 sucks.
Orrine Oct 14th 2011 12:40AM
Are you tha mage too?
dchia24 Oct 14th 2011 7:46AM
Actually Mage tier 5 was awesome.
antonyp Oct 14th 2011 8:11AM
I am tha warrior.
Arrowsmith Oct 13th 2011 6:59PM
Alternate strategy for Kael'thas phase 4:
If you can, save Thaladred for last (at least, I say Thaladred given your method of killing the advisers. Personally I save Telonicus for last since without remote toy being a concern he simply becomes a minor pest) and kill him behind one of the statues. This way, when Kael engages, he'll start running right for you. Have a tank position Kael behind said statue while everyone else hides on the other side. This will significantly shorten the run time to DPS the boss, and all you have to do is wait for him to yell "Obey me!" or "Bow to my will!" Then count to 20 as you DPS him before running back to the other side of the statue; when he yells one of those phrases again and a phoenix isn't in need of dying, you have free DPS time. This will also ensure that the staff's aura is always on the tank, preventing them from getting disoriented and making Kael run right for the rest of the group, which is always a bad thing.
Otherwise, good guide!
Boobah Oct 13th 2011 7:05PM
As pre-Wrath mechanicals, all the robots in Tempest Keep (not just Void Reaver) are immune to poisons and diseases, so Shadow Priests and Death Knights havesome of the staples of their DPS be unavailable, too.
trefpoid Oct 13th 2011 7:18PM
I'm two-manning Kael'thas every week with my GF to get Al'ar. I'm a mage, she is a holy pally. The only important weapon in this fight is the Staff of Desintegration, to make all the Advisor's abilities void and to escape the evil disorient effect from Kael. She does take the Cosmic Infuser so I don't have to worry about interrupting Kael's Fireballs and Pyroblasts at all. I just pull Kael behind the statue and position myself in a way where my GF is getting LoS with Kael'thas so she can't get MC'ed but she can still heal me. That's the whole fight, I just dps him there, she never gets mind controlled and when he gets to 50% and goes back, I just switch to my weapons and pop cooldowns and he drops. It's quite easy once u get the hang of it. Still no Al'ar though, after 8 weeks >:(
Arrowsmith Oct 13th 2011 7:47PM
I'm a BM Hunter and every week my best friend (a boomkin) and I go and kill KT using pretty much the same strategy (turtle pet ftw!). Phase 3 is the only time I ever have any stress since I have to quickly get Sanguinar and Telonicus on my Pet then help burn down Capernian before Thaladred knocks one of us across the room. Compared to that, getting Kael in the right spot on Phase 4 is a cinch.
We're on...I think it's at least 10 weeks and counting, still no mount. Hang in there!
trefpoid Oct 14th 2011 3:06AM
on the Advisor phase I kinda cheat, 'cause I just call my evil Mirror Image clones and they get all the attacks since they copy my aggro and let me cast without disturbances :D fun fight though, I'll hang in there and get two Al'ars, no matter the cost!!
Minstrel Oct 13th 2011 7:26PM
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"You will also want one melee player who can use daggers to pick up the Infinity Blade. Attacking a Mind-Controlled target with this weapon equipped will dispel the Mind Control."
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It's a good idea to have *anyone* that can wield a dagger loot an Infinity Blade (more than one person can loot the same weapon). Otherwise, if the one person with the Infinity Blade gets MC'd, you can't do anything about it.
Hierakles Oct 13th 2011 9:16PM
Do note that you need to use a melee ability to trigger the Mind Control cleanse, auto attacks won't do the job.
Benzin Oct 13th 2011 7:32PM
Not sure if this has been fixed or not. But the last time I took a group in to kill Kael'thas you have to watch how fast you burn him down. We managed to bug him out during his last phase transition. It took us a little while to figure out what was bugging him. Just slow down if he bugs on you.
SuperShroom Oct 14th 2011 4:36PM
This absolutely needs to be said. I've never friggin killed this guy because no matter how much I warn people they burn him down with reckless abandon and he freezes. It's frustrating.
Revynn Oct 13th 2011 8:32PM
It should be noted that Alar is immune to fire damage.
. . . which is really annoying as a Destro Lock.
That said, while it's still possible to wipe on Kael'thas at 85, it's also not terribly difficult anymore. The Advisors melt pretty quickly for a decently geared (T11 or JP gear) group of 5 or 6 people and the only mechanic you really need to watch out for is the mind control, as a mind controlled bursty DPS can and will kill people if not taken care of. Dispell it with the daggers or just CC them and continue to nuke the boss.
omedon666 Oct 13th 2011 9:05PM
I saw some comments on MMOC awhile back to the tune that the PTR for 4.3 included an HONOUR merchant selling the PVP season that was identical to this tier. There was also a counter-comment that this merchant has been on every PTR and never makes it live, though.
The conversation kind of fizzled, does anyone else know of this?
Murdertime Oct 14th 2011 12:08AM
I recently ran TK for loot tokens and a group of 10 85's can almost ignore the mechanics on the Kael fight, since they're burning him down fast enough for him to maybe get one shot off at best.
Sl0th Oct 14th 2011 2:27AM
Good old Tempest Keep. I have to get back in there one of these days. I really miss the place. Kael'Thas remains my favorite raid boss in the game, even all these years later.
It's a real shame that it isn't viable for a hunter to dual-wield one=hand weapons any more. One of the items I've gone out of my way to keep on my hunter was my Netherbane (Only ever had one drop) and I would love to transmogrify a couple of axes into it. Always wanted to run around with a pair of 'em. Love that axe.