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10-14-2011 @ 8:25PM
Caster mobility is why melee got thrown under the bus in Cataclysm.Sometimes the worst game design decision is to give the players exactly what they want. My melee characters want a 40 yard melee range. It doesn't mean they should get it.
10-15-2011 @ 9:21PM
Caster mobility has no PvE impact on any of the weaknesses that have plagued melee since the dawn of MMOs. Mobility, as far as casters are concerned, has no real impact on target swaps nor AOE, which is the only flaw that melee has. While mobility does do is making things such as heroic Ragnaros possible. When you have constant movement, casters need to have something they can fall back to, otherwise you just further create a system that says "melee is good for X, casters are good for Y, that's all you should use them for." The balance between melee and ranged damage is tricky to get right. Ideally, you want everyone to be the same if they do nothing but stand there and go about their rotation, no raid encounter follows that system, though, so you have to play cat and mouse with raid balance. It's easy to say that melee should have higher single target DPS to account for things such as multi-DoTing which ranged can do and melee cannot, and balancing the game around that would be perfectly fine. The flaw comes about when you get down to encounters. If one raiding tier has a lot of multi-DoTing encounters, then you're good, if you have a lot of single target encounters, then melee dominates. There are no easy answers to these problems, all that can be done is the best within the confines of the system and the encounters that we have. Nothing more, nothing less.
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