Today in WoW: Tuesday, Oct. 18, 2011

Don't forget to check out The Daily Quest and our Weekly Podcast Roundup to find out what else is going on in the WoW community. And if you have a news tip, feel free to drop us a line and let us know.
Blue posts
Quote:
[Why did the number tweaks] take so long to implement?
Don't get me wrong, if Fire turns out to be "viable" in T13 I'll be grateful for the buffs, as will the rest of the under-performing specs that are receiving buffs this upcoming patch.
I'm just curious as to why they waited so long - I think everyone assumed the reason that the underperfoming classes weren't buffed in a more timely fashion was because they were working on solutions to/for the problems facing the specs. When it turned out that the upcoming patch only included number tweaks, I think most of us were just disappointed that it took so long.
Does it really take that long to add/decrease spell damage and change the modifiers?
[Why did the number tweaks] take so long to implement?
Don't get me wrong, if Fire turns out to be "viable" in T13 I'll be grateful for the buffs, as will the rest of the under-performing specs that are receiving buffs this upcoming patch.
I'm just curious as to why they waited so long - I think everyone assumed the reason that the underperfoming classes weren't buffed in a more timely fashion was because they were working on solutions to/for the problems facing the specs. When it turned out that the upcoming patch only included number tweaks, I think most of us were just disappointed that it took so long.
Does it really take that long to add/decrease spell damage and change the modifiers?
As we mentioned in the Rate of Change blog not long ago, we feel like we have reached a point where too many changes can do as much damage as not enough changes. It shouldn't be too surprising to see lots of requests (or demands!) here on the forums for balance changes, whether those are small numbers tweaks or larger ability redesigns. The risk of the echo chamber effect can be strong though. A great majority of players don't participate in forum discussions at all, and even among those who do, it tends to be those with a grievance who make a post. Indifferent players don't often post to say they are indifferent, and many players won't expend the effort to publicly state that they disagree with your idea. (When they do, they also risk igniting some exhausting flame wars.) But you have to remember that even if it seems like "everyone" is rallying for a certain change, you're not seeing the majority and you have no idea if they would agree with the necessity of the change.
When asked directly, they might not even disagree with the their character getting buffed or a mechanic smoothed out. But over time these seemingly "no brainer" changes can build up into an intimidating list. Class changes, especially in between expansions, and especially when hotfixed in between two patches, can be exhausting for many players. They don't want to have to figure out if their rotation or gear strategies have changed overnight. They don't want to have to devour all the latest theorycrafting and wonder if they're supposed to respec every time they log in. That sort of thing may be fun for a lot of you guys – the active forum community. Heck, it's fun for the kind of people that end up being game developers. But that doesn't mean it's healthy for the game. We have to weigh very carefully whether a seemingly innocuous change is worth making, because those changes are not "free" in the sense that they do burn some political capital with players. We have definitely been getting the message lately that the design churn in the last few patches has been too great, so we're trying to be more cautious.
It's the kind of topic that is worth discussing though. It may be that small changes to passive abilities, like the hunter, warlock and DK tweaks in 4.3, are small enough not to bother people. On the other hand, it could be that some players may be still living under a fear of change and we haven't scaled back enough.
--
We didn't say we weren't going to make balance changes when we feel they are justified, and we have made many for 4.3 already. We just wanted to point out that too many changes, even with the noblest of goals, can be as unhealthy for the game as failing to make changes that are necessary. We don't want to hit either extreme. Some players seem to be looking for near constant balance adjustments (weekly or more often), and while the designers would be thrilled to do it, they also believe it would have severe long-term consequences. You may not know the kinds of players who get weary of constant design noodling, because they might not post on the forums, but there are a lot of them out there. Our strategy will continue to be: make most changes in expansions, some changes with patches, and the occasional change via hotfix.
If you're looking to share a good time with your guildies and are eager to meet the players behind the characters you've fought beside for so long, we've got just the place for you. This year at BlizzCon, you'll be able to catch an escalator upstairs to Meeting Room 204A and find a space dedicated solely to realm meet-ups. Check the schedule below for a list of designated meeting times broken down by Battlegroup. If you're looking to strike up a nonchalant conversation with fellow World of Warcraft players in between all the panels, performances, tournaments, contests, and the hootin' and hollerin', room 204A is the place to be! Perhaps you'll find new people to play with, new friends, or -- dare I say it? -- a romance awaiting first bloom. You never know! The possibilities are nearly* endless.
*The convention center code of patron conduct and laws of the state of California still apply to the activities taking place in 204A.
Friday, October 21
12:00 p.m. Nightfall
1:00 p.m. Emberstorm
2:00 p.m. Rampage
3:00 p.m. Retaliation
4:00 p.m. Shadowburn
5:00 p.m. Vengeance
6:00 p.m. Bloodlust
Saturday, October 22
11:00 a.m. Cyclone
12:00 p.m. Whirlwind
1:00 p.m. Reckoning
2:00 p.m. Ruin
3:00 p.m. Stormstrike
4:00 p.m. Vindication
*The convention center code of patron conduct and laws of the state of California still apply to the activities taking place in 204A.
Friday, October 21
12:00 p.m. Nightfall
1:00 p.m. Emberstorm
2:00 p.m. Rampage
3:00 p.m. Retaliation
4:00 p.m. Shadowburn
5:00 p.m. Vengeance
6:00 p.m. Bloodlust
Saturday, October 22
11:00 a.m. Cyclone
12:00 p.m. Whirlwind
1:00 p.m. Reckoning
2:00 p.m. Ruin
3:00 p.m. Stormstrike
4:00 p.m. Vindication
WoW news from other sites
- MMO-Champion PTR 4.3 Notes Oct 18 Update, PTR Raid Testing Schedule - Oct 18
- Wowhead News Public Test Realm Patch 4.3 Notes: Dragonwrath Nerfed
- The Reader Meetup details you've been waiting for
- MMO Roundup: Last week on Massively
- Blizzard previews Hallow's End in new community post
- BlizzCon 2011: Mega Bloks Thrall figure and more
- WoW Archivist: Patch 2.0.1, Before the Storm
- Blood Sport: 5 frustrations of PVP and how to overcome them
- Reader UI of the Week: Cruelblade pushes everything to the bottom
- Patch 4.3 PTR patch notes updated for Oct. 18
- Shifting Perspectives: Druid tanking and healing in End Time
- Totem Talk: Restoration's pre-BlizzCon special
- Lichborne: A BlizzCon death knight wishlist
- WoW Moviewatch: The Care Bear
- The Queue: I don't want to set the world on fire
- Around Azeroth: Singing for someone else's supper
- The WoW Insider Show Episode 215: The one before BlizzCon
- Breakfast Topic: Are you ready for Hallow's End?
- Lord of the Rings Online releases first post-Isengard patch notes
- Trion releases RIFT Endless Adventure trailer
- Official plush Portal turrets deploying this December
Filed under: Today in WoW






Reader Comments (Page 1 of 1)
David.Blake Oct 19th 2011 2:47AM
What happens in room 204A, stays in room 204A.
Morgatho Oct 19th 2011 5:07AM
First rule of Room 204A, don't talk about Room204A.
Pugs 'R Us Oct 19th 2011 6:14AM
Second rule of room 204A, Don't talk about room 204A.
Arrohon Oct 19th 2011 6:40AM
I don't entirely agree on their stance of too many vs. not enough changes. Leaving an already behind spec alone for a raid tier is not enough changes. Throwing it a large number of large buffs the next tier is too many. I doubt I'm the only one that would rather a few changes to their spec each patch than little to none one patch then a lot the next patch.
Literaltruth Oct 19th 2011 7:25AM
I think we may want to leave it there...if we get down to rule six it could be a problem.
Do you really want a "no shirts, no shoes" rule in a confined space full of Blizzcon attendees?