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Reader Comments (Page 1 of 1)
10-19-2011 @ 2:08PM
owenstanley said...
I haven't had a chance to hit the rbg's in a good while, but in the capture the flag's i've done I've noticed that it almost feels like I'm more useful defending the flag carrier than I am going with offense. We have roar of sacrifice, master's call, freezing trap scatter shot all these abilities that are awesome for peeling for the flag carrier combined with our own surviveability, especially with 3-4 healers in the same room. We can kill the opposing team's offense or at least last a hell of alot longer than normal.
Conversely, I honestly don't feel useful for anything more than tranq shotting buffs off the kill target and getting a few aimed shots in during cd's. Scatter traps, even if they DO land, will get instantly dispelled (in my experience at least) the moment they proc by one of the 2-3 remaining healers that aren't cc'ed.
In arena I've always felt that we are more suited to utility, that is, keeping people in one spot and making sure that our partners can do their jobs/stay alive to the maximum ability with our buffs and abilities helping them out with doing damage as our secondary priority to that.
I'll have to wait to see how the T13 2pc changes things with the better focus regen, but that's just my impression of the state of our class right now. XD
Reply
10-20-2011 @ 4:42PM
pepprdgefarm said...
I think hunters do a respectable job of protecting the flag carrier in CTF (capture the flag) maps, but to be honest, there are other classes that are better for that than we are (locks for example). Other classes can continue spamming their CC (crowd control) abilities to disrupt the enemy attack and have better overall damage output. These days, at least for RBG ratings above 2k, I've found that more and more teams are utilizing less players for strictly defense and simply loading up on their offensive teams, keeping perhaps 2 healers on their FC (flag carrier) and sending the rest (including an offensive healer) on offense to kill the EFC (enemy flag carrier) or wipe the other team's offense. Then the teams will wait until the EFC has sufficient stacks of the flag carrying debuff before going in and nuking him/her.
When on offense I can't tell you how important it is to keep the next target of attack cleared of as many buffs as possible. Using a focus Tranq shot to keep peeling these buffs off while continuing to hit the current target is just priceless as a lot of healers won't notice it in the chaos of the fight. I believe the focus cost of tranq shot is a little too high, but is effective overall and as a marksman hunter, having the double rapid fires for burst and having the ability to add a ferocity pet buff is just an amazing tool for groups on offense.