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Reader Comments (Page 1 of 1)
10-16-2011 @ 3:16AM
Pepprdgefarm said...
Liyly,
I also have a hunter twink in the 20s in addition to my level 85 hunter main and can say with certainty that comparing the 2 is comparing apples and oranges. The abilities make the class and determine the class dynamics, which can't be discounted. If you were to give warriors intercept at that level and remove hunter disengage, I think you wouldn't find many if any hunter twinks in your bracket.
"It seems more likely to me that it's more likely a gear issue (like the set bonuses Basil mentions - a valid argument) or ability scaling."
> I'm sorry, but no simple gear will change the basic issues inherent to the current PVP issues that hunters face. What you're missing from your statement here is what abilities are added to other classes by 85 that adjusts their ability to fight hunters. For all the movement and kiting abilities that hunters have, by level 85 other classes by their very design are given gap closers that nullify hunters greater than hunters have counters for. Simply put, a hunter has to outplay another player class every time to win, however, the converse is not true. Another player class does not have to outplay a hunter to win.
"While it's true that mages and warlocks don't have a minimum range for their most powerful abilities, they also are wearing much less armor and will do less damage swinging a weapon than a hunter will. I really don't think a hunter with a melee on them is at any less of a disadvantage than any other ranged caster."
> Sorry, I have to disagree with you here as well. A frost mage, a priest, and a lock may all wear cloth, but given all their damage mitigating abilities and self-heals are infinitely less squishy than hunters are at level 85. It's sad but unfortunately true. They don't need to swing a weapon, their damaging spells can do the work for them. In addition, if a mage, lock, or priest have a melee on them, they do have instant casts (hello ice lance) or constant damaging mechanisms that they have available to them. Dots anyone?
"Hunter focus is similar to rogue energy. The differences are rogue's energy regenerates faster (10 energy/sec in comparison to 6 focus/sec I think). But the trade-off? Hunters can actively regenerate their focus."
> I'll give you a hundred dollars if you can find a serious PVP rogue or druid who would trade their energy for hunter focus. Simply put, they regenerate energy faster than hunters do and they don't need to do anything to do so. If the hunter can't get his/her steady shot cast off, the hunter can't regenerate much focus. Remember that steady shot has a cast time, so the focus it generates is fine, but still far inferior to inherent rogue/druid focus regeneration.
"I don't think that the hunter's abilities that are similar to those of other classes are all inferior like you claim. Let's look at freezing trap, for instance. The downside is the mob has to wander into it so yes, in that respect, polymorph gives the caster more control."
> In level 85 arenas/RBGs, unless you're playing against a complete noob, you won't find many teams where teammates won't foil a hunter scatter trap by simply walking over the trap instead of the intended target (i.e. healer). The scatter shot might not be interruptible, but the trap itself can be dispelled or disallowed by silencing the hunter. Furthermore, the cc ability itself has a cd. Compared with other ranged classes (fears/polymorphs), once the hunter drops his/her trap, he has to wait 30 seconds before it can be cast again. A mage or lock can simply continue spamming fear/polymorph at different targets to their hearts content. A 7% mana cost (like a mage's polymorph) over the length of an arena/RBG match is simply not that big a deal. Again, I'll give you hundred dollars if you can find a competent PVP player with a mage/lock who would trade their cc abilities for a hunter's scatter trap.
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