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Reader Comments (Page 1 of 1)
10-19-2011 @ 9:29AM
Narlic said...
Something that's additionally important to mention about combat's finishers is that they aren't just there for their own damage; they're there to reduce the cooldowns of Adrenaline Rush (and less importantly Killing Spree and Sprint). A full third of our (single target) damage often comes from white attacks, and the 20% melee attack speed boost from AR is terribly important. Getting those 4+ evis off means 8 to 10 seconds taken off of that AR cooldown, bringing you closer and closer to another burst of swing speed.
I am far from the greatest rogue, but I can see 25% uptime on Adrenaline Rush during a Baleroc kill, just as an example. That means I'm seeing 20 seconds of buff and only 60 seconds of actual cooldown, on average. The base cooldown is three minutes! That's amazing!
The reduced cooldowns of combat are one of the most potent aspects of the spec, in my opinion.
Reply
10-19-2011 @ 3:49PM
Narlic said...
I should have said "60 seconds of downtime," to be more accurate. The effective cooldown is 80 seconds.