The Light and How to Swing It: Keybinding to streamline your tanking

Last week, I touched on how to evaluate your tanking performance via logs. One of the major points of that column was to check out your efficiency with Crusader Strike, also known as the heartbeat of the protection paladin rotation. One of the best ways to improve yourself in that aspect of tanking (along with a host of other aspects) is through the generous use of keybinding.
It's an age-old debate -- clickers vs. keybinders -- but in the end, keybinding is probably the most momentous step you can take to bring your A-game to a boss fight. Adopting this tecnique will pay major dividends to your rotational efficiency, survivability, and response times.
Why keybind?
Three big reasons. The first is that relying on keybinds rather than moving your mouse and pecking a specific button promotes much faster reaction times. With practice, you'll develop ridiculous muscle memory speeds that will allow you to activate abilities in a fraction of the time that clicking would. This is hugely important when it comes to cooldowns or any other survival ability. Sometimes life and death depend on getting that cooldown popped as soon as humanly possible, and a second lost hunting for that ability on your screen could be all that's needed for you to be finished off.
Tanks live and die by corner cases and thrive on doing everything they can to prevent the worst. This cannot be an exception to that rule.
Likewise, keybindings promote better situational awareness and raid focus. If you're looking at the bars on your screen, trying to find the next ability to click, you're not really looking at what's going on around you -- at least, not with the same amount of focus that would be if you weren't busy counting the leaves on the trees while the forest does its own thing in the background. Tanking requires a good amount of focus, to watch when boss abilities are coming up, spot new adds entering the fray, see if someone needs a Hand of Whatever tossed onto them, etc.
You can't devote that kind of focus to the raid if you're looking for wherever the hell it was you put that Healthstone on your bars.
A look at the keyboard
In my particular case, I rest my left hand around the classic WASD keys: index finger on D, middle finger on W, ring finger on A, pinky on Shift, thumb on the space bar. This opens up a range of keybinds possibilities that I color-coded in the following image:

Some people prefer to use ESDF instead of WASD, which isn't a bad idea. It frees up more real estate on your left. I'm use to WASD at this point and it provides more binds than I need, so I'm OK with it. Your mileage may vary.
I also use a Logitech mouse with five buttons on it, three on the left side, two up by the left button. Mouses with extra buttons are awesome for easy-to-reach extra keybinds, and I recommend getting one if you're so inclined. You don't need to go as crazy as a mouse with a nigh-keyboard on the side of it, but at least three more buttons could be a huge help.
Moreover, I use Shift as my primary key modifier. I've used alt in the past, but I couldn't nail down the dexterity to swing it properly. In any case, in the image above, there's a total of 23 unmodified keys available to be bound; with shift, that goes up to 46. A world of possibilities! Think of all the abilities, items, and macros you can keybind now.
An end to keyboard turning
First things first isn't what you should bind but what you should unbind -- namely, the left turn and right turn keys, which are defaulted to A and D. Hit Esc, go into your keybinding menu, and unbind those suckers ASAP. In their place, make A strafe left and D strafe right. And from then on out, if you need to turn around, you can hold down your right mouse button to rotate the screen and, by extension, spin your character.
Keyboard turning is the most grievous of the clicker habits that abound in WoW. By slowly rotating your character, you are severely impacting your ability to respond to movement demands in the fight. Picking up adds that emerge behind you will take many seconds more to deal with than for a tank who can do a 180 with an immediate pivot.
What abilities to keybind
There are four main groups you want to have readily keybound. The most important, as mentioned above, are your cooldowns. A self-Word of Glory macro, a self-Lay on Hands macro, Holy Shield, Divine Protection, Guardian of Ancient Kings, Divine Guardian, Ardent Defender, and even Divine Shield -- you want all of those readily available at a millisecond's notice. Likewise, you'll want to keybind trinkets with on-use abilities (the Mirror of Broken Images, perhaps!), Healthstones, and any needed potions.
Secondly, you'll want to keybind your two taunts. If an add is nibbling on a healer, the last thing he needs is your fumbling to find the button that will save his life. Likewise, if you're trade-taunting with a tank during a fight like Baleroc or Ragnaros, there's no reason to extend out the other tank's turn with the boss.
Thirdly, add rotational abilities: Crusader Strike, Shield of the Righteous, etc. Get the whole host of 939 attacks laid out so you don't waste a single moment pushing maximum efficiency while moving through your rotation. GCDs are long enough; no need to add dawdling on top of that.
Lastly, bind your various Hand spells. Set up macros for each to cast on your mouseover, and put a shift modifier on it to cast on your focus, with the big four being Hand of Protection, Hand of Sacrifice, Hand of Salvation, and Hand of Freedom. (Not counting the taunt, obviously.) There will be times when your provided Hand buffs can make a huge difference, and you don't want to be late to the party with those.
I don't bother keybinding blessings, since I'll likely only use those out of combat. If I've died and have been battle rezzed, others provide them, anyway. I don't have any GCDs to spare trying to get back into the skirmish.
Practice, practice, practice
Once you make these changes and enter the brave new world of keybinding, the biggest challenge will be practicing over and over and developing your muscle memory to interact with the new setup. It will take time, and it will be hard. And it definitely will be tempting to quit and go back to your old ways, but you need to stay strong. In the end, the pay-off will be huge and you'll be that much better a tank for having taken the hard road to faster reaction times and improved situational awareness. Good luck.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 3)
Matt Walsh Oct 14th 2011 6:13PM
Great point, I neglected to mention that, but I have them bound on my mouse next to the left mouse button. Both are very important abilities!
djsuursoo Oct 14th 2011 6:48PM
i'm using esdf on all my characters, and on my tank it's a basic clockwork rotation from A to G for my opening sequence of actions, then i rotate through ERF and somtimes T(interrupt) depending on the situation.
one thing to mention that the article doesn't cover is how to keep important cooldowns from getting accidentally tapped. all of mine are bound with the shift-modifier, so that the big ones require a deliberate(but fast) action to hit, but i won't blow them at the wrong time unless i judged a situation wrong.
the fast-refresh CDs are the non-modified versions of those same keys.
point being, a little 'ohshi-' cluster is a good thing to have, with the most powerful cooldowns requiring deliberate action.
kestrel77 Oct 14th 2011 5:53PM
"Mouse turning is the most grievous of the clicker habits that abound in WoW."
Is that meant to be keyboard tunring?
Matt Walsh Oct 14th 2011 6:13PM
It is indeed, correcting that now. Thanks for catching that!
Dale Oct 14th 2011 5:55PM
Players who wish to try keybinding for the first may find it useful to pick up Bartender or Dominos and layout action bars so that their keybinds act as a visual reference on screen to what their hand is doing on the keyboard.
Also remember that you have a thumb and can easily press C, V, and B with it.
Matt, I don't understand the hate for keyboard turning/strafing from a tank. If I didn't do this as a tank, I would not be able to manage the ground level of Heroic Beth'tilac. Moving a Drone away from Spiderlings while click-taunting Spinners and occasionally throwing an Avenger's Shield to interrupt them is no easy feat, especially if you can't move independently of your mouse.
Papa Oct 14th 2011 5:58PM
Don't forget the oft-neglected mousewheel up/down and their shifted counterparts. I can beat just about anyone to an interrupt with mousewheel up. It's by far the easiest key to spam if you get caught with your interrupt on cooldown and intend to use it right as it comes off.
Priestess Oct 14th 2011 6:10PM
Technically, it means a slight hint of a smell or a small gust of air. But in the sense Matt used it last week, he probably meant a miss. Like when you throw your shield and it flies off into space.
*Whiff*
"That had a slight smell of shield to it!"
"Yeah, don't heal me 'till I get it back."
Priestess Oct 14th 2011 5:58PM
Crappy comment system!
Welldead Oct 14th 2011 6:00PM
Ty for the tips and macros! really going to help me level up my lvl 44 cow paladin alot much better and faster i believe!.
thegreatoak Oct 14th 2011 6:36PM
When I rolled a holy priest, I installed Clique (raid frame mouseover add-on) and kept raid frames up at all times. When my warlock's imp got a dispel magic, I did likewise. When I started my pally tank and saw all of my helpful abilities, ditto.
I recommend this add-on because you can make your keybinds work double-time -- Clique bindings only work when you're mousing over a player/enemy's frame (party/unit/raid/arena/focus). (For this reason, I prefer to only use mouse keys + modifiers for Clique.) Say I bind one of my extra mouse keys to an attack, and through Clique, I also bind it to a Hand. I use the attack normally until someone needs a Hand, then I mouse over their raid frame and click that button. (Blizzard raid frames are more than adequate and decently adjustable for this purpose.)
This clears up a lot of abilities from my bars and reduces the amount of modifier keys I need on keyboard bindings.
One last thought: Because I was a keyboard turner for so long, I removed the keybindings from A and D (and later made them attacks) instead of making A and D strafing. While this does make hitting Z and X a little more time-consuming/uncomfortable, it's no more problematic than hitting the ` key in the other setup, and again, I find that I don't exactly need to make use of all the available keys under my setup.
TankadinC Oct 14th 2011 6:44PM
I click and mouse turn/keyboard strafe turn and use none of the keybinds or macro's and my progression is nearly identical to the authors. Fancy that...
matticus Oct 14th 2011 7:24PM
SS or it didn't happen.
gewalt Oct 14th 2011 10:54PM
so you willingly forgo improvements to your own skill because you are good enough already?
...why don't you just bring your A game and be great instead?
lazymangaka Oct 14th 2011 6:50PM
I can't understand using WASD at all to move anymore, not since I've mastered right/left mouseclick moving. It's so much more efficient, and it frees me up to rest my left hand on my ability keys at all times.
My right hand controls my forward and turning movement with my mouse. I have jump and CTRL bound to two side buttons on my mouse.
My left hand rests on 1-4, providing me easy access to 1-6 and F1-F6. I strafe using my thumb with V and B.
With the help of the CTRL modifier on the side of my mouse, I have extremely easy access to 24 keybindings while barely moving my hand at all. Add iin the 3rd button on the side of my mouse and CTRL+Mousewheel Up/Down binds, and I'm never at a loss for keybindings.
Tom Oct 14th 2011 7:47PM
How do you strafe?
Tom Oct 14th 2011 7:57PM
Oooh, a better question would be "How do I read?"
Sigh.
brain314 Oct 14th 2011 7:03PM
I'm a big user of modifier keys, mostly shifts for the top row number keys, and ctrl-space for taunts. Macros are also very useful. As paladin, I put the two taunts on the same key such that Hand of Reckoning triggers on an enemy target/mouseover, and Righteous Defense on a friendly one.
Tom Oct 14th 2011 7:56PM
I think anybody's game can be improved by switching to esdf movement. Another bonus, for me, is that f and j are my keyboard's guide keys, so if I have to move my left hand for something I'm able to immediately know whether my hand has returned to the correct place or not.
Another important thing is to use VuhDo, Healbot, or Grid+Clique. I use VuhDo on every single one of my characters and it is fantastic for freeing up keybinds. It's most useful to me, in fact, on my Protection Paladins.
Finally, I think it's important to have both turning and strafing available on the keyboard. By doing so, you can move with either hand and perform actions with either hand, and being able to do that has saved my bacon more than a few times. Personally, I use s and f to strafe and w and r for turning. I'm by no means a "keyboard turner", but I think having the capability to turn with the keyboard is better than hamstringing yourself whenever you have to use your mouse for something.
Teaspoon Oct 14th 2011 11:01PM
Other than the wrist-gymnastics required to one-handedly do some of the key combinations, the alt modifier key can be a terrible idea if you also have F4 mapped to a useful button. I play a warrior and I used to have all my abilities in macros that spammed cleave if I held alt and heroic strike if I held ctrl. I also had interrupt on F4 for a day. By the end of the day, I'd found myself tanking multiple things at once and needing to interrupt one of them. Next thing I knew I was staring at my Windows desktop. "Oh yeah, Alt+F4 is the close application shortcut."
Worry not, it wasn't a wipe! It takes 20 seconds for your character to despawn when you force-quit like that, and I had enough of a threat lead that the not-connected-me held aggro while the rest of the group cleaned everything up.
jpack1 Oct 14th 2011 11:20PM
This is very helpful, thanks!