BlizzCon 2011: Blizzard reveals new talent system

Like the current talent system, players will choose their specialization at level 10. This specialization chooses what abilities you'll be gaining as you'll level up, rather than there being baseline talents. There will be a few baseline class abilities, but not nearly as many. According to Ghostcrawler, these spec abilities will be "anything your spec requires." Spec abilities will be learned out in the field when you level; you only need to visit the trainer to choose a new specialization! In the preview at Blizzcon, the holy specialization for paladins received staple holy abilities, such as Holy Shock, Holy Light, and Beacon of Light. Some specialization abilities will be available to two specs, such as both ret and prot getting Hammer of the Righteous.
The other part of the talent system is that there is now one talent tree for every class. At every 15 levels, you get one talent point, which can be put into one of three talents for that level. You can't go back and take previous talents. These talents are looking to be abilities, not boring things like passive healing or damage buttons. There are no ranks for these talents. The goal is for there to be no mandatory talents, and that you should choose what you want on a per fight/per content/per choice basis. Retalenting should be as accessible as reglyphing is right now.
So, for example, a paladin will choose holy for her spec, and as she levels up will gain all her core holy abilities. When she hits level 15, she will gain her first talent point, which will be usable on either Speed of Light, Long Arm of the Law, or Pursuit of Justice, which all sound like a speed boost to me. Once she makes this change, she won't be allowed to choose the other two talents when she gets her next talent point, though she can later choose to retalent if she feels she chose poorly.
The three choices you have to take at any level will all share a same theme in common. In the previous paragraph, you have three talents that will be mobility based. (Warriors also get mobility talents at 15, their choices being Juggernaght, Warbringer, and Double Time.) The idea is that you don't forego a mobility ability for a dps ability, or a cc for a survivability cooldown.
An important point to note is that even though these abilities have the same names as current talents in the game, they will not have the same effect. They are being redesigned to try to appeal to all three specs in a talent. The point of new talents is to offer a form of utility that you can customize for your playstyle, and not mandatory choices for maximum DPS/HPS/Survivability.
All in all, it's looking to be a simplified, better, and ultimately more choice-driven take on talenting, and I couldn't be more excited.
Turn to WoW Insider for all your BlizzCon 2011 news and information. Look for our liveblogs of the convention panels, interviews with WoW celebrities -- and of course, lots of pictures of people in costumes. It's all here at WoW Insider!
Filed under: News items, BlizzCon






Reader Comments (Page 1 of 5)
Narayana Oct 21st 2011 4:52PM
Insane! 6 tiers, with 3 choices each = 729 combos.
... actually 2,187 since those talents are all available to 1 of 3 specs.
djsuursoo Oct 21st 2011 5:00PM
if you read it, it's six tiers with six choices.
one point per tier, no doubling up.
Narayana Oct 21st 2011 5:04PM
You choose one of 3 each tier- that's three choices six times- leading to 3 to the power of 6 different combinations.
Socialcockroach Oct 24th 2011 5:37PM
@ doc
I never said you had to like the changes. I am just pointing out that Pandarens weren't inspired by Kung Fu Panda. I am in no way trying to be for or against this upcoming expansion. Hate the changes all you like. You definitely have a right to your opinion and so does Gnomercy or any one else.
Gnomercy Oct 21st 2011 4:53PM
UGH pandas so glad I quit. Honestly to think this was once the best mmo ever, reduced to this. Pandas and dumbing down. I guess kids will be the only players now. See you all in gw2
Magma Oct 21st 2011 4:55PM
And nothing of value was lost.
Mkrah Oct 21st 2011 4:55PM
If you quit then why are you on a WoW related website?
Eregos ftw! Oct 21st 2011 4:56PM
I almost agree with you so far. Right now, the announcements have been pretty big, but not exciting big. I'm still expecting a BIG BIG exciting announcment!
Eldoron Oct 21st 2011 4:57PM
There's this thing called "living". Please quit that too, thank you
Gnomercy Oct 21st 2011 4:59PM
I comment because it upsets me that such a great game has fallen so far in pursuit of money. Meh have fun being kung fu panda.
PeeWee Oct 21st 2011 5:03PM
See you next month.
You know I'm right.
Notsoscary1 Oct 21st 2011 5:06PM
So people who don't play wow are not allowed o a wow website? Seems a bit shallow in you're thinking.
People still follow games to see changes and updates, and for those who don't play...they follow in hope of seeing reasons to come back. It's often times (but not always) the criticism of ex-players that cause change for the good of the game. To think one is not supposed to be on a particular games site if one doesn't play is narrow minded.
Gnomercy Oct 21st 2011 5:25PM
Don't worry notso the fanbois will vote down anything that doesn't agree with their mantra. They probably don't realise that people like me have played and defended wow for years, and still love what wow must be like for new players. All criticism must be crushed but they will just deny people keep walking with their subs.
thepiratester Oct 21st 2011 5:30PM
LMAO!!! SW:TOR FTW!!!!
Socialcockroach Oct 21st 2011 9:02PM
@Gnomercy "people like me have played and defended wow for years"
Well, if you are indeed a warcraft veteran, then you should know that Pandarens have been part of warcraft lore for quite a long time. In fact, Pandarens and Pandaria have been around much longer than Kung Fu Panda.
doc Oct 22nd 2011 1:55AM
socialcockroach-- yes as Warcraft veterans (not just wow) we all knew about pandarens, and always laughed at the joke along with blizzard. Now? Let's just say gnomercy is NOT alone. The game just isn't the same.
Over-glorified dress-up isn't getting me back, and today's news isn't getting me back either. It was a great 5-year run, but this past summer seems to be the end of my time in azeroth.
Tuhljin Oct 24th 2011 7:41PM
I've always found it odd that Pandarens are considered "just a joke" when one has played such a significant role in the canon of Warcraft for years now. What is so inherently humorous about an anthropomorphic Panda, anyway? Especially as compared to, say, an anthropomorphic cow?
Barachiel Oct 21st 2011 4:53PM
Still no separate tree for PVP? FAIL.
blazenor Oct 21st 2011 4:56PM
Agree, This was a chance to divide PvE from PVP and resolve the balance issue between the two.
Keradon Oct 21st 2011 5:02PM
Cause after all, being able to re-choose your talents at any time is SO burdonsome.
Per above, "The goal is for there to be no mandatory talents, and that you should choose what you want on a per fight/per content/per choice basis."