Scattered Shots: A very hunter BlizzCon

I was going to write something today about the wee, tiny little BM and SV buffs that we saw on the PTR, but frankly I can't focus on that stuff right now. I'm too excited about Blizzcon.
As you're reading this, I spent the day getting up early and navigating airport security to spend too many hours on a plane only to navigate my way out of LAX and catch a taxi up to BlizzCon. If all goes well, there'll be just enough time to check into the hotel before running over to what will be the most epic WoW Insider party ever. If you're attending BlizzCon, you also don't want to miss the Great Hunter Meetup at the Hilton lobby bar on Friday night starting at 8 p.m.
The greatest part of BlizzCon is meeting and hanging out with all the awesome people, both hunters and support classes. But it's also when we get all sorts of news about the future of the game -- and the hunter class -- and a chance to ask questions to the developers directly. And of course, Ghostcrawler (lead systems designer) is there wandering the halls -- and as hunters, if anyone can track him down for a quick extra question or two, it's us.
Join me after the cut as we take a look at what we learned about hunters at last year's BlizzCon and what we might learn this year.
The big announcements
It seems very likely that we'll get an announcement about what the next expansion will be and perhaps some vague language about when. But unless the expansion is Rise of the Hunters (Fall of the Elven Nations), this isn't directly related to us. The class info usually comes out of the class Q&A session, which will be Saturday afternoon.
But very interesting is a new panel on Friday afternoon: World of Warcraft Class Talent System. Having an entire panel on this topic suggests that we're going to hear about some significant changes -- probably in relation to the new expansion -- about a new talent system revamp and expansion, and we may very well learn some hints about awesome hunter ideas (stampede?).
Minimum range
The class Q&A is of course open to all the support classes as well as us hunters, and this year it covers professions and items too. This means that we can expect only a handful of hunter questions to get answered at the panel. And you can bet that just as at least one hunter will waste one of our precious slots with a silly or pointless question, at least one of the others will be about minimum range.
When Blizzard recently had its class design feedback thread, hunters overwhelmingly complained about minimum range. They complained about it in nearly every possible complaint category. With that kind of feedback, I'm going to be very curious to see what the response is when it gets brought up at the con.
Minimum range did come up at Blizzcon 2010 when a hunter asked about it and he had some back-and-forth with the developers. Here an excerpt of their responses:
It's part of the overall flavor of the hunter class unfortunately, and it goes hand in hand with using ranged weapons. That said I'm very sympathetic to the reality on fights like Lord Marrowgar, and other bosses that have very large hit boxes -- which works to the advantage of melee because it lets you spread out -- but effectively it's subtracting from the viable range for hunters. That issue in particular is something that we've discussed addressing because it is intended to make life easier for you, not harder, and life would be easier for you on Marrowgar if you were smaller and that's just not how it's ideally going to work....
At the same you can shoot while moving and a mage can't channel his spells while moving, so there's trade offs right? Or a rogue or a cat they can't do anything when they have to run around the room, and you can. So there's different classes have different strengths in different situations.
It's interesting that the hitbox issue was indeed addressed -- kind of -- by making some of the Cataclysm bosses that required clumping into melee ignore minimum range. It was great, for PVE, but also inconsistently implemented.
I have to think the pressure of this question has increased with the massive hunter feedback, and I wonder if we won't hear the first speculation about the possibility of removing it.
What else we heard last year
At the Q&A, we had a hunter try to argue that we should get Aspect of the Cheetah with no penalties at all, just a flat 30% movement increase always; unsurprisingly, that didn't fly. We also had someone ask for cooler proc enchants like the melee got, and the Blizzard developers said that they were going to be evaluating the scopes and looking for a way to make them cool and interesting -- and we eventually saw Flintlocke's Woodchucker.
In a less official capacity, we heard from Ghostcrawler that Counterattack was on the list for review but that Blizzard wouldn't get to it soon. We still have it a year later, and it looks like we may have to wait for the next expansion. We did get GC-speculated buffs to Multi-Shot and weapon damage normalization changes. We heard that pets would likely have their talents changed to make it possible for them to become crit-immune. That one also came to pass, and now we've had a hunter solo Atramedes (mostly due to the lack of a hard enrage and the ability to bypass the soft enrage -- but pet tanking was also needed).
Ghostcrawler said that it was also possible that we'd get non-visible pet collars at some point, and it breaks my wee Dwarven heart that my pet is still without an awesome pet collar option.
What do you want to learn?
I'm going to be at BlizzCon (and depending on when this post goes live, I may already be), and you can bet I'll be keeping my eye out for Ghostcrawler at the various parties where he's known to make an appearance. If I do have 15 seconds to ask a quick question, what one question would you want me ask him?
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 5)
Ned Oct 20th 2011 8:31AM
When are we going to finally see tame druid implemented?
Bellajtok Oct 20th 2011 10:55AM
You can tame us when we can shapeshift into Spirit Beasts.
wow Oct 20th 2011 11:29AM
Speaking as a Feral Kitty. My "Tooth and Claw" would like a word with you.
Shinanji
RS Oct 20th 2011 12:38PM
@BellaJtok
Deal! That would be neat to see...
Mike Oct 20th 2011 8:59AM
We all know there is one question and one question only that should be asked of Ghostcrawler...What is the best dps pet? We've been told its the Sporebat, but we need him to Confirm/Deny this.
Ominous Oct 20th 2011 12:44PM
Moose!
GuyverIV Oct 20th 2011 5:24PM
Actually, Moose is only a superior choice if you've got someone else in the raid with squirrel.
ghola Oct 20th 2011 9:06AM
Q for GC: Are 1h pistols coming in next expac? I want to dual wield a sword and pistol badly!
jordan Oct 20th 2011 12:46PM
If hunters had min range removed why would they need a sword?
ghola Oct 20th 2011 1:02PM
Very good point, but I'm actually of the opinion that one spec should be melee anyway. And pistols/swords fit that vision perfectly!
BloodCrow Oct 20th 2011 1:35PM
YES! Dual-wielding pistols/crossbows. It's just a visual effect anyways. I don't see why they couldn't make it just 1 item that looks like there's really 2. We put away our melee weapons anyways when we're shooting.
Welcome the Gunslinger, Roland Deschain of Gilead!
P.S. Frostheim you're amazing and always think of everything I would like to ask and somethings I would not have come to on my own.
Ask Ghostcrawler if not removing minimum range means we get no speed penalty for backward movement or Aspect of the Cheetah without daze effect? He can argue that we can still cast shots with it on while shamans cant, but when you're running away from the target, how do you shoot them anyways? AND they have immunity from movement-impairing effects, the opposite of our situation. (Just ignore strafing in that equation)
LePeR Oct 20th 2011 7:18PM
You know what they should do.. just remove min range and the ranged slot for hunters. Use the normal weapon slots instead.. turn Bows into 2handers.. crossbows 1hander etc so we could go around dual wielding.. Like the demon hunter in D3.. how badass would that be?
Kadzeroth Oct 20th 2011 9:18AM
I'd like to know if there is any plan to make dual wielding as hunters viable. My main has a 2-hander and had no problems obtaining it, but my alt-horde hunter has been stuck with 2 1-handers (no 2 hander dropped for him in ANY of the raids or heroics >.
Kadzeroth Oct 20th 2011 9:21AM
And submit fail...
The problem is enchants, 2H have +130 agi, 1h the best you can get is 26 agi (since we can't take advantange of procs). Of course if there is a better one I'm missing, feel free to yell at me. :)
thedoctor2031 Oct 20th 2011 11:08AM
They are trying to keep it balanced. The only classes who use agility are hunters, rogues, enhancement shamans, and feral druids. Rogues and Enhancement Shamans use one handers and Feral Druids and Hunters use two handers. This way you have 4 specs using each type and neither one handers or two handers have too many people trying to get them. And since the hunter has the least dps change by changing his melee weapon it probably won't happen any time soon. It is balanced the way it is, and no matter what someone is going to be unlucky and not get the right drops. My advice is to keep trying or buy the BoE Ranseur of Hatred, it shouldn't run you more than around 10-15k on most servers.
Kadzeroth Oct 20th 2011 11:25AM
Unfortunately, those go for closer to 35k on my server. But regardless, your answer makes sense. Since I'm still able to do decent DPS with 2 1handers. Hopefully the DW 5mans will drop something :)
datgrl Oct 20th 2011 9:19AM
With all the focus on DPS, is it their intent to keep the spec's separate and only viable for 1 type of game play (PVP vs. PVE vs. Raid)?
thedoctor2031 Oct 20th 2011 12:54PM
Why is raiding separated from PvE? And with the new buffs to BM and SV I think they will become even more viable in raids than they are, and it isn't impossible to play them in raids. Hunter PvP... well, all specs are viable though each have different play styles. Some can be seen as naturally better than others but there are a lot of depends in here.
cloudbuster Oct 20th 2011 9:26AM
Please, pet collars are an awful, awful idea that will do nothing but make balancing the class more difficult and giving us more gear to grind than any other class.
Killik Oct 20th 2011 10:09AM
Heh, just imagine downing a boss for the first time and all it drops is pet collars. Your guildies would be overjoyed!