Know Your Lore: The Story of Us -- Quests in WoW, part 3

The full questing experience in Wrath of the Lich King was vast. Levels 70 to 80, with quests for every zone, instance, and even raid instance, was quite possibly the most complicated total questing experience ever designed for World of Warcraft. Add in the death knight starting experience and the patches that each brought in new content, and you're looking at a real achievement in quest design. Wrath of the Lich King was indisputably the crucible in which Cataclysm's 1-to-60 quest redesign was forged, and it absolutely gave the lie to the misguided idea that the quest design team was somehow coasting on the achievements of the game's original launch.
We talked last week about how questing in Wrath worked up to the "first act" of the Wrathgate and Battle for Undercity, and then we looked at Ulduar and how it managed to integrate a very divergent lore element into the expansion. This week, we'll discuss the Lich King in more detail and how he functioned as a device to get the players involved.
Deception, death and Drakuru
It has long been my contention and I still feel that the Lich King's use in Wrath was far, far superior to how Illidan and then Kil'jaeden were used in The Burning Crusade. There were two entirely different kinds of quest lines that used Arthas/The Lich King, and each showed off a different and excellent use of the character. Both heavily involved players and made their impact and importance clear in different ways.
The first of these quests started in Grizzly Hills, where players met a Troll prisoner named Drakuru. Drakuru, when you first meet him, is locked in a cage in an encampment run by various survivors of the original group attempting to exploit Zul'Aman, including Budd Nedreck. (Budd's not doing too well in Grizzly Hills, but we won't dwell on him.) Drakuru, despite his durance at the hands of incompetents and madpeople, ends up being very helpful and gives you a series of tasks that leads you to enter Drak'tharon Keep. Once you complete the march to the top of the place, killing everything in your path before running into the Drakkari Prophet Tharon'ja and killing him too, Drakuru rewards you and then reveals the awful truth.
You just wiped out the last band of Drakkari resistance to the Scourge in Drak'Tharon and handed the place over to a traitor in service to the Lich King himself. Quite literally, they could not have done it without you. You did what seemed like the right thing at the time, put down berserker Trolls who were murdering their own people and their gods, and it turned out you were doing exactly what the Lich King wanted all along. You not only delivered one of the strategic choke points into Zul'Drak into the Scourge's hands, you destroyed one of the few forces that could have kept them out, to boot.

What I have always loved about this quest chain is the double symmetry of it. Not only do you gain revenge on Drakuru's betrayal and deception of you by deceiving and betraying him, but also in your march through Drak'Tharon Keep, you are following in the Lich King's footsteps, murdering Trolls in a misguided attempt to halt the Scourge that actually furthers their goals, much as Arthas himself did in Stratholme. When seen through that light, it becomes readily apparent what the Lich King's motives were in sparing you after destroying Drakuru. The Lich King would only have ever killed whoever failed him, and in not only retracing his steps in Stratholme but then going to such extreme lengths to avenge yourself on Drakuru that you impersonated a member of the Scourge to do it, you showed a vengeful side similar to that which propelled Prince Arthas to pursue Mal'ganis.
These quests perfectly display what the Lich King was always after. He didn't really care about Zul'Drak at all, because he believed that eventually everything would fall to him anyway. Drakuru, likewise, wasn't particularly valuable to the Lich King, any more than the death knights he so willingly threw away to lure Tirion Fordring to his death. No, the entire gambit was conceived and executed for one reason and one reason only. It was executed so that you, you heroes, would prove him right. And you did him proud in spectacular fashion. You murdered your way through Drak'Tharon, and upon the revelation of the true mastermind of your actions, you pursued revenge with singleminded devotion that ultimately pushed Zul'Drak even closer to the brink.
Why wouldn't the Lich King spare you? It was more than an amusing betrayal; it was more evidence for his unshakable belief that his own fall was inevitable.

A completely different use for the Lich King in quests was the quest line that began with Matthias Lenher. While the Drakuru quests provide players with the chance to experience a form of Arthas' own experiences when Ner'zhul's Scourge first targeted him for corruption, the Lenher quests literally allow players to become the Lich King. Players could see first hand, through his own perspective, how Arthas became a death knight, destroyed his own men, fought Illidan Stormrage at the foot of the Frozen Throne, and even raised Malygos' deceased consort Sindragosa to serve as an unliving weapon.
When you first encounter Matthias, it's after an explosion beneath Icecrown Citadel sends you crashing into Naz'anak, the Forgotten Depths. Contact with a mysterious black artifact causes Matthias' ghostly form to contact you, and he informs you that only the blood of the faceless ones surrounding the place can hide you from "him."
The exact nature of Matthia Lenher is unknown. It's possible he may be linked to the old god Yogg-Saron or perhaps simply the last remnant of anything resembling humanity in Arthas after he tore his own heart out. Yes, the black artifact is Arthas' heart itself, ripped out by the Lich King to remove all human sentiment and weakness. Through the quests Matthias gives you and the culmination of the chain, the quest Tirion's Gambit, you see Arthas' path to ultimate damnation after accepting Frostmourne. You see him destroy and raise his own troops. You see him despoil the last resting ground of tormented dragons destroyed by Deathwing with the Demon Soul, forcing them into unholy mockeries of their former selves. You see his battle with Illidan at the foot of the Throne and learn that not even his essential nature would stand in the way.
What these quests do well is to show how someone who was once a man, like other men with wants and needs and desires, could convince himself step by step that everything he was doing was the right thing to do until he could no longer perceive anything but his own ego. Arthas' destruction of his own humanity eliminated a perceived weakness, yes, specifically that part of him that didn't believe his own hype. Part of him knew he was wrong, and so rather than face that part of him, he ripped it out and cast it aside. When Tirion decided to destroy it, he wasn't wrong to say there was nothing left to redeem, because in order to be redeemed, there needs to be the ability to see that one needs to be redeemed. That's exactly what Arthas tore out.
Both of these quest lines ultimately culminate in the battle atop Icecrown Citadel. The Lich King you fight there is no crazed zealot, but rather a coldly rational evil that has chosen you because he believes that the only path you can choose, ultimately, is the one he chose ... and once you do, you'll turn on your homes and people the same way he did. Having torn out his own heart, he is blind to yours. He no longer understands you. He fails because he can't conceive of any other outcome than the one that led to him.
There's so much more to cover that we could be here literally for weeks discussing it: saronite, the role of Mal'ganis and how it fizzled, the Argent Tournament and why it didn't make sense ... But we will likely move on next week to talk about how Cataclysm redesigned 1-to-60 questing.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore, Wrath of the Lich King






Reader Comments (Page 1 of 4)
MusedMoose Oct 19th 2011 7:10PM
I've played through both of these storylines and loved them. That was something that WotLK did very, very well - giving us interesting, long-running questlines that really got us involved in the world and had the game's big names take notice of us, whether as allies or enemies.
Bellajtok Oct 19th 2011 7:14PM
This, right here? This is why I'm doing Loremaster.
Revrant Oct 20th 2011 1:48AM
When you look down at the tabard and sigh sadly...
That's when you know you made it!
othragon Oct 19th 2011 7:22PM
I still think Wrath is the more immersive expansion lore wise. Both the quests and the environment itself actually make you feel like being in an alien, cold northern place to face an ominous threat.
Barachiel Oct 19th 2011 7:39PM
^^^This! Don't get me wrong, I like the new Old World Questlines of Patch 4.0, but WoW's storytelling really peaked with Wrath. Cataclysm's story has really been kinda boring. Mainly, its about Thrally Sue (his current incarnation, not the Warchief) stopping some big dragon while the rest of us just kinda watch, and whack some bosses. Mark my words, the PCs wont' have any effect on the outcome of Cataclysm other than beating a health bar down. Ultimately, it'll come down to some big ritual for which Thrall and maybe Malfurion will get all the credit, while we do all the heavy lifting.
Rant aside, Cataclysm's story at least makes *sense*, which is more than I can say for the Burning Crusade. Why were we killing Illidan again? As near as I can tell, it's only because some old Draenei told us to.
Imnick Oct 19th 2011 8:51PM
We were killing Illidan because he attack Shattrath
Illidan wanted to become king of Outland so he could fight off the demons that he knew were going to come after him, so he built an army
Then he decided to attack an outland city full of a race that hated demons and probably would have helped him if he asked, also creating groups of rebel blood elves and presumably leading to the rest of them joining the Horde and leading directly to his own defeat at the hands of adventurers with a great deal of demon slaying experience
Blizzard's explanation for why he decided to do this?
There isn't one.
Barachiel Oct 19th 2011 10:06PM
@Imnick
AH! That's what was going on! I was wondering. Honestly, I kinda hated Outland from Day One. Sure the leveling was easier, and it was pretty to look at, but the Frustration Level of Hellfire Peninsula just got me off on the wrong foot. (To this day, I still take great pleasure in slaughtering any boars I come across).
Ilmyrn Oct 20th 2011 11:29AM
Imnick: Better explanation for why Illidan did everything he did - He's not insane.
Illidan looked around his dominion. What did he see? He saw the Burning Legion pouring onto his world despite his best efforts to secure it, he saw one trusted lieutenant making deals with the Legion, another focused on playing Chinatown in Zangarmarsh, Alliance and Horde forces setting up camp everywhere, and behind it all, Kil'jaedan. Kil'jaedan, who Illidan failed. Kil'jaedan, who does not forget, does not forgive, and does not give up. In short, Illidan's days were numbered, because Kil'jaedan wanted Illidan, and there was no escape.
Unless...
Unless Kil'jaedan thought that revenge was pointless, because the target of his ire was already dead. Unless the Deceiver was himself deceived, led to believe that his prey had perished at the hands of the same mortals who had so many times stymied the Burning Legion itself.
So Illidan set out to make enemies of everyone. Sha'tarri, Ashtongue, Alliance, Horde, everyone. It didn't matter WHO defeated him, so long as it wasn't the Legion. Illidan's been around the block a few times. He was a master sorcerer, a warlock, and a demon hunter. If anyone could figure out how to fake a death, it was him. So many options, too! Cloak a minion in an illusion to let the heroes kill the wrong thing, store his essence in a soulstone and get up once they're done divvying up the shinies, part ways with the demonic corruption within him, ala Leotheras. So many ways, and none of us bothered to take his head, his heart, or, in fact, any proof whatsoever that he had actually departed this vale of tears, assumed room temperature, joined the choir eternal, etc.
Besides, from a storytelling perspective, do you really think that Malfurion and/or Tyrande won't be there when he finally does bite it?
I-R-PALADIN? Oct 20th 2011 1:13PM
@Ilmyrn
you make a good point.. but it seems like blizzard never really lets go of its villains we still have a lich king and rag came back too as well as nef and ony.. this process of recycling villains seems to limit originality but i would enjoy a better plot with illidan he was a very interesting character who seemed kinda left out of the overall BC story.. and with all the stuff in cata that makes references to him i wouldn't be surprised if we got a demon hunter hero class and illidan making a comeback.
Ilmyrn Oct 20th 2011 1:52PM
@I R Paladin: I'd take a little exception to your claim that Blizzard was recycling Ragnaros; elementals being immortal outside of their home plane has been canon since Vanilla, and it was never even suggested that we did anything but send Ragnaros home back in MC. Really then, we've had two (three?) recycled villains: Kael'thas and Nefarion/Onyxia. It's hard to complain too much about Kael; turning in the trophy item from him explicitly shows that he's still alive and that he'll be back. And Nefarion and Onyxia (ignoring Ony's anniversary revamp and buff to 80) were both resurrected (literally and figuratively) years and years after their original storylines.
The main problem with Illidan's death in BC is that, as it is, it resolves exactly two storylines: He and Maiev and the Broken. Unfortunately, those are the two least important storylines he's in. At its heart, Illidan's storyline is that of two brothers. Conflict between brothers is literally a story as old as time - just look at Cain and Abel - and there's a reason it's no prevalent: Like all archetypical stories, it resonates deeply with everyone. Malfurion and Illidan, their relationship, their rivalry over Tyrande, their dimetrically opposed paths, these are the most important Illidan stories, and right now they're hanging.
Idyllwyld Oct 19th 2011 7:29PM
How very interesting....how the Lich King blinded himself. In order to become a more perfect evil, he literally stripped himself of his humanity, but thereby sealed his own fate because he couldn't then relate to humanity. He couldn't anticipate it.
But, if I recall correctly, we the players do exactly fall for his trap. We fight him, and after seeing enough to be satisfied he slays the entire raid group and proceeds to raise them. We, the players, have pursued him out of vengeance and bloodlust. We only want to see Arthas dead. We've slain a thousand souls and put ourselves through Hades and back to make Shadowmourne, just to defeat him. And it all worked. There we were, atop Icecrown Citadel, struggling in vain against him. And he wiped us out with but a flick of his hand.
But what ultimately happened next was a deus ex machina. Tirion says some prayer, and the Light breaks him free at the last instant. Only then is Fordring able to shatter Frostmourne. The spirit of King Terenas is freed and raises the group, who are then able to finish off the Lich King practically at their leisure.
Were it not for Tirion's timely intercession, and more importantly King Terenas' intervention, the players would have been raised as Arthas' mightiest warriors. Tirion too would have likely been slain and raised as well.
Arthas' plan was a success; he just didn't count on a miracle occurring at the last instant. But who can reasonably prepare for that?
Barachiel Oct 19th 2011 7:45PM
Normally, I'd have been annoyed at the Deus Ex Machina of that, but given the Lich King's plans, it kinda fit. It suited his epic self, and dovetailed nicely with Arthas' own story. Also, Ashbringer was a minor recurring element in the expansion, so seeing it shatter Frostmourne and Terenas emerge to confront his son was rather exciting.
That being said, this is the kind of stunt you can only pull once. If they try it again with Deathwing, having the raid fall, only to have Thrall save everyone with a wave of his hand and save the day, it'll be insulting.
Vince G Oct 19th 2011 8:07PM
@Barachiel: While I wasn't overly fond of the WotLK ending, I still enjoyed it. I felt that the message of "No king rules forever" really did wrap up Arthas' story. He sought to make himself king, and then king over all. But in the end, he was still a human being, still a boy who would be king. It is a fitting end, and works well with how others interacted with him (namely Sylvanas).
With Deathwing, the only thing that puzzles me is how they could make any "epic ending" after his fight. This is, as literally as possibly, saving the world from destruction. The Hour of Twilight is supposed to be right about to happen unless big Neltharion is stopped right that instant.
Blayze Oct 19th 2011 8:19PM
"Is it truly righteousness that drives you?"
"No. And?"
Boobah Oct 19th 2011 11:40PM
Ashbringer was a recurring element? It showed up, to my knowledge, all of twice that expansion as anything other than the unique sword that happened to be on Fordring's back: during the DK starting zone, and an alliance-only sidequest in Howling Fjord.
If you're a horde non-DK you had no story about the Ashbringer at all.
And they certainly don't go out of their way to explain it; it's origins are hidden in Old Hillsbrad's Southshore, someplace you never go if you're just running the Escape from Durnholde.
Deborah Oct 20th 2011 3:51AM
@Boobah I could not remember where it was that I had seen the story of The Ashbringer in game, but that is exactly it :) The Inn in Southshore in Old Hillsbrad. I remember soloing that instance and just hanging around in the Inn and hearing them talk about Ashbringer, and thinking wow, this is relevant to what this expansion is all about.
Jeff (Not that one ^ ) Oct 19th 2011 7:30PM
Hmm... Maybe my next 85 will make a swing through Grizzly Hills & Zul'Drak.
Radioted Oct 19th 2011 7:32PM
"the Argent Tournament and why it didn't make sense..."
Ah, yes, the Argent Tournament. You know, it could have come thisclose to actually making sense. Because what was the point of the thing? To identify the strongest, most valiant heroes and adventurers, so they could be thrown at Icecrown. And what happens when you face the Lich King? He straight up says, "oh, good, the strongest, most valiant heroes and adventurers! Please stay and let me turn you into the most powerful death knights Azeroth has ever known." Yes, the Argent Tournament played right into Arthas' plans! Almost as if whoever was in charge of it... was working for Arthas. Sadly Blizz never connected those dots.
Grayswindir Oct 19th 2011 8:16PM
It was the Black Knight! :-0
Blayze Oct 19th 2011 8:24PM
Hmm.
Tirion Fordring is an agent of Ner'zhul, sent to acquire the best Azeroth has to offer. Ner'zhul wanted to usurp Arthas by getting his body killed, whereupon Tirion would step in and don the hat to grant his master the gift of using his body without being suspected of treachery.
Either that or the plan was always to have Bolvar as Ner'zhul's new host, and the scene at the top of the Citadel was merely a conversation held for our benefit.