Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
10-22-2011 @ 7:23PM
herra.ledonne said...
The way I see it, this change will make pvp more colorful. Why? Glad you asked, allow me to demonstrate:
Today, you come across a DK of the opposing faction/team/whatnot. From the abilities he's using, you can determine what his talent spec is, and since mogging hasn't yet been implemented, a glance at his gear will also tell tales about him. Since you now know his spec, you know exactly what kind of gimmicks he can throw at you. You can now continue fighting happily, knowing that your paper of a spec beats his rock of a spec. The only real variable in the fight with this DK and any other with similar spec and gear is the individual's skill.
In MoP, you come across a DK of the opposing faction/team/whatnot. From the abilities he's using, you can determine what his talent spec is, but since mogging has been implemented, you can't really tell shite about his gear. Just because you know his spec, you can't lull yourself into a sense of security and think your paper of a spec beats his rock of a spec. No, the slimy bastard may be holding some unusual talent and/or gear choices that either even out the shortcomings of his actual spec or optionally he may have focused on the strong sides of his own spec and you find yourself trying to wrap a big-ass boulder with a few pieces of toilet paper. Not only is gear going to be a variable, but the underlying talents have hundreds of combinations, and making false assumptions may prove costly.
Reply