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10-18-2011 @ 7:54PM
I don't take pvp too seriously (just do some bg's, no arena), but a couple friends that swear off pvp taught me a simple lesson they can't seem to understand. in PVP, death isn't automatically bad. You're part of a team, if your death means the team advances, then so be it. You aren't losing durability, you're not losing honor, you're just losing time. It's like any other commodity. Not that you should just jump into a fray with no chance of doing anything except dying, but if I can hold off a few players from capping a place long enough for reinforcements to come, the fact they kill me as the others arrive doesn't mean I suck or that it's unfair since they ganged up on me, or... Anyway, some people get really frustrated when they die. They take it as a mark of failure. It can be, but it's not always...
10-19-2011 @ 2:34AM
I agree; I'm not the best rogue out there -by far- so I adapt my play accordingly.BG's are a team game and if I can keep the healer occupied even when he is surrounded by red, or jump in and stop someone capping the flag even though I know I'm going to get zerged and die, well to me I've helped the team. Even when the guild I am in (all rogues) go out hunting, I'll stay stealthed last because another alliance is bound to appear and if I can get that cheap-shot in, might just save a guildie. Besides, there is a satisfaction when the oppononet think they have unstealthed the group only for another one to appear from nowhere :)
11-04-2011 @ 10:10PM
I agree. I play a rogue and I pride myself on focusing primarily on making game-winning moves. I lock down healers. I cc (sometimes sapping and never opening) just to allow my team to catch up to the flag carrier. I stand all by myself at lumber mill stealthed and call incomings. When this doesn't work, however, and the herpaderpery is at an all-time high. I watch tv and relax, because hey, rogues and druids can do that and above all, it's just a game and not worth getting mad over.
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