Skip to Content
10-16-2011 @ 1:53PM
I have been talking with this aspect of the game with friends for quite awhile- my prediction that what the least coordinated, most casual players consider as "hardcore", regardless of whether or not it is "hardcore" or not is essential to the continued success of the game regardless of the fact that that group holds a significantly smaller margin of the playerbase.My thoughts are this:1. that "casuals" and "hardcores" often have mutual friends in common. 2. "Casual" players are capable of experiencing a rush by ever so slightly challenging themselves and succeeding whereas the same content is almost insulting to their "hardcore" friends of friends. 3. "Casual" players play games very often for social interaction, whereas "hardcore" players play games more often for goal centered challenges. 4. When "hardcore" players find nothing worthy of their time they leave- eventually taking a person or two with them- reducing the population slightly of people that will call out for dedication. 5. Game difficulty expectations start to shift and goals become more easily accomplished with a short period of time. 6. "Casual" players have seen some of their friends leave the game because they left with a couple of their more goal centered friends and they have easily achieved most things they have set their eyes on. 7. Casual players who are bored with doing the same things over and over again without the friends they used to play with find some other game to spend their time on.So in essence, casual players are a dime a dozen- and one or two leaving are of little effect to the eyes of the playerbase due to their admitted little time investment (they have real lives, so their little time spent online is less missed when they are gone); whereas goal-driven "hardcore" players are difficult to appease and will leave promptly upon being left out to dry. The paradox lies that when a company sees some of the small "hardcore" players start to leave it seems a small monetary loss over the continued gain of the larger part of the more "casual" audience, but the "hardcore" audience is what drives the game forward.Think about it this way: if Blizz had left leveling as a huge time investment, if Blizz had focused on revamping all questing content like they did for 1-60, if there was no group demanding that there be end-game content and people just focused on questing with their buddies (as many claim they spend most of their time on), then there would be no need for any additional content for the next couple years. There are literally tons and tons of "casual" things to do in game that are passed up regularly because Blizz directs people to end game content (raiding, heroics, etc).
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.