The Light and How to Swing It: Keybinding to streamline your tanking

Last week, I touched on how to evaluate your tanking performance via logs. One of the major points of that column was to check out your efficiency with Crusader Strike, also known as the heartbeat of the protection paladin rotation. One of the best ways to improve yourself in that aspect of tanking (along with a host of other aspects) is through the generous use of keybinding.
It's an age-old debate -- clickers vs. keybinders -- but in the end, keybinding is probably the most momentous step you can take to bring your A-game to a boss fight. Adopting this tecnique will pay major dividends to your rotational efficiency, survivability, and response times.
Why keybind?
Three big reasons. The first is that relying on keybinds rather than moving your mouse and pecking a specific button promotes much faster reaction times. With practice, you'll develop ridiculous muscle memory speeds that will allow you to activate abilities in a fraction of the time that clicking would. This is hugely important when it comes to cooldowns or any other survival ability. Sometimes life and death depend on getting that cooldown popped as soon as humanly possible, and a second lost hunting for that ability on your screen could be all that's needed for you to be finished off.
Tanks live and die by corner cases and thrive on doing everything they can to prevent the worst. This cannot be an exception to that rule.
Likewise, keybindings promote better situational awareness and raid focus. If you're looking at the bars on your screen, trying to find the next ability to click, you're not really looking at what's going on around you -- at least, not with the same amount of focus that would be if you weren't busy counting the leaves on the trees while the forest does its own thing in the background. Tanking requires a good amount of focus, to watch when boss abilities are coming up, spot new adds entering the fray, see if someone needs a Hand of Whatever tossed onto them, etc.
You can't devote that kind of focus to the raid if you're looking for wherever the hell it was you put that Healthstone on your bars.
A look at the keyboard
In my particular case, I rest my left hand around the classic WASD keys: index finger on D, middle finger on W, ring finger on A, pinky on Shift, thumb on the space bar. This opens up a range of keybinds possibilities that I color-coded in the following image:

Some people prefer to use ESDF instead of WASD, which isn't a bad idea. It frees up more real estate on your left. I'm use to WASD at this point and it provides more binds than I need, so I'm OK with it. Your mileage may vary.
I also use a Logitech mouse with five buttons on it, three on the left side, two up by the left button. Mouses with extra buttons are awesome for easy-to-reach extra keybinds, and I recommend getting one if you're so inclined. You don't need to go as crazy as a mouse with a nigh-keyboard on the side of it, but at least three more buttons could be a huge help.
Moreover, I use Shift as my primary key modifier. I've used alt in the past, but I couldn't nail down the dexterity to swing it properly. In any case, in the image above, there's a total of 23 unmodified keys available to be bound; with shift, that goes up to 46. A world of possibilities! Think of all the abilities, items, and macros you can keybind now.
An end to keyboard turning
First things first isn't what you should bind but what you should unbind -- namely, the left turn and right turn keys, which are defaulted to A and D. Hit Esc, go into your keybinding menu, and unbind those suckers ASAP. In their place, make A strafe left and D strafe right. And from then on out, if you need to turn around, you can hold down your right mouse button to rotate the screen and, by extension, spin your character.
Keyboard turning is the most grievous of the clicker habits that abound in WoW. By slowly rotating your character, you are severely impacting your ability to respond to movement demands in the fight. Picking up adds that emerge behind you will take many seconds more to deal with than for a tank who can do a 180 with an immediate pivot.
What abilities to keybind
There are four main groups you want to have readily keybound. The most important, as mentioned above, are your cooldowns. A self-Word of Glory macro, a self-Lay on Hands macro, Holy Shield, Divine Protection, Guardian of Ancient Kings, Divine Guardian, Ardent Defender, and even Divine Shield -- you want all of those readily available at a millisecond's notice. Likewise, you'll want to keybind trinkets with on-use abilities (the Mirror of Broken Images, perhaps!), Healthstones, and any needed potions.
Secondly, you'll want to keybind your two taunts. If an add is nibbling on a healer, the last thing he needs is your fumbling to find the button that will save his life. Likewise, if you're trade-taunting with a tank during a fight like Baleroc or Ragnaros, there's no reason to extend out the other tank's turn with the boss.
Thirdly, add rotational abilities: Crusader Strike, Shield of the Righteous, etc. Get the whole host of 939 attacks laid out so you don't waste a single moment pushing maximum efficiency while moving through your rotation. GCDs are long enough; no need to add dawdling on top of that.
Lastly, bind your various Hand spells. Set up macros for each to cast on your mouseover, and put a shift modifier on it to cast on your focus, with the big four being Hand of Protection, Hand of Sacrifice, Hand of Salvation, and Hand of Freedom. (Not counting the taunt, obviously.) There will be times when your provided Hand buffs can make a huge difference, and you don't want to be late to the party with those.
I don't bother keybinding blessings, since I'll likely only use those out of combat. If I've died and have been battle rezzed, others provide them, anyway. I don't have any GCDs to spare trying to get back into the skirmish.
Practice, practice, practice
Once you make these changes and enter the brave new world of keybinding, the biggest challenge will be practicing over and over and developing your muscle memory to interact with the new setup. It will take time, and it will be hard. And it definitely will be tempting to quit and go back to your old ways, but you need to stay strong. In the end, the pay-off will be huge and you'll be that much better a tank for having taken the hard road to faster reaction times and improved situational awareness. Good luck.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
dodgeballer2005 Oct 14th 2011 5:25PM
I prefer a Razer Naga. Instead of three button, i pretty have my entire first actionbar at thumb's reach.
Hoofit Oct 14th 2011 6:04PM
Argh.. I hate the Razr Naga (I know, to each their own), but its akin to doing 10 key Data entry with just your thumb. highly inefficient. BUT.. it could be for you! Lots of great gaming mice out there though to fit anyone's ergonomics
koma312 Oct 27th 2011 3:56AM
"Argh.. I hate the Razr Naga (I know, to each their own), but its akin to doing 10 key Data entry with just your thumb. highly inefficient. BUT.. it could be for you! Lots of great gaming mice out there though to fit anyone's ergonomics"
To me it's more like a gamepad. My thumb rests on the center button (my interrupt) and intuitively slides in 8 other directions to hit the buttons surrounding it very effectively. There are three more buttons below I bind to the non-urgent spells which I've inadvertently, over time developed an odd but effective way to quickly hit using a part of my thumb that only a doctor would be able to name.
Without chaos, nothing evolves right? I like the thought of my DNA spawning a generation of dexterous-thumbed gamers-the only survivors of the zombie apocalypse.
Miri Oct 14th 2011 5:25PM
Interesting comment on rebinding the strafe keys! I had never thought about that!
I have all my hand spells and RD bound to Healbot and my HoSac is actually built into a focus macro that you shared a while back =)
Definitely going to rebind the strafe keys tonight--that will make things much easier!
Philster043 Oct 14th 2011 5:32PM
Yeah, I'm going to have to do the same, as I never thought about that either.
Eyhk Oct 14th 2011 8:41PM
I tried rebinding the turn keys as strafe, but my muscle memory of 10+ years in gaming have forced me to leave them there even if I don't use them much. My three fingers are actually getting closer and closer to resting on the QWE keys.
JBluntz Oct 14th 2011 11:55PM
I've thought about unbinding the turn keys from time to time, but I really try to have a similar setup across alts, and some of my favorite alts are casters.
The right-click and pan only changes the camera angle; to turn your character, you have to move in the direction of your camera. For a caster, this is a problem if you've already started a cast and your target moves behind you; really the only option I've found in this instance is to keyboard-turn to face your target. Anyone else had this issue, and found a way around it?
parcus Oct 15th 2011 12:14AM
If you use the left mouse button, then it will only change the angle, if you use the right, it may seem that only your head moved, but for combat purposes you are facing that direction. I suggest you double check your mouse bindings if it is not working as described above.
Elwoods Oct 15th 2011 8:14AM
Hold the RMB
1) Turning the mouse turns you character
2) Pressing left of right strafes your character left or right
So holding the RMB allows you to control the full movement of your character
Priestess Oct 14th 2011 5:34PM
Thanks Matt! I'm new to paladin tanking (read: I rolled one this week) and although I've done a minimal amount of tanking in the past - and been admiring my husband's amazing tankadin buffness since the Karazahn days - I'm still trying to grasp all this tankishness. This article was great for the basics, what info is critical, what spells I should use, etc. I'm just barely getting the feel for being in the thick of things, having been healing from the farther reaches of space since I began playing WoW, and this has reassured me that I haven't royally screwed up so far. I was already a convert to keybindings, but your review and specific ideas were very helpful. Now I'll go log in, tidy myself up for another dungeon run, and see how I do now! Thanks for the great post.
JA Oct 14th 2011 5:36PM
If you're a clicker and thinking about keybinding, you might as well consider getting Razor Nostromo/N52 instead of using keyboard. Since you'll have to get use to a new form of control anyway, dedicated keypad like the N52 is way more superior to regular keyboard (disposable income notwithstanding). I've converted many friends to the N52 and their skills (especially in PvP) are noticeably improve once they get use to it.
Steffan Oct 14th 2011 5:39PM
Ok, a couple questions from a newb pally.
1) For Hand of Protection, what constitutes a "physical ability?"
and (from last week's article, which I just read) 2) I am a little confused as to what a "whiff" IS? Can someone explain?
Katherine Oct 14th 2011 5:50PM
From memory I think it means missing? I'm not really sure why missing means a bad smell though.
Priestess Oct 14th 2011 6:00PM
Technically, a "whiff" means a slight hint of a smell or a small gust of air. But in the sense Matt used it last week, he probably meant a miss. Like when you throw your shield and it flies off into space.
*Whiff*
"That had a slight smell of shield to it!"
"Yeah, don't heal me 'till I get it back."
Muir Oct 14th 2011 6:02PM
Hand of Protection basically lets spellcasters (mages, locks, priests, shammies) use their abilities. However if you use it on a war dk paladin etc they wont be able to attack
Boobah Oct 14th 2011 6:04PM
"Whiff" as in miss is onomatopoeia; it's the sound you hear as something flies by without hitting you.
Matt Walsh Oct 14th 2011 6:13PM
Boobah nailed it! "Whiff" is just the wooshing sound your Shield of the Righteous makes when it misses four times in a row and compels you to rip your hair out.
Neirin Oct 14th 2011 6:21PM
"whiff" comes from the sound of missing something - that rush of air as something sails by or when you swing a baseball bat and hit nothing but air, etc.
On the Hand of Protection issue: if it's not clearly labeled as a spell it's probably considered a physical action. CS, for example, is clearly a physical action, whereas Exorcism is clearly a spell. I know you can also use conc, holy wrath, all your healing spells, and buffs while HoPed, but most other things are blocked. If you cast it on someone aside from yourself (which you should almost always do and use Divine Shield for yourself), by-and-large if they are a melee player it will screw them over (for attacks anyway) and if they are a caster they can just keep plugging away.
Miri Oct 14th 2011 7:21PM
@Rhi - I think my record is 3 misses on SotR...on Bale...I was about to start swearing when it finally landed...
steve Oct 14th 2011 5:45PM
Don't forget Rebuke and Hammer of Justice. I use the ESDF keys for movement. My left hand can rest on the keyboard just as it would for typing. I have A keybound to rebuke, Q to hammer of justice and then W to self Word of Glory. I put my offensive abilities on the right side, and my major cool-downs on the numbers.