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10-19-2011 @ 5:10PM
I've said it before and I'll say it again, people need to get even the concept of tanking rogues out of their heads. Assuming they want high dodge chance to stay alive, and have low actual mitigation, their damage will be spiky as all hell, and a total nightmare on healers.
10-19-2011 @ 5:21PM
Every game that has tanking rogues solves that problem very easily: instead of keeping a Slice and Dice active, you keep some sort of Mitigation buff active. Rogue tanking doesn't have to be all doge, all the time.
10-19-2011 @ 5:28PM
Really, though, coming up with a gimmick mechanic that kills burst/DPS and boosts survivability just isn't that hard. The few times Tank specs have shined with burst damage have been through multiple stars aligning and creating such tragic, short-lived anomalies.
10-19-2011 @ 5:35PM
You know what would take up an entire panel?Giving pure dps classes either a tanking or a healing tree. It would be a complete system overhaul but it would really really help with random queue times and would let all those folks who are invested in their mains but wouldn't mind trying tanking/healing a chance to do it. I'm talking about more than just mages tanking in the High King fight and Warlocks tanking a single phase in SSC or Black Temple.
Rogues' positions as tanks are perfect as is. We're not main tanks, and never will be, and should never want to be. We're emergency tanks for when the boss is at 2% and about to tear through the rest of the raid.
10-19-2011 @ 6:36PM
@Yvl: I mentioned on the rogue blog on WI about my desire for a taunt that we can line up with Evasion and Combat Readiness/Cloak of Shadows. That would add some great situational utility for raids or dungeons where a tank goes down, adds need to be held, or a healer's ass needs saved.As for having rogues tank full time...no. Please...no.
10-19-2011 @ 6:40PM
"it would really really help with random queue times and would let all those folks who are invested in their mains but wouldn't mind trying tanking/healing a chance to do it. "If someone wants to play a tank or healer, they use a class that can be a tank or healer. Even if you sat there and made every single class in the game viable for tanking, it wouldnt fix anything in the long run. The social aspect of WoW dying is leading to less people wanting to tank, not that their "favorite" class isnt able to fill that role. Tanks have to take extra responsibility and develop a thick skin, and not everyone can do that.As cool as it would be tanking on a Shaman with totems, a dw rogue who tanks with swords or daggers, or a Warlock even tanking in Metamorphosis, it wouldnt improve queue times past the first 6 months when those dps classes try tanking, then realize it takes actual work and responsibility to do.
10-19-2011 @ 9:51PM
@Narshe: "If someone wants to play a tank or healer, they use a class that can be a tank or healer."This isn't opinion: you're wrong. On multiple levels. Here's two.A) I love to tank. I also love to play multiple classes. I don't tank on my Hunter or Priest...want to take a stab at why?B) Many people play a class because they love what it's about. Not because of it's role. My wife plays Warlocks because she loves Warlocks...not out of some infatuation with DPSing over Tanking or Healing.C) Rerolling might seem like a simple decision to you. It is not a simple decision for many. Don't make the mistake of thinking everyone feels the same way you do about something, or makes such decisions in the same context you might.
10-19-2011 @ 9:52PM
Or three.... *cough*
10-20-2011 @ 8:54AM
@NarsheGonna have to disagree with you there. I love my rogue. I love the play style. Combo point builders and finishers, maintaining buffs and debuffs in the correct balance, that works for me. So well. I also like tanking. I levelled a DK to do it, partly because it started at 55, and partly because at the time it seemed the closest to a rogue in gameplay terms. The 'combo points' were the diseases, there was a maintenance aspect to the buffs/debuffs and so on. Instead of my primary task being DPS while surviving the fight mechanics, my task was keeping threat while surviving the fight mechanics. I liked it. It worked for me.Since cataclysm came out, the amount of time I have to spent on WoW has plummeted. I have time for one random dungeon a week if I'm lucky, and roughly every other day I'll get half of the Molten Front dailies done before I have to go. As such, my rogue is still pathetically geared (there's still 2 upgrades for me in the troll dungeons), while my DK is still in questing greens from early Twilight Highlands quests. I just don't have the time to gear up both.But I miss tanking. My priority is and has always been my rogue, but if Blizzard were to give rogues a tanking tree I'd... well, I'm not sure. They're already getting my subscription money and it's not like I can pay or play more than I currently am. So I'd be really thankful I guess.
10-20-2011 @ 10:37AM
I don't understand people that are opposed to introducing a fourth tree/something that adds new role (healing/tanking) capabilities to classes.If they add tanking for rogues, and you don't want to tank on your rogue, don't. Sure, I'd be upset if they removed a spec and replaced it with tanking, but they're not going to do that.If I really think hard, I could see a lot of pures take on healing/tanking roles, flavor-wise. Not sure how they'd pull it off without suffering from even more homogenization than already exists, though.
10-20-2011 @ 10:50AM
They don't need more tanking classes. They need to make tanking more FUN and less stressful. Their new idea about having to use your cooldowns for mitigation abilities? Not fun! "Hey guys check out my numbers on the mitigation meter!" ugh
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