Arcane Brilliance: News and notes from the patch 4.3 PTR
Coming soon.
Those words have mocked me for what feels like forever but in reality was only a couple weeks. When the initial patch notes were released for the patch 4.3 PTR, other classes got changes. Other classes had new things to discuss, new topics to broach on the official forums and then engage in rational, polite discourse about. But not mages. Under our section of the patch notes, we got those two hateful words, Blizzard's dubious trademark phrase.
Coming soon.
But no more! We can cease our waiting, our trembling, anxious vigil. For the latest build of the PTR has delivered to us a handful of discussion-worthy changes. Let's all release our collective bated breath and move forward as a class. Because, my fellow mages: Soon, apparently, is now.

Or to be more correct, the new arcane. Blizzard is making some pretty clear strides toward evening out the perceived disparity between the DPS that arcane is currently capable of pumping out and that of fire. We've born witness to this never-ending teeter-totter of DPS supremacy many times before. At the start of this expansion, the king of the hill was unquestionably fire. Then it was arcane, which sparked a great many complaints from the one-button-mage crowd. Now the pendulum is apparently swinging back the other way.
Fire
- Pyroblast's initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
- Fireball damage has been increased by approximately 17%.
- Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
By the same token, Fireball's damage has gone up by a whopping 17%, and Living Bomb has seen a similarly huge 10% bump to its DOT component and a 120% increase to its final explosion.
It's important to note that the numbers in the patch notes differ greatly from the numbers mages are actually seeing on the PTR, as well as the numbers reflected on the spell tooltips on the new build. So these numbers could be anything from an authentic buff that simply hasn't been implemented correctly on the PTR yet to a patch notes error. Fire could be getting nerfed, for all we know. But my guess is that the numbers in the patch notes are correct and will be reflected in the next build. Fire's getting buffed, and I am extremely interested to see where the final numbers shake out after the testing process is completed.
Those of you who have been playing an arcane mage simply because popular opinion says it is the best DPS spec right now, hating life because you think the spec is boring, or you prefer fire, or your dad was an arcane mage and he left your mom when you were a kid and you promised yourself every day that you would never grow up to be like him ... well, now you can make plans to respec after the patch. When these changes go live, my sense is that they'll be more than enough to realign the balance of power back toward the fire side of the DPS spectrum.
My fervent hope, though, is that rather than just flinging the fire end of the seesaw back up into the air and lowering the arcane side back to earth, the developers find a way to balance the numbers so that both fire and arcane remain viable, near-equal PVE options. I don't think that's too awfully much to ask.
Strange nerfs to arcane and frost
I'm perplexed by the other two changes apparent on the PTR right now. Neither of these is in the official notes, and as I've already mentioned, the official notes likely trump any random spell changes we can see on the PTR.
Frost
- Frostfire Orb chill effect now lasts 2 seconds, down from 4 seconds.
- Arcane Missiles now has a 40% chance to proc from offensive spell, down from 100%.
And the change to Arcane Missiles is a tooltip-only change, reflecting the way the spell actually works in game. It's not an actual mechanics change, because nothing is in actuality changing.
Neither of these changes, if real, are deal-breakers. They're just odd, that's all. Again, it's going to be interesting to see what the final product ends up being.
EDIT: In the original version of this column, I mistook the changes to Frostfire Orb for changes to Frostfire Bolt, which was an error of inattention to detail on my part. Also, and I'm not sure how I missed this, but I spoke of Arcane Missiles as if it was currently functioning on a 100% proc, and it is not. I haven't been playing arcane much lately and assumed I had missed a mechanics change. Thanks to everyone who noticed my mistakes and set me right.
Tweaks to the tier 13 set bonuses
- Item -- mage tier 13 two-piece set bonus (Haste Rating) now also procs from Pyroblast.
- Item -- mage tier 13 four-piece set bonus (Arcane Power, Combustion, and Icy Veins) now reduces the cooldown of Combustion by 5 seconds, up from 3 seconds, and the cooldown of Icy Veins by 10 seconds, up from 6 seconds.
The change to the four-piece bonus, increasing the uptime of Combustion for fire mages and Icy Veins for frost mages, brings the bonus for those two specs more in line with the disproportionately awesome bonus for arcane mages. Now the bonus looks pretty solid for all three specs, though arcane is still the winner in that particular contest. Perhaps the apparent buff to fire's baseline spells will help temper that a bit.
So what do we think, mages? If these changes hold up, they signal a return to form for fire mages. Just in time for us to fling a Pyroblast down Deathwing's massive gullet. Excited?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
Mihr Oct 15th 2011 4:06PM
The Arcane Missiles change is a tooltip change and not a mechanic change.
Christian Belt Oct 15th 2011 4:57PM
This has been corrected, and the lesson, as always, is I'm an idiot.
Task Oct 15th 2011 5:35PM
@Christian Belt
You are not an idiot, you were merely distracted by the awesomeness of the changes to the Fire spec. That and the 2nd picture was very good.
+25 BBQ pork and +50 bacon to you sir.
/bow
Mihr Oct 15th 2011 5:51PM
@Christian Belt
All good! You're not an idiot, I just assumed you spiked your mana cakes since it is the weekend afterall...
Thanks for another column!
Albert Oct 16th 2011 3:08AM
Was hoping for a major frost pve buff so that i can play frost which i love doing. But doesnt look like that is going to happen.
On the other hand, once i get 4 piece t13, the bonus should make the rotation slightly more interesting
Swifteye Oct 15th 2011 4:14PM
I'm confused... you linked to a change to Frostfire *Orb*, but then lamented the change to Frostfire *Bolt*.
Am I missing something here? Because going strictly by what's posted, it sounds like you're talking about two different spells, and the one you're actually unhappy about isn't actually being changed at all.
If I'm completely off-base here, I do apologize... been awake far too long, heh.
Christian Belt Oct 15th 2011 4:57PM
This has also been fixed. My mother dropped me on my head as a child. Repeatedly. My doctor thinks it's a triumph anytime I manage to string words together in any sort of meaningful configuration, so mistakes like these are, quite frankly, to be expected.
Devin Oct 15th 2011 11:15PM
..... and now we know why you rolled a mage :P
cloudhopper013 Oct 16th 2011 12:35AM
http://www.youtube.com/watch?v=qL3TWooBGrI
goldeneye Oct 16th 2011 7:07AM
I too have bonked on the noggin' quite a few times in my early infancy (at the age of 32 I consider myself in late infancy :-p). It's a handy scapegoat when being passed The Idiot Ball on occasion, but on the whole I don't think it had any quantifyable effect on my capabilities..
So no worries :-)
Arrohon Oct 15th 2011 4:15PM
I don't always proc Arcane missiles so I think it's just a tooltip error. I can cast 3 Arcane Blasts and Arcane Missiles might not even proc until the 3rd. It might already be at 40%, but the tooltip is simply wrong.
Skorzany Oct 15th 2011 4:20PM
That song is pure win.
mem0ryburn Oct 15th 2011 5:21PM
That song is almost definitely in my top 100 songs of all time. Sooo good.
mem0ryburn Oct 15th 2011 6:03PM
Actually, wait, isn't that track from Meat Is Murder? I guess I should say SOY good *rimshot*
xiani Oct 15th 2011 6:13PM
An awesome song, no doubt. Hell, I grew up with the Smiths, but it is a bit gloomy and introspective and well...Warlocky;)
Moonfaxx Oct 15th 2011 8:29PM
No, no... The Smiths are all about introducing an upbeat feeling to sad things, thereby brightening your day! You can't tell me you've ever heard a song with a title like "Girlfriend in a Coma" to such a happy-sounding song! Shine on, mages... shine on.
Nivella Oct 15th 2011 4:21PM
What does frostfire bolt have to do with the snare time on Frostfire orb being lowered?
In any case, for fire mages trying to use Frostfire bolt as their nuke, they need it glyphed most of the time to have the DoT and bring it closer to Fireballs damage.
Scuac Oct 15th 2011 4:22PM
Still waiting for them to undo the ridiculous nerf they gave to Deep Freeze at the beginning of the expansion (was it 4.0.6 or 4.1?). Because Frost mages really needed to be nerfed.
Artificial Oct 15th 2011 9:03PM
Yeah, that one made little sense, although fixing frost DPS would be better done by buffing Frostbolt or the like instead of Deep Freeze IMHO. Deep Freeze, as situational as it is, is the last place I want to see a major portion of our DPS coming from. I'd rather not have it be the case that we do great DPS on bosses... and only bosses. Keep the Deep Freeze nerf, buff something else to bring balance about.
Shade Oct 15th 2011 4:26PM
He wouldn't be afraid to cry emo tears of sadness.... if he were a lock. His raid leader asks HIM if he needs a bio break. In Uldum, he's allowed to kill Brann Bronzebeard. He is... the most interesting mage in the world.
"I don't always proc Arcane Missiles, but when I do, I prefer to ignore it. Stay bursty, my friends."