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10-15-2011 @ 1:54PM
A few other thoughts I had:-All classes have weak and strong areas. It seems to me that one of the most defining 'huntery' aspects of this class is that you don't want to be in melee range much. From my experience against hunters and having played my own (casually) I really think they have a sufficient tool set to help them stay out of range, comparable to other classes that don't fare well being close to their opponents (mages, warlocks, etc).-Thus, one could described hunters as ranged, physical damage dealers with controllable pets. That seems to be a pretty solid niche to me already.-The arguments regarding the resource mechanic (focus) and how easily this and the resulting damage can be interfered with by an opponent seem very weak, as every class can make the same claim. Every class has a minimum or maximum range at which they can deal effective damage, and every class has ways that their damage can be countered.Again I just want to state that I can't really say much on the state of hunter pvp at the end-game as I don't have a lot of experience in it. I'm just worried about some of the arguments, assumptions, and premises that you use. They seem ill-founded or weak for a few different reasons - hunters are successful at lower levels, or because the arguments are founded on assumptions that probably aren't true.
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