Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
10-14-2011 @ 3:53PM
Randomize said...
Ultimately, hunters will need to have the minimum range removed, or in some way adjusted. Maybe reduce damage dealt inside the minimum range by 50%, but the current system doesn't work well for pvp. The minimum range makes some sense in a wide open environment, but the second you can LoS a hunter, they can't do a damn thing.
However, hunters must have some sort of Achilles' Heel. Unlike any other ranged dps, hunters have no attacks that can be interrupted, making them more like a melee player than a ranged player in that regard. Throw in the fact that they do all their damage at a distance, and it makes it hard to stop a hunter without a minimum range. Overall, it's going to take an expansion to fix the current state of hunter pvp because these problems are not possible to fix in a patch.
Reply
10-14-2011 @ 4:09PM
Brock said...
"However, hunters must have some sort of Achilles' Heel. Unlike any other ranged dps, hunters have no attacks that can be interrupted"
Uh, every single hunter attack can be interrupted just by standing on our face. You can completely shut down a hunter by doing nothing other than standing by them.
10-14-2011 @ 5:57PM
Basil Berntsen said...
It's interesting to watch hunters debate PVP balance. I don't think I've ever once heard a warlock or resto shammie say that they need an Achilles heel to make up for some facet of the class that makes them unfair to play against.
Hunters need buffing, and instead of designing in another weakness to counter the buff, all that needs doing is properly tuning the buff so that hunters aren't imbalanced.