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Reader Comments (Page 1 of 1)
10-14-2011 @ 9:45PM
cmichaelcooper said...
I've never played a druid beyond level 35 or so, but it occurs to me that the draw of the druid should be that all of it's forms have some purpose in each spec. The author says cat form shouldn't be an answer to the mobility problem, but I strongly disagree. I think it is a major problem that druid forms, which have such incredible impact on the aesthetic aspects of the class, are basically just treated as stances, which is a shame. Druid forms are the absolute most important aspect of the class. Stances are important to other classes, but they hardly define them like druid forms do.
The result is that most druid players don't get to enjoy the the results of their hard work (gear) because they are stuck in an unchanging form for the most important parts of the game.
If anything should happen, it is that the game designers should find ever more interesting and creative ways to empower druids to use all of their forms in every spec for quantifiable benefits.
Reply
10-16-2011 @ 3:36AM
Mage_Pro said...
I have no enough thumb-ups!
10-17-2011 @ 1:16PM
Faar said...
Problem with that however is that different druids value different stats. You can't shift into cat form as a balance specced druid and expect to be able to kill anything around your level, you'll just get smashed into tiny itty bitty pieces. It doesn't work.
Also, fight mechanics are seriously different for a cat and a moonkin. I don't play a cat because I don't particularly enjoy it, and I don't want Blizzard to spend lots of time to make cat form more useful for balance druids. I'd rather they spend that time on BALANCE to make it more useful for balance druids.
10-18-2011 @ 11:30AM
cmichaelcooper said...
@Faar - I understand what you are saying, and under the current design of the game you are probably correct. Yet I find that design methodology boring, and kind of sad because it crams all classes, not just Druids, into very tiny holes. I think blizzard can do better. They need to figure out how to make classes a lot more dynamic.