The Lawbringer: Guardian Cub pros and cons, page 2

The cons of the cub
There are some negative aspects of the Guardian Cub that don't stem so much from the in-game ramifications but rather from the people involved with gold selling. Gold sellers are not the target purchasers of this pet, obviously, because there are easier ways to get gold in World of Warcraft, including hacking accounts and stealing the sweet, succulent gold nectar within. Hacking accounts is far more profitable than purchasing a companion pet for a fixed amount of money and hoping that fixed investment turns into a profit on the open market. For players, it's not a huge gamble. For gold sellers with a bottom line, it's a business decision.
My buddy Keith demanded that I talk about the money laundering aspect of tradable, purchasable pets, so I promised I would. One of the seedier aspects of a system of purchasing a pet from Blizzard and selling that for in-game gold means that those same gold sellers hawking the X-53 rocket mount in trade chat with stolen credit cards will just purchase cubs, sell those companion pets on the Auction House, and have "clean" gold to then sell on the other side. Essentially, the credit card fraud associated with purchasing these Guardian Cubs has the ability to let scammers "double dip" into the scam, making gold off of stolen credit cards and then making real dollars off of selling the gold that comes from the auction sales. Is this a likely thing? Hopefully not, especially with the turn-around time frame of people reporting card fraud to their credit card company and Blizzard. There is probably a solution in place for Blizzard but, as usual, I am not privy to it. Laugh it up, Blizzard employees who are passing this article around the office.
The biggest negative to making gold off of the Guardian Cub is that the amount you will be able to make off of the pet is determined by the market prices of the cub on your particular server. Some servers are home to vast amounts of wealth and prosperity, with thriving Auction Houses and millions of gold flowing through their economies every day. Other, less populated servers have barren economies where only a handful of players have any kind of formidable wealth, meaning the demand for high-cost luxury items is low. Making gold off of the Guardian Cub is essentially a gamble, where nothing but the item you receive is guaranteed. Letting the server economies determine the value of the cub keeps Blizzard from ever having to set a value for gold, which is a good thing. It might be crap for you if the market is flooded with Guardian Cubs and you want to make a healthy chunk of change on your $10 purchase, but that's the gamble. Players might be getting into this whole gold buying thing with the wrong impression and be immediately put off when everything they've read about getting rich in gold off of these cubs doesn't pan out the way that they had hoped.
Beating the gold sellers?
There is no way that one companion pet can stop the immense amount of gold selling going on. There just isn't the volume of demand necessary to end gold selling completely. Over time, however, with new additions to the pet store that are tradable, players might have less incentive to purchase gold. As the market for gold dries up because players can either purchase these gold sinks directly from Blizzard or put them on the Auction House to make their own gold, the profit margins for professionals begin to get smaller and smaller, eventually making the whole thing just not worth it. Hopefully, one day that happens. Until then, we all take baby steps.
What this first step solution tells us about the WoW development and live team is really the big news. There has been a liberalization to the WoW team over the last year, where set-in-stone, hard-lined, and sacred principles of the game have been tossed aside amidst the complaints of a shrinking playerbase and increasingly adept competition. I once wrote that I believed the WoW team was unfairly conservative and systems like character customization were being held back by a misplaced sense of unease over player "acceptance" of change. After transmogrification was announced, the writing was on the walls. The hard-line principle of "players do not have control over what their character looks like" was utterly shattered, and players loved it. There wasn't the player backlash that Blizzard had anticipated. I think the same would be true for updated character models, but again, Blizzard doesn't think so.
With new games coming out of the woodwork offering complex customization, robust experiences, and more liberal ideas concerning the MMO genre, WoW has to adapt or die. The gold selling problem is obviously not unique to WoW, but it definitely has large roots firmly in place within the game. The problem is getting large enough that new steps are being taken to combat it. Escalation of the Gold War began at the first sign of account hacking, when gold selling became more than a harmless back-alley transaction. Now, people are invading our homes and stealing our things for the pawn shop. Remember when Commissioner Gordon said to Batman that because justice upped its game, criminals did as well, and we got madmen like the Joker? Same thing ... sort of.
Blizzard is attempting to escalate the Gold War into winnable territory with its first cannon volley -- the Guardian Cub. If this experiment is successful, we could see all future gold sinks have this dual purpose, living on both sides of the fence. These gold sinks can either be purchased with in-game gold from players who wish to purchase the item with real dollars to sell, or players can just bypass gold altogether and have their item. It's win-win for Blizzard and win-win for players who want the instant gratification that comes with these types of transactions. Are we going to live in an economy dominated by cubs? No. Is this as big of a change as you really thing? Not really. Will this affect your game in any meaningful way? Not unless you buy a cub with gold on the Auction House or from the store with real dollars. I will miss having pets that I purchase go across all of my characters, of course, which does make this cub less valuable for someone like me, but it's the price paid for the nature of this companion pet.
This column is for entertainment only; if you need legal advice, contact a lawyer. For comments or general questions about law or for The Lawbringer, contact Mat at mat@wowinsider.com.
There are some negative aspects of the Guardian Cub that don't stem so much from the in-game ramifications but rather from the people involved with gold selling. Gold sellers are not the target purchasers of this pet, obviously, because there are easier ways to get gold in World of Warcraft, including hacking accounts and stealing the sweet, succulent gold nectar within. Hacking accounts is far more profitable than purchasing a companion pet for a fixed amount of money and hoping that fixed investment turns into a profit on the open market. For players, it's not a huge gamble. For gold sellers with a bottom line, it's a business decision.
My buddy Keith demanded that I talk about the money laundering aspect of tradable, purchasable pets, so I promised I would. One of the seedier aspects of a system of purchasing a pet from Blizzard and selling that for in-game gold means that those same gold sellers hawking the X-53 rocket mount in trade chat with stolen credit cards will just purchase cubs, sell those companion pets on the Auction House, and have "clean" gold to then sell on the other side. Essentially, the credit card fraud associated with purchasing these Guardian Cubs has the ability to let scammers "double dip" into the scam, making gold off of stolen credit cards and then making real dollars off of selling the gold that comes from the auction sales. Is this a likely thing? Hopefully not, especially with the turn-around time frame of people reporting card fraud to their credit card company and Blizzard. There is probably a solution in place for Blizzard but, as usual, I am not privy to it. Laugh it up, Blizzard employees who are passing this article around the office.
The biggest negative to making gold off of the Guardian Cub is that the amount you will be able to make off of the pet is determined by the market prices of the cub on your particular server. Some servers are home to vast amounts of wealth and prosperity, with thriving Auction Houses and millions of gold flowing through their economies every day. Other, less populated servers have barren economies where only a handful of players have any kind of formidable wealth, meaning the demand for high-cost luxury items is low. Making gold off of the Guardian Cub is essentially a gamble, where nothing but the item you receive is guaranteed. Letting the server economies determine the value of the cub keeps Blizzard from ever having to set a value for gold, which is a good thing. It might be crap for you if the market is flooded with Guardian Cubs and you want to make a healthy chunk of change on your $10 purchase, but that's the gamble. Players might be getting into this whole gold buying thing with the wrong impression and be immediately put off when everything they've read about getting rich in gold off of these cubs doesn't pan out the way that they had hoped.
Beating the gold sellers?
There is no way that one companion pet can stop the immense amount of gold selling going on. There just isn't the volume of demand necessary to end gold selling completely. Over time, however, with new additions to the pet store that are tradable, players might have less incentive to purchase gold. As the market for gold dries up because players can either purchase these gold sinks directly from Blizzard or put them on the Auction House to make their own gold, the profit margins for professionals begin to get smaller and smaller, eventually making the whole thing just not worth it. Hopefully, one day that happens. Until then, we all take baby steps.
What this first step solution tells us about the WoW development and live team is really the big news. There has been a liberalization to the WoW team over the last year, where set-in-stone, hard-lined, and sacred principles of the game have been tossed aside amidst the complaints of a shrinking playerbase and increasingly adept competition. I once wrote that I believed the WoW team was unfairly conservative and systems like character customization were being held back by a misplaced sense of unease over player "acceptance" of change. After transmogrification was announced, the writing was on the walls. The hard-line principle of "players do not have control over what their character looks like" was utterly shattered, and players loved it. There wasn't the player backlash that Blizzard had anticipated. I think the same would be true for updated character models, but again, Blizzard doesn't think so.
With new games coming out of the woodwork offering complex customization, robust experiences, and more liberal ideas concerning the MMO genre, WoW has to adapt or die. The gold selling problem is obviously not unique to WoW, but it definitely has large roots firmly in place within the game. The problem is getting large enough that new steps are being taken to combat it. Escalation of the Gold War began at the first sign of account hacking, when gold selling became more than a harmless back-alley transaction. Now, people are invading our homes and stealing our things for the pawn shop. Remember when Commissioner Gordon said to Batman that because justice upped its game, criminals did as well, and we got madmen like the Joker? Same thing ... sort of.
Blizzard is attempting to escalate the Gold War into winnable territory with its first cannon volley -- the Guardian Cub. If this experiment is successful, we could see all future gold sinks have this dual purpose, living on both sides of the fence. These gold sinks can either be purchased with in-game gold from players who wish to purchase the item with real dollars to sell, or players can just bypass gold altogether and have their item. It's win-win for Blizzard and win-win for players who want the instant gratification that comes with these types of transactions. Are we going to live in an economy dominated by cubs? No. Is this as big of a change as you really thing? Not really. Will this affect your game in any meaningful way? Not unless you buy a cub with gold on the Auction House or from the store with real dollars. I will miss having pets that I purchase go across all of my characters, of course, which does make this cub less valuable for someone like me, but it's the price paid for the nature of this companion pet.






Reader Comments (Page 1 of 4)
MikeD Oct 14th 2011 4:16PM
Il tell you what I think. I think this is just one step further away from the WoW I began to play what feels like 6 years ago. I can part with the excitement of the old dungeons, leveling with friends, the golden Burning Crusade years, but the rate at which Blizzard is changing the game I loved hurts my heart, really. I do not even want to argue WHY Blizzard is starting this (I mean of course they want more money) but I can surely say it puts a bad taste in my mouth, and even lowers the possibility I will resubscribe.
rannek Oct 14th 2011 4:24PM
of course every one is a munny grubbing bastard
Rolly Oct 14th 2011 4:44PM
I was sitting here trying to articulate to myself why these pets bug me and then I read your post MikeD and you hit it on the head.
It's the ole "give'm an inch, they'll take a mile" quote that comes to mind as well.
loop_not_defined Oct 14th 2011 5:16PM
Remembering all the crap we had to put up with in Vanilla hurts my heart. Don't know about you.
Thundrcrackr Oct 14th 2011 5:58PM
I don't understand why everyone is making a big deal out of this.
The AH is going to get flooded with these the day they go on sale so they'll sell for a few hundred gold at best. People buying these to resell them for gold are going to be sorely disappointed.
After a couple weeks, anyone who wants one will have one so they'll be worth even less.
Now, if Blizz opened up all the online store items to work this way, then they might be worth something for longer. But still, if its just pets and mounts, the majority of people will eventually have them, making buying them to resell for gold pointless.
They only thing Blizz could sell that would actually have a permanent impact on the economy or gold sellers is game time, like Eve, because everyone will always need game time. But once you have a pet or mount, you don't need it anymore. And not everyone even cares about pets or mounts in the first place.
MikeD Oct 14th 2011 6:07PM
It did not bother me. I would not have "put up with crap" that cost 15 dollars a month. I enjoyed what made the earlier game what it was. I myself have spent money on payed transfers, I have no problem paying blizzard for something I enjoy. I think it is sad you guys down vote me when all I do is say I miss what was. And Why would you downvote rolly? Are we disagreeing with the fact he/she feels like blizzard too is making some big steps away from their older model? It has nothing to do with the fact blizzard is selling gold, that does not bother me, it is just the fact wow has lost's its innocent, escapist charm, and seems to be growing more towards another idea. I merely posted to see if anyone agreed with me, but apparently most of you do not.
djsuursoo Oct 14th 2011 6:48PM
miked:
the single message i get out of your posts is this.
'change frightens me.'
so they're offering a tradable pet purchasable via real-world currency. big deal.
nobody's getting forced to buy it.
they're NOT selling epic weapons/armor that would give one person an edge over another(i'm looking at you, combat arms) for cash.
it's a pet. you can trade it to other people IF YOU WANT, or decide which character gets it.
certainly not the end of the world, which you are making it out to be.
MikeD Oct 14th 2011 10:03PM
Haha, I am just expressing how I miss how the game used to work. How we achieved things and how things worked. You make me sound horrible! Like some kind of ultra conservative wow player. This best change to this game ever was burning crusade. No need to make false conclusions..or any conclusions. I expected someone to reminisce, not flame. Im actually glad you guys still love the game enough to defend it so strongly, WoW is truly a one of the kind experience after all these years.
MattKrotzer Oct 14th 2011 4:22PM
I wish they'd offer a "license" version that would go out to all of our characters and be non-tradeable for the same price, and then we have options.
HappyTreeDance Oct 14th 2011 4:52PM
I would like this too.
I think the pet is super cute, but I don't want to spend $10 for one pet, not when I have 2 characters who I consider my "mains" and a couple more that I care about as well. And I don't want to buy one of these for a lot of gold because "pft! I can get this for $10 on the petstore!"
I honestly have no idea if I'll be getting this one.
Noyou Oct 14th 2011 5:15PM
If they do this, I want the ability to trade one of my 85s for gold, money, or gametime. I mean, I spent the time/money on leveling it. If we are going to pimp things out let's go big or go home.
djsuursoo Oct 14th 2011 6:59PM
that's one way to offer this stuff up.
i'm personally grateful for the way the economy runs in WoW. it's not like EQ, where the GMs were actively destabilizing the economy on a near-daily basis(you got prize items for answering trivia questions if you ran into a GM, said prize was a 'huge bag of plat' that was worthless cept to vendors, who would give you between 5 and 50k plat(EQ's version of gold) per bag.
some of the GMs would simply give out items like that to players just because. some would drop them on the ground in random medium-traffic areas for someone to find.
literally the price of simple goods and equipment were more than 1000x what they should have been without GM influence on the economy.
this isn't some item you can flip to a merchant for a fat wad of cash. it is, at best, a wealth redistribution asset, and one that is unlikely to be all that effective unless you're willing to drop a few hundred bucks and sell these things in bulk.
which i fully expect people to do.
Gendou Oct 14th 2011 4:24PM
I'm fairly certain that an amount of gold cannot be 'exuberant,' but rather should be 'exorbitant.'
urf Oct 14th 2011 6:01PM
exuberant
adj.
1. Full of unrestrained enthusiasm or joy.
2. Lavish; extravagant.
3. Extreme in degree, size, or extent.
4. Growing, producing, or produced abundantly; plentiful
or if you want another source:
exuberant
adjective
1. Full of joyful, unrestrained high spirits: ebullient, effervescent, sparkling. See happy/unhappy.
2. Given to or marked by unrestrained abundance: extravagant, lavish, lush1, luxuriant, opulent, prodigal, profuse, riotous, superabundant. See big/small/amount, excess/insufficiency/enough.
loop_not_defined Oct 14th 2011 4:34PM
I'm betting this Pet Store item will be used amongst far more players (perhaps not characters) than any other Pet Store item to date. It's simply more accessible: dollars or gold, your choice.
It's sure as hell the first Pet Store item I'll be using, and I'm incredibly thankful Blizzard has made this decision.
Narayana Oct 14th 2011 4:57PM
How much gold are you planning to spend?
loop_not_defined Oct 14th 2011 5:07PM
~5,000g. Gonna wait 2-3 months, though, to see how the price fairs.
gewalt Oct 14th 2011 8:05PM
same here, im pretty thrilled to finally be able to obtain one of these items myself.
Don't get me wrong, the other pet store items aren't out of my reach, just out of my moral standing. I have absolutely no desire to pay cash for any of those items, but would love to collect them all. Also, I have an abundance of in game gold that I am always looking for more ways to spread back into the economy ('capped' on three servers)
Al Oct 15th 2011 1:09AM
So blatant nickel and diming to pave the way for selling gold fits your morals?
Jade Oct 15th 2011 6:36AM
"So blatant nickel and diming to pave the way for selling gold fits your morals?"
As much as blatant straw-manning and generalization fits your ability to argue.