Shifting Perspectives: Soloing as a feral druid, part 4

We've blitzed through the game's level 60 content, knocked out Kara, and sailed through Serpentshrine Cavern. In my last post in this series (for now), we'll explore Tempest Keep. Clearing Tempest Keep is possible, but it requires full mastery of the entire druid toolbox, good gear, and dedication. Prepared to dish out a setback? Read on.
Tempest Keep
Getting there Take the portal from your home city to Blasted Lands, go through the portal to Outland, and fly north to Cosmowrench; TK is directly east from there. The TK 5-mans (Arcatraz, Botanica, and Mechanar) are on the three outlying islands; just follow the glass tube east from Cosmowrench and you'll run straight into the raid instance entrance.
Layout TK has a very simple and symmetrical design. A narrow tunnel from the entrance leads to a large, circular room, where you fight Al'ar. Two ramps near the room's entrance create a circular balcony from which two tunnels continue north. Each tunnel forks once; the outer forks dead-end in large rooms that contain Void Reaver and Solarian; the inner forks lead into the room with the final boss, Kael'thas. Bosses can be fought in any order. Finally, every room has linked trash that needs to be cleared before pulling the boss, though the hallway mobs can be skipped via Prowl if desired.
The only trash mobs of note are the two Nether Scryers patrolling around Solarian. You have to burst them down ASAP, as they will Mind Control you. If you do fail to kill them in time, though, the resulting sequence is hysterical; the mobs reset when you are MCed and your character will fall into formation with them and continue the patrol until the MC breaks. This immediately re-aggroes the pack and repeats the process anew until you die or you manage to kill the Scryer before the MC. Fun times.
Boss strategies
Al'ar Al'ar is a two-phase fight, neither of which should present significant trouble. In phase 1, Al'ar will periodically fly from platform to platform on the balcony, meleeing you if you're in range or chaincasting Flame Buffet if you're not. Every time Al'ar moves, he'll also spawn an add; just kill it before moving back to Al'ar. Rarely, Al'ar will fly to the center of the room instead of the next platform; when this happens, drop down to the floor, as Flame Quills is about to hit the balcony. You can use Feral Charge to jump up to Al'ar as needed, which is quite awesome.
Once Al'ar hits 0% HP, he "dies" and is reborn, starting phase 2, which is a tank and spank with adds and fire. Dodge the fire, kill adds, and beat on Al'ar while he's on the ground. When Al'ar is airborne, you have an opportunity to HOT yourself up if you need to. Finish him off, collect loot, and move on.

Other than that, there's not much strategy involved here. You'll want to have some decent gear to keep alive and kill him before the 10-minute enrage; 359 gear should work just fine, though better will make things much easier.
Solarian In contrast to Void Reaver, Solarian is much more entertaining. She will spend most of the fight spamming Arcane Missiles on you, and she'll periodically summon 15 nonelite adds or two elite priests (who heal and need to die quickly). The cool ability, though, is Wrath of the Astromancer. This debuff will sit on you for 6 seconds and then propel you far into the air. You'll have a good 4 to 5 seconds of hang time. Since the debuff prevents you from taking fall damage, simply shift out of Cat, HOT up (I usually cast a Rejuv and one Lifebloom), then shift back to Cat to continue DPS. You'll spend a good portion of the fight doing this.
Once she's reduced to 20% HP, she'll turn into a massive voidwalker and dispense with all the spell stuff. Just burn her the rest of the way down and continue.

Phase 1: Advisors Kael'thas has four advisors: Thaladred, Sanguinar, Capernian, and Telonicus. When you pull Kael, after his intro speech, he will send each advisor after you, one at a time. They will automatically aggro on you wherever you are in the instance. The doors to KT's room lock, but not until he finishes his speech; wait just outside the door for Thaladred, the first advisor. He packs a nasty bleed attack but moves very slowly, making him easy to kite. Once he dies, run back to where you fought Al'ar and wait for Sanguinar there. Sanguinar has a fear but is otherwise quite easy; kill him near the entrance, as well.
As soon as he dies, run all the way back to the anteroom to face the most troublesome advisor, Capernian. You must fight her here, as she will frequently cast Conflagration (which disorients) as well as Arcane Burst (which will knock you back and slow you). Together, the two abilities are deadly -- unless you fight her in the little anteroom adjacent to KT's room, which prevents her knockback from fully working. As soon as she dies, heal up and wait for Telonicus. He tosses dodgeable bombs that do a good bit of damage and hits you with a 60-second debuff that randomly stuns you. Burn him down to 20% HP or so (skip the bleeds), then just dodge and heal and wait until the debuff is about to expire before killing him.
Phase 2: Weapons A few seconds after Telonicus dies, KT will release seven legendary weapons. This phase is timed, so there's no waiting around here. Use a bend in the hallway to group them up for AOE, hit Berserk and SI, and Swipe them down. Once they die, they are lootable; grab the Staff of Disintegration and Cosmic Infuser, then run back to Sanguinar's body, HOTing yourself up as you go.
Phase 3: Advisors' rise All four advisors will be revived and will aggro on you at once, 2 minutes after phase 2 starts. Hopefully, all the weapons are dead, you're at full HP, and you're near Sanguinar when he revives. Nuke down Sanguinar as fast as you can; he should be dead or close to dead when Capernian and Telonicus get close. Hit your Staff of Disintegration weapon switch macro, finish off Sanguinar if necessary, then start working on Telonicus. The Staff's effect will make you immune to the negative status effects you dealt with in phase 1, but it does significantly less damage. Slowly work down Telonicus, Thaladred, then Capernian, kiting and healing as much as possible. This part takes a good deal of practice, as this phase is timed as well.
Phase 4: Enter Kael'thas Three minutes after phase 3 starts, KT himself will aggro. If the advisors are not all dead by the time KT reaches you, it's probably a wipe. KT will chaincast Fireball, toss in the occasional Flamestrike (get out of the AOE), and summon Phoenixes. Finally, every 20 seconds, he'll cast Arcane Disruption, and every 60 seconds, he'll cast Shock Barrier on himself and charge up three Pyroblasts.
Ouch. Yes, you can handle all that by yourself. First of all, make sure you have the Staff of Disintegration equipped/used at all times, in order to counteract Arcane Disruption. The only time to switch will be during the Pyroblast phases. When Pyroblast starts, switch to and use the Cosmic Infuser, burn down KT's Shock Barrier (using Barkskin/SI to help mitigate the first Pyroblast), and interrupt. The phoenixes will do a small amount of damage, so they're best ignored in bird form. They'll eventually die and turn into eggs; these must be killed to prevent the phoenix from respawning. Finally, use Skull Bash and the doorway to interrupt or LOS KT's Fireballs.
Once you get KT to 50% HP, he runs back to his room, goes all supersize, and runs back. He gains a new ability, Gravity Lapse; just stay away from KT while this is going off (resist the temptation to fly high in the air). He stops casting Pyroblast during this phase, so just continue interrupting Fireballs, and finally (whew!) kill him.
Claim your rewards
TK isn't quite as good as SSC for speed clears, since you have to kill the majority of the trash. Still, you can quite easily clear everything minus KT in an hour, raking in close to 1,000 gold. If you can drop KT, that's an extra 300 gold plus a chance at the super-rare Ashes of Al'ar -- also, transmog loot a-plenty.
This finishes up my coverage of solo tactics for now. With Patch 4.3 and BlizzCon looming, it's time to switch to current events. Got questions? Ask in the comments!
Filed under: Druid






Reader Comments (Page 1 of 2)
Jordanbulldog Oct 16th 2011 10:10PM
Can you do a guide on how to solo SSC as a balance Druid ? Or a guide on any T5 raids.
Fletcher Oct 17th 2011 3:15AM
http://wow.joystiq.com/2011/10/09/soloing-as-a-feral-druid-part-3/
It's linked in the first sentence of this post.
Therinor Oct 17th 2011 7:56AM
I am sure he has seen that link in that first sentence, but apparently you did not read HIS first sentence, as he is asking for tactics for a BALANCE druid, while the article you link to, just like this one, is for FERAL druids.
Skarn Oct 17th 2011 2:25PM
Chase is also the FERAL columnist. He doesn't do BALANCE guides. If you want a Balance guide, you'll need to talk to Tyler: http://wow.joystiq.com/bloggers/tyler-caraway/
Chase, Tyler and Allison share the Shifting Perspectives column. Chase does cats, Tyler does boomkins, and Allison does Trees and Bears.
Also, for the second part of the question, this WAS a Tier 5 guide. If you meant Tier SIX, Chase said in his opening paragraph that he is done with the soloing guides for now.
Alaron Oct 17th 2011 3:26PM
Not much of a balance druid guy. :) There's still a lot you can do as balance as you can definitely heal more than in feral, but you take quite a bit more physical damage. You should definitely be able to kill Hydross, Leo, and Lurker in SSC without too much trouble.
fian Oct 17th 2011 5:15AM
I hadn't realised this could be solo'd. I had been intending to see if i could start farming it at 90 in next xpac. Well ashes of alar here I come.
will go nicely with the other mounts i have solo'd previously though ofc i will not really use it except in my ground mount macro.
BlackTiger Oct 17th 2011 5:22AM
You can't solo SSC due to mechanics, same as BWL.
Dragoniel Oct 17th 2011 6:04AM
SSC mechanics had been changed, it is currently soloable, as to my knowledge.
Killik Oct 17th 2011 6:32AM
You can't solo Lady Vashj.
Dragoniel Oct 17th 2011 8:41AM
It can be soloed as a hunter at the very least - http://www.youtube.com/watch?v=J1R3YCY03HM
I don't know about druids.
Jorges Oct 17th 2011 2:00PM
Since patch 4.2.0 the Tainted Cores no longer cause you to become immobile, making her perfectly soloable.
Skarn Oct 17th 2011 2:28PM
Woo! I figured a hunter could solo her after the changes to the Cores. It's just a pain. I'm gonna have to go watch that video and then go wipe a few dozen times. :)
Alaron Oct 17th 2011 3:29PM
A balance druid "might' be able to do it, but feral will struggle for a while on Vashj because of the strider mobs that cast an AoE fear whenever they get with a melee attack. I know, I tried it. :)
It's definitely two-mannable with any random ranged DPS. (Put them on strider and elemental duty...you take the elites, run the cores, and tank Vashj for P1/P3.)
Dragoniel Oct 17th 2011 6:03AM
Very interesting.
I am running Kael'thas regularly for many a month now - it is definitely not a walk-in-a-park fight. It's quite hard to 3-man that thing and I have never even attempted soloing.
Skarn Oct 17th 2011 2:36PM
Funny thing is, some fights can be easier solo. Solo Kael means you don't have to worry about the Mind Control, for example. Another boss is Karathress from Serpentshrine. His Cataclysmic Bolt only targets mana users, so a feral druid or hunter will have a vastly easier time alone than with a paladin/mage/priest/etc.
Baribal Oct 17th 2011 10:35AM
Great reads, and I love using these to make some spare gold in a fun way. Thanks Chase!
Also, 68W, E-5, 2-10th MTN. Be careful in the sand brother.
Alaron Oct 17th 2011 3:36PM
COMMANDOS!
Thanks for the kind words. Only a few more months to go before I'm back in the home of the free (and stable internet, yay)
phaedra Oct 17th 2011 3:14PM
Any chance of posting/linking a video of a feral solo'ing KT? Would be most helpful.
dirt Oct 17th 2011 2:14PM
What about the Mind control in phase 4... with only one person in raid its going to land on you and reset
Skarn Oct 17th 2011 2:30PM
With only one person in the group, he doesn't cast Mind Control.