BlizzCon 2011: Hands on with Mists of Pandaria

Things get a little bouncy!
The Pandarans are a race at peace with the world, and the starting zone really tries to show just that. There are rolling hills and ponds all around. Flowers and creatures everywhere you look. The architecture of the the Pandaran race is heavily influenced by classic Asian architecture. Pagodas, sweeping roofs with clay tiles, bridges that flow with the hills and the surrounding area.
What might be most impressive of all of this is that it takes place on the back of an ancient sea turtle by the name of Shen-Zin Su. The Pandaran race has lived on the back of the great sea creature and has been ferried around the warm safe waters of the south seas for a very long time. Even at the time of writing this, the zone feels very natural to the story and to the race as a whole. Much as Gilneas and Kenzan served not only to frame the new races of Cataclysm but to propel their story and really fit with the lore and feel of the races.
Right now, quests are what you would expect to see for a starting zone, except that as of right now the starting quests serve much like a training sequence from a kung-fu movie. You start by obtaining your weapon and learning how to use it, and then you must interact with the teachings of the masters who have left their wisdom for the new students that enter the world. Players battled other students in sparring matches to test their skills and even must escort and protect other members of their people from the various natural hazards. The quests already seem very well put together and certainly are starting to tell the story not only of the Pandaran history, but also how they came to interact with the world around them.
Classes, racials and the new monk class
At the time of writing, the playable Pandaran classes were monk, mage, shaman, priest, rogue, hunter and warrior. So those of you looking forward to seeing your warrior turn into a giant panda, you may just get your chance. The spotlight, of course, was on the new monk class. Here's what we know so far.
First, there is no auto-attack for the monk. The flavor text for this states that the monk must focus on channeling energy between each strike, and so they do not have an auto-attack. The monk class seems to be one that will favor twitch gameplay and combo moves. The monk class also has a new resource bar called chi. As an UI element, it is currently a golden bar that sits in the middle of your screen that has both light and dark orbs that fill in with your actions. This was not explained through the game at this time, but it seemed that it could be consumed to deal more damage on attacks, regenerating both over time and at the end of a combo. This won't be like an arcade fighting game, but it certainly seemed to reward players for quick actions.
There was also a stance bar for the class. Players started in the tiger stance, which allows you to deal strikes of justice to your enemies. No other stances were made available at this time, but there's a lot of potential to allow the monk versatility in a group environment. What other stances or abilities these stances will make available or have an effect on -- well, we didn't quite get enough time to find out.
Racials at this time are quite humorous and seemed to fit the lore of the Pandaran people. First was one called Bouncy. Like rogues and feral druids, it reduces falling damage when jumping from heights. I was able to jump from the second story of a pagoda without taking any damage at all. The other was called Tiger Strike, a blow that the character could use to put the target to sleep for a short period of time. The other racials include the ability for Pandarans to extend the length of their rested experience bonus and to gain double benefit from well-fed food buffs. I don't suspect that these will remain, and I have a feeling that these racials exist more to help players speed through the new zones.
Overall, the new class is incredibly fun to play and very different from other melee classes in how it feels, even at a lower level. Pandaran lands as of right now are beautiful and teeming with life and vegetation that is just amazing. It already feels like it has the same visual polish that the other zones in Cataclysm have right now. The quests were fun and engaging.
I'm looking forward to getting to spend more time with the Pandaran race and the new monk class. As always, keep in mind this information is based on what we've seen today and is subject to change at any time.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: BlizzCon






Reader Comments (Page 1 of 4)
boppyboopy Oct 21st 2011 5:00PM
HOLY @%*&! HOLY @%*&! HOLY @%*&! HOLY @%*&! HOLY @%*&! HOLY @%*&! HOLY @%*&! HOLY @%*&!
When Blizz put out the trademark or copyright or whatever, I didn't believe it. But they did it. Thank you Blizz, THANK YOU THANK YOU THANK YOU!!!!!!!
Nandini Oct 21st 2011 5:01PM
Since I've seen it both ways, is it "Pandaran" or "Panderan"?
I suspect this race name may end up misspelled more than Draenei.
Deathknighty Oct 21st 2011 5:08PM
Pandaren.
;D
HughMbehavior Oct 21st 2011 5:10PM
It's "Panderian", but let's go with Panderian anyway, since this expansion is Blizz pandering to China after the Chinese superstition recession of Cataclysm.
Jorges Oct 21st 2011 5:20PM
It's Pandaria, not Panderia.
It's Pandaren, not Panderan.
They are Pandareans, not Pandereans.
Also, it is Kezan not Kenzan.
Ignoring all that, nice post. I'm starting to like our new friends :D
Muse Oct 21st 2011 5:23PM
If it helps to remember, "ren" is the mandarin word for "person".
John Oct 21st 2011 5:26PM
CTRL-F
"Panderia"
replace with
"Pandaria"
It's PandAria. LeviOhsa.
Elwoods Oct 21st 2011 6:46PM
I for one welcome our new Pandaria, Panderia, Pandaren and Panderan overlords.
ddbrown89 Oct 21st 2011 7:05PM
It's Qi not Chi. Chi sounds like something you'd find in heavy concentrations in Seattle, not Pandaria.
mem0ryburn Oct 21st 2011 7:35PM
@ John "LeviOhsa."
I lol'd XD
Amaxe Oct 21st 2011 8:06PM
OK, is it Pandaren? Or is Blizzard Pandering?
/duck
XayÃde Oct 24th 2011 2:18PM
I'm gonna roll a Panderan rouge, so I can fight in Panderia.
Eldoron Oct 21st 2011 5:01PM
Panderan?
Magma Oct 21st 2011 5:04PM
Mists of "Panderia"?
#Corrections
Rievar Oct 21st 2011 5:06PM
To quote a certain mate columnist:
"Sweet fancy Moses... I just peed a little."
Rievar Oct 21st 2011 5:08PM
Mage*
damn you android autocorrection
AROD Oct 21st 2011 5:06PM
Soooo will Blizzard allow you to have 11 character slots per realm? I wish they do. Hope they announce this or some one asks this.
I am a leveler not a hard core raider and my main beef with Catas was that I had to go through the same 3 zones... it got boring after the third 85... hope they do not make that mistake again.
Also with Pandas being available to both factions, any change the other races become available to both factions as well? Nothing like an alliance Orc (just kidding).
Matt Oct 21st 2011 9:51PM
Blizzard is no doubt set on making sure neither faction gets more races than the other (for good reason). This means they'd need to do conversion in pairs, otherwise if they just made Orcs, for example, a cross faction race, the Alliance would now have more race options than the horde.
While this could still happen, I personally think that having 3 cross faction races would just feel weird - the Alliance and Horde as supposed to be constantly at war (and personally, I like it this way. I enjoy detesting the Alliance scum).
That said, if they were to do this, I suspect Worgen and Goblins would make the most sense for cross faction races. Worgen feel natural on the Horde side, while Goblins have a history of being very opportunistically neutral and so make sense being on both sides.
JattTheRogue Oct 22nd 2011 2:35PM
Ug, not the dumb "Horde should get Worgen" argument again. If that ever held any water (and I don't think it did), it is completely void now that they spend their entire storyline getting beat on by the Foresaken. Gilneas will never, ever join or have good feelings toward the Horde.
Back to the original comment, yeah, I really want more character slots. I've had 10 for a long time and that hasn't felt like enough for a while. With a new class I will be very disappointed if I'm not able to have every class on one server. I have a couple alts on different servers, but not a single 85 outside of my main server and no heirlooms or gold either, on top of the fact my guild and all my friends are on my main server. I don't want to have to roll a Monk on a different server or delete one of my toons.
Ez Oct 24th 2011 6:06PM
Actually they are talking about an Account Limit instead of a Server limit. So you could have dozens of toons on one server, but only so many per account.