Lichborne: A BlizzCon death knight wishlist

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
BlizzCon's just around the corner, and while we discussed bandaid fixes last week, the recent winding down of the class feedback threads and the existence of a class talent panel at BlizzCon itself suggests that we may be getting so more long-term information soon, if not on the death knight class, on the general focus of class development in general. With that in mind, this week I wanted to discuss some of the possible long-term changes the death knight class could use to keep it fresh, relevant, and fun to play in patch 5.0 and beyond, some of which we might just expect to hear about or ask questions about this coming weekend.
Remove Runic Empowerment
Let's be honest. Runic Empowerment is essentially sunk. Even back as far Cataclysm beta, many death knight testers warned that it would lead to clumsy rotations and GCD issues as people tried to "play tetris" to optimize which runes Runic Empowerment refreshed. This prediction has proven true in the long run. Unholy's issues with it were so bad that they got Runic Corruption, and frost's permanent death runes allowed the tree to more or less escape its clutches. Most recently, it's been a huge sticking point for blood tanks, and the Blade Barrier passive switch was made in part to combat the pooling of blood runes due to Runic Empowerment.
At this point, there've been so many complications from Runic Empowerment that it really feels like it just needs to go. If there's no other death-knight-related announcement we hear, I just sort of want to hear this one. Runic Empowerment should just go away in patch 5.0.
Cooling down the global cooldowns
This is, in a lot of ways, hand in hand with the Runic Empowerment issue. There's a reason every death knight DPS uses Unholy Presence. We're so overloaded with attacks that we have no breathing room. We need that one second GCD so that we can unload all our resources.
This is an issue that sort of leaves me waffling. I won't lie, I sort of like the fast, frantic style of death knight DPS, and while a lot of people rightfully want Frost Presence back as a viable choice, I sort of don't want to lose Unholy Presence with that awesome speed boost.
At the same time, it's true that we're stuck in an endless cycle of frantically keeping up with our resources, and it would be nice to have a little bit of breathing room. Of course, fixing this will probably be a bit complicated, if only because we almost always have some offensive ability we could be spending resources on.
The unholy problem in the long run
Last week, we talked about some basic unholy tweaks to keep the spec competitive in patch 4.3. Blizzard chose to go with the Unholy Might buff instead, but what you gonna do? Still, Unholy is a spec that could be a lot easier to balance and a lot better suited for damage, and patch 5.0 is the perfect time to make some bigger changes so Blizzard isn't stuck constantly upping Unholy Might. There is, of course, the argument between factions on how it should be changed. Some say it needs to focus more on weapon damage for scaling purposes, while others argue it should stay the spellcasting style tree and continue focusing on diseases and pets. Regardless, most people agree on the main weaknesses: faulty pet AI, poor scaling, poor AOE damage, and poor burst damage.
With this in mind, it would definitely be nice to hear some long-term unholy fixes at BlizzCon, even if just in the form of talent tree previews. Given the AOE weakness, I'm sort of hoping it might be time to bring back Unholy Blight as an AOE power. Can't be much worse than Howling Blast now, can it? Allowing Dark Transformation to be triggered at will on a cooldown, or to be activated with fewer stacks of Shadow Transfusion, could allow for more control over burst damage. Disabling the Gargoyle's melee so it doesn't keep trying to melee instead of shooting energy blasts could help there too.
Armoring up the death knight tank
While we do have all those Band-Aid fixes coming for death knight tanks in patch 4.3, we'll very obviously need a pretty big revamp for patch 5.0. We can almost definitely expect the first stage of the new tanking paradigm to be revealed at BlizzCon or at least hinted at.
As much as I'd sort of like Blizzard to sort of magically grant blood all that health stealing and regen we've lost, from the health drain on Blood Presence to skills like Mark of Blood, that wouldn't really solve our issues. What we really need is more armor and more mitigation power to match warriors and paladins, even if that means cutting back our self-healing even more. Regardless, here's hoping we know more about what to expect on the tank front after BlizzCon.
Transmogrification, class ability style
With patch 4.3, we've seen some pretty big indication that Blizzard's finally realized that character customization is an important aspect of the game for a lot of people. While transmogrification isn't perfect, it's a great first step to allowing us more control over the look and feel of our characters, not just from a damage or tanking perspective, but from a just plain looking cool perspective.
The next step might just be getting some class flavor up in here. We do, of course, already have some flavor to speak of. Unholy death knights will always have their ghoul up. Blood death knights, as of Cataclysm, will have those swirling bones. Frost death knights will be surrounded by a flurry of ice from all those Howling Blasts in combat.
So how to do you play with that a little more? Cosmetic minor glyphs have, to me, always felt like things that should be given out more freely. Give us geist and skeleton warrior glyphs for our pets. In combat, AOE Unholy Blight with some great swarm graphics could add some much needed flashiness back to unholy. Perhaps allowing Frost, Unholy, and Blood Presences to apply some sort of aura (I'm thinking frost mage's Ice Barrier for a template) could give death knights more of that heroic feeling they've been lacking lately.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
jordan Oct 18th 2011 1:12PM
They won't make the 1s gcd baseline because it's hard to balance for tanking. They need to go back to the 1.5s gcd for all specs now and put the source of damage somewhere else besides many attacks in a short period of time. They said they wanted DKS to have a warrior like feel, I wish they would stick to their guns and go back to that.
Djinn Oct 18th 2011 10:03PM
Yep ive been saying and even got banned from the forums that the new system they put in for runes in and effectively this turned me off so bad that I quit the game id love them to fix DKs..
Brouck Oct 18th 2011 1:40PM
I hate, hate, hate, double hate, loath entirely, the whole runic system. It is completely unlike any other system in WoW and is too cumbersome. That said, you can completely have no clue how to work the runic system and still put up competitive if not better than average dps. I think DK's need some major tuning.
burntoutfool Oct 18th 2011 1:51PM
The rune system is why I like my DK. I think this is the most fun class so far ever since they changed prot warrior tanking to what it is today.
Sunaseni Oct 18th 2011 2:18PM
"It is completely unlike any other system in WoW"
Different classes are different. Think of the runes as three separate energy bars. The main issue with runes isn't the idea, but how it's presented in the UI. Since the two types of runes are connected, showing them as distinct leads to a really confusing UI where runes are all over the place.
Doc's Debug Runes presents the runes in an orderly and consistent fashion, and I think it's pretty much required to have DKs make any bit of sense. A UI fix like that would more or less fix the problems.
rayden54 Oct 18th 2011 3:20PM
I would say play a different class. I hate hate hate the energy/combo point mechanic so I won't be playing a rogue.
That said, I also hate reliance on pets. I think Unholy was better before they made Timmy so important.
AltMaster Oct 18th 2011 1:46PM
As for cosmetic changes - how about giving some cool effects to Runeforging? I've been tempted to use a less powerful enchantment just to make my weapon glow all cool-like!
Drakkenfyre Oct 18th 2011 1:47PM
With the Improved Presences Talents, they used to give Auras.
Frost's was magic resistances. It didn't stack with anything else, of course, just like all other resistances. It was also a way to see, at a glance, what spec one was. If you saw them with the Improved Frost Presence, you knew they were Frost.
Meccaryn Oct 18th 2011 3:06PM
well said
fact: they should bring aura's back. with some rework, it could compliment a dk's arsenal well. from blood aura's life leeching to unholy's 'crusader' aura, those are tools/utility that could add so much more
fact: lets face it, most of us are tired of having 2H Frost being the yo-yo game as it is. sure - there's many who loved 2H Frost; then again just as many who end up converted into DW frost, or simply reroll another else coz.......hey, there is no viable 2H spec for raiding!
removing blood DPS was a mistake - bring it back, while keep Frost being the 'dedicated' DW tree.
being a 'dedicated' tanking tree doesn't mean it cant support a viable DPS selection - sure, DK are not druids. then again, IT WAS working back in wrath.
shadcroly Oct 18th 2011 1:54PM
I would rather have Corpse Explosion back instead of Runic Empowerment.
GuyverIV Oct 18th 2011 2:49PM
Came to state my support for the return of Corpse Explosion.
Leaving satisfied.
(No, seriously, was there anything more satisfying than diving into a big group, getting that first kill, and then *BOOM* "Yeah, that's right, I'm killing you with your dead friend! HAHAHAHAhahaha!!! Oh! Theres another one down!" *BOOM**BOOM**BOOM* Then just blowing the last one up for spite? Or was that just me? :-D)
Angus Oct 18th 2011 3:55PM
Bring back DK utility!!!
Stupid boss is in the middle of the floor for the next fight!
Boom!
Thanks, we can pull instead of waiting for it to despawn now.
goldeneye Oct 18th 2011 4:49PM
Definately a big vote for Corpse 'splosion!
DeathPaladin Oct 18th 2011 8:09PM
Bring back Shadow of Death! Coming back as a ghoul upon dying was fun.
johnny.ramos1 Oct 19th 2011 12:53AM
i didnt know they got rid of corpse explosion, one of my favorite spells as an unholy tank back in the day. i stopped playing unholy after the first shuffle. once they destroyed unholy blight i stopped playing unholy.
lukenio Oct 18th 2011 2:01PM
What DK's need is a whole reworking of the runes for weapons. They are so outdated. Really? 2% increased weapon damage as fire and 4% against undead? Scrap those useless ones and make them interesting and useful. Cinderglacier was fun, but may need some reworking.
Just keep Rune of the Fallen Crusader at it is.
lukenio Oct 18th 2011 2:05PM
Also... I WOULD LOVE UNHOLY BLIGHT BACK!
Corpse Explosion, even if it wasn't that useful, was a fun ability that should have been kept. Flavor abilities should never be removed. Imagine if Path of Frost, Levitate and Far Sight were removed... :(
Shadow of Death bringing you back as a ghoul would have been an awesome ability to have back. Disable it in arenas and done. Awesome thing.
Mark of Blood was fun too...
wowlumi Oct 20th 2011 2:24AM
YES fix those archaeic runes that have no utility in the dk arsenal at all. And update the graphics on the ones that still work, Im still jealous of the cata enchants :(
Tfish92 Oct 18th 2011 1:58PM
You know what I want back more than anything?
I want the option to turn into a ghoul for 30 seconds when I die again.
That was one of the best flavor things I can think of for death knights. I know it had some arena issues, but just disable it in arenas like AOTD.
Narshe Oct 19th 2011 10:23AM
Actually, Id rather physically turn into a big ghoul using a cd like Lichborne, just something cool looking for flavor. Can watch as Blood Dk's turn into a ghoul to spam themselves with heals to give more of a visual of which cd they're using.
I really want them to do something a bit more unique with Dancing Rune Weapon. It would be cooler to me to have it do something like a spinning aoe slice. The threat component from the glyph is pretty useless now, and the cost to use it is way too high.
Also, give us a glyph option to improve our battle rez please.
One more thing, we need a graphic for Blood Shield, and my idea would be to turn your whole character a dark red while its active, instead of how people want a "Priest bubble" graphic.