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10-14-2011 @ 4:23PM
I might be doing it wrong, but I always, always use Widow Venom.It has been my experience that healing, particularly in Rated Battlegrounds (where healers can be stacked as many as three deep on a flag carrier) has gotten a bit out of hand. It takes a herculean effort to down a healer with any amount of skill. Widow Venom also gives you an extra debuff to force the other team to dispell. Unless you're running Beast Mastery AND using a Devilsaur, I'd almost argue that Widow Venom is a requirement.If anything I'd argue that the 2010 Mortal Strike/Widow Venom nerf was too hard given how healers have scaled in Cataclysm. I'd like to see the debuff upped to 25%, which would make Hunters (and Warriors) more desirable.Other suggestions:-I'd also like to see the Focus cost of Tranq shot reduced. Awesome ability, exceedingly expensive.-Trap Launcher could use an overhaul to make it quicker and more intuitive to execute.
10-14-2011 @ 6:05PM
The healing debuff has to be compared to the direct damage you'd get the resources it takes to cast it. You lose focus and a global, which represents some active focus regen. Considering the standard hunter PVP situation is bordering on focus starvation, this means that you can easily push back a chimera shot or kill command with a widow venom. A big critical signature shot can be far more valuable to your team, whether in 3s or RBGs, than a few seconds of reduced healing.
10-14-2011 @ 6:45PM
Thanks for the input, Basil. I'll have to be more selective about its use. I'll probably still apply it to the opposing team flag carrier, since in aggregate that's a lot of healing when you've got two to three healer escorts, but I'll be a bit more reserved, otherwise.Maybe we should get a Widow Spread talent, eh?
10-14-2011 @ 7:29PM
That would be epic :) Also, I don't know whether Widow Venom is not commonly used for some other reason, but it stands to reason that its value would increase the more offensive and defensive pressure is being applied to the target.
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