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Reader Comments (Page 1 of 1)
10-18-2011 @ 3:33PM
Diop said...
The only time I ever hear of SLT being overpowered is in arena, everywhere else I generally hear it being referred to as a joke to passable at best. I think one of the DPS in my raid summed it up best when he said "I don't really like SLT, when we use SLT we all end up equal health at like 50% health, when we use tranquility we all end up equal at 100% health. It's short range is a hinderance (only useful when stacked up), and the whole 'equalize health' aspect is generally useless since if we're all getting hit by the same AOE health values generally stay around equal anyway, oh except it also steals your tanks health generally. Basically I just consider it a 10% damage reduction totem, it's nice, it's better than no totem but when every other healer is brining multiple CDs I definitely think we need another one (which I think we're getting in Resto t13 4set, to cover the gap till the next expansion without making us more OP in pvp).
On Totems, I'm really hoping for a revamp that makes totems interesting or useful. As a Shaman I dislike that I dislike totems, I want them to be useful but at the moment they feel like a class mechanic that makes us weaker, "oh, you want to give the same buffs as other classes, except they have a much smaller range and will disappear when you die" My favorite idea is turn most of the buffs into just general auras and make totems more along the lines of personal utility totems, i.e. so Strength of the Earth totem would become a aura, but tremor would remain a totem, that way at least putting totems down would feel like you're actively doing something.
Finally I want some kind of non-range limited AOE, probably not a new spell but a method to modify either Healing Rain or chain heal, either through a glyph or talent or other method to open that option. This is something I feel is especially needed in 10mans.
I hope this doesn't come across as too negative as I really do like my class, this is a 'wishlist' thread so I've tried to address some areas where I feel we're weak, overall though I do love my class and will continue to play it (enhance MS, resto OS).
Reply
10-18-2011 @ 3:48PM
Kierbuu said...
On Totems,...
Been saying this for years now. Nice to see some others thinking along similar lines.
10-18-2011 @ 4:31PM
vlad_dracul2k2002 said...
I like my shaman's totems as well, they help define the shaman as a class. I do think they need to be reworked though. Either some need to be turned into an aura or they need to be made more mobile. Blizz could use different elemental models for each kind of shaman or something like that.
10-18-2011 @ 4:41PM
Gwynna said...
I agree totems are unwieldy. Then again, you can bring 3-4 raid buffs at once. Most other classes only get to bring 1. With that in mind, having them be a little difficult makes sense.
My wish for a totem change is a sort of totem-backpack. Load one totem into your 'totem-backpack' and carry it around for its duration. This way you can drag your Fire Elemental along with you to the next fight, or bring whichever buff you don't want to lose while wandering around. Imagine questing with your Searing Totem on your back, and not having to drop it every 10 seconds in a new area.
If only.
10-18-2011 @ 5:07PM
Teh Mowtems said...
Gwynna; Agreed.... mostly.
Every time i think about a way to make totems less cumbersome (usually more aura-like), they end up feeling OP'd compared to other calsses.
That said, i think the new interface (was that from Wrath?) where we can drop all 4 with one button is a massive improvement. I can't suggest much more without taking away what makes totems totems.
If I had to have a complaint, though, I'd ask for another earth totem. Depending on what buffs the rest of the raid brought along, i can always find something to do with my other totems, but I often find myself grouped with a pally and a DK/Warrior so that my Earth totem buffs are rendered moot.