WoW Rookie: So you know nothing about raiding
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We talked last week about what WoW is like for someone who's never touched the game. The subject can be surprisingly confusing, after all. Think about the complexity of questing, grouping, PVP, playing with other people, and all the whizzbangs and whirligigs that go into making WoW so darn special. There's a lot to talk about, and it can be tough to compress all that information into a few sound bites.
But say you do that. You manage to convey the infinite complexity of WoW to someone who's never seen a Draenei before now. Then you want to take the conversation to the next level, so that you can explain the idea of raiding. Giving a good and accurate impression of raiding isn't much easier than just talking about WoW; after all, raiding doesn't have any real counterparts outside of the MMO genre. How do you explain the notion to a layman?
Nine or 24 of your closest friends
We might as well start the explanation with head count. While you can play WoW and feel relatively fulfuilled by doing everything all by your lonesome, the average WoW player is really a social critter.
As we level up, most of us group with four other players and go do dungeons together. The dynamic is much different than playing by yourself. Three people focus on killing the boss, while one person heals and one person absorbs all the damage. (That's the DPS, healer and tank roles, by the way.)
Once you're at maximum level, you have the natural inclination to fight bigger, badder bosses. The way Blizzard conveys a sense of epic proportion to these final non-player characters is to require more than a mere five players to kill them; you need 10 or 25.
Since these bosses are fundamentally different from the casual 5-man groups to which you're accustomed, we refer to them as a raid bosses. You can fight raid bosses in a 10-man group or a 25-man group, depending on the size of the raid you're attempting.
How raid bosses are different
Raid bosses are more difficult to kill than any other creature in the game, even above and beyond the fact that you need more people to kill them. These bosses have a whole string of special attacks and freaky requirements. For that matter, just having 10 or 25 people to kill them isn't enough; usually, those raid members must all be in superior gear than that of your average dungeon runner.
The additional complexity and resulting coordination required lead to raid groups must be highly organized (well, highly organized compared to your average random dungeon group). You tend to have a raid leader, at the very least; this is the person responsible for getting all of the members together. Raid leaders tend to be responsible for explaining strategy, calling the shots, and getting everyone to perform as well as possible.
Superior rewards
Of course, if you're going to all this trouble to kill an epic big, bad boss, then the reward had better be above average. Therefore, you get two raid rewards for completing contemporary raids.
First, the bosses drop raid loot. While epic items are all throughout the game, only the contemporary raid bosses will drop the best items. If you want to kit out your character in the best gear, you'll have to kill those bosses.
Second, you'll get valor points. While you gain limited amounts of valor points from completing random dungeons, the lion's share of your weekly valor points come from raiding. You get to spend the points, therefore, on some pretty darn sweet gear.
As an added bonus, some tiers of raiding include a reputation gain. When you kill mobs and bosses inside a raid instance, your reputation with an associated faction will slowly grow. This is a good way to make sure that raiders see some gear improvements, even if they're struggling to kill bosses.
Permutations
Of course, there are a few permutations involved in standard raiding. There are three modes of raiding in the upcoming patch: random raiding, normal raiding, and heroic raiding. The normal difficulty is your baseline level of the raid. If you join the raid through a random group, the difficulty is turned down slightly to account for its being a previously uncoordinated group.
Heroic modes are especially difficult; the bosses do more damage, gain new attacks, and generally require an even higher level of player skill to overcome. For this reason, heroic modes drop even better gear than counterpart raids.
Is it worth it?
Of course, you have to ask yourself if raiding is worth it. People spend half a dozen to dozens of hours every week raiding. This is a question that can only be answered on a personal level. Some people enjoy the difficulty and challenge of raiding; other folks find it a time sink.
The best way to figure out if you think raiding is worth it is to jump in and give it a try yourself.
Visit the WoW Rookie Guide for links to everything you need to get started as a new player, from how to control your character and camera angles when you're just starting out, to learning how to tank, getting up to speed for heroics and even how to win Tol Barad.
We talked last week about what WoW is like for someone who's never touched the game. The subject can be surprisingly confusing, after all. Think about the complexity of questing, grouping, PVP, playing with other people, and all the whizzbangs and whirligigs that go into making WoW so darn special. There's a lot to talk about, and it can be tough to compress all that information into a few sound bites.
But say you do that. You manage to convey the infinite complexity of WoW to someone who's never seen a Draenei before now. Then you want to take the conversation to the next level, so that you can explain the idea of raiding. Giving a good and accurate impression of raiding isn't much easier than just talking about WoW; after all, raiding doesn't have any real counterparts outside of the MMO genre. How do you explain the notion to a layman?
Nine or 24 of your closest friends
We might as well start the explanation with head count. While you can play WoW and feel relatively fulfuilled by doing everything all by your lonesome, the average WoW player is really a social critter.
As we level up, most of us group with four other players and go do dungeons together. The dynamic is much different than playing by yourself. Three people focus on killing the boss, while one person heals and one person absorbs all the damage. (That's the DPS, healer and tank roles, by the way.)
Once you're at maximum level, you have the natural inclination to fight bigger, badder bosses. The way Blizzard conveys a sense of epic proportion to these final non-player characters is to require more than a mere five players to kill them; you need 10 or 25.
Since these bosses are fundamentally different from the casual 5-man groups to which you're accustomed, we refer to them as a raid bosses. You can fight raid bosses in a 10-man group or a 25-man group, depending on the size of the raid you're attempting.
How raid bosses are different
Raid bosses are more difficult to kill than any other creature in the game, even above and beyond the fact that you need more people to kill them. These bosses have a whole string of special attacks and freaky requirements. For that matter, just having 10 or 25 people to kill them isn't enough; usually, those raid members must all be in superior gear than that of your average dungeon runner.
The additional complexity and resulting coordination required lead to raid groups must be highly organized (well, highly organized compared to your average random dungeon group). You tend to have a raid leader, at the very least; this is the person responsible for getting all of the members together. Raid leaders tend to be responsible for explaining strategy, calling the shots, and getting everyone to perform as well as possible.

Of course, if you're going to all this trouble to kill an epic big, bad boss, then the reward had better be above average. Therefore, you get two raid rewards for completing contemporary raids.
First, the bosses drop raid loot. While epic items are all throughout the game, only the contemporary raid bosses will drop the best items. If you want to kit out your character in the best gear, you'll have to kill those bosses.
Second, you'll get valor points. While you gain limited amounts of valor points from completing random dungeons, the lion's share of your weekly valor points come from raiding. You get to spend the points, therefore, on some pretty darn sweet gear.
As an added bonus, some tiers of raiding include a reputation gain. When you kill mobs and bosses inside a raid instance, your reputation with an associated faction will slowly grow. This is a good way to make sure that raiders see some gear improvements, even if they're struggling to kill bosses.
Permutations
Of course, there are a few permutations involved in standard raiding. There are three modes of raiding in the upcoming patch: random raiding, normal raiding, and heroic raiding. The normal difficulty is your baseline level of the raid. If you join the raid through a random group, the difficulty is turned down slightly to account for its being a previously uncoordinated group.
Heroic modes are especially difficult; the bosses do more damage, gain new attacks, and generally require an even higher level of player skill to overcome. For this reason, heroic modes drop even better gear than counterpart raids.
Is it worth it?
Of course, you have to ask yourself if raiding is worth it. People spend half a dozen to dozens of hours every week raiding. This is a question that can only be answered on a personal level. Some people enjoy the difficulty and challenge of raiding; other folks find it a time sink.
The best way to figure out if you think raiding is worth it is to jump in and give it a try yourself.
Filed under: WoW Rookie







Reader Comments (Page 1 of 1)
gymboy91 Oct 21st 2011 9:19AM
Very nice general overview of the differences between dungeons and raiding. I have a friend who asks about this a lot...sending her this now :)
gymboy91 Oct 21st 2011 9:23AM
Also (sorry for the double post...forgot this question)...
Come 4.3, can't we get the weekly cap of valor points each week just from doing heroic 5-mans?? Thought I read that somewhere, but I wasn't sure after reading your "Superior Rewards" section.
Thanks for the clarification :)
Nina Katarina Oct 21st 2011 9:36AM
Yes, if nothing changes about valor point accumulation you'll be able to get to cap from doing heroic 5-mans; they're also nerfing the troll dungeons to make them slightly more pug-friendly.
Despard Oct 21st 2011 10:43AM
I'm pretty sure this will be the case because Tier gear will no longer be available for Valor points - it will only drop from bosses. Blizzard said that they wanted to make Valor more a consolation prize if you didn't get a good drop.
viciouspen Oct 21st 2011 9:31AM
Yup I have to agree, this is a great article for people that know nothing about raiding.
I help run a progression raid and I'll prolly send some of the newbies over to read this.
Now give me my cut!!!!
rockychristine Oct 21st 2011 9:34AM
Wonderful! This is one of those things I wish I'd known when I started playing WoW. For all of us who don't have our roommates hanging over our shoulders talking us through our first dungeon or raid, stuff like this is invaluable.
And PUG raids? Sounds like the best way to spend a boring night ever! Much death and hilarity will likely ensue.
Mal Oct 21st 2011 11:07AM
Question for the Queue.
Am I the only one who wants pandaren mainly because we'd finally have a genuine Eastern culture based race in azeroth? It just feels so boring to stick to Tolkienism and western fantasy when it's clear the warcraft mythos expands way beyond that. Just look at the draenei and tauren. Plus it would finally solve the awkwardness of having elves celebrating Chinese New Year.
(I realize this is potentially a sensitive topic, but I hope that the commenters would be able to behave.)
Mal Oct 21st 2011 11:10AM
Oh derp, misspost, ignore this.