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10-22-2011 @ 6:34PM
It's essentially a "can't make everyone happy" situation. For every player who loved the size and character of Scholomance or BRD, there were 3 other players who detested those dungeons because they were incredible time sinks that were horrible to run in PUGs. No one wants to sink 1 to 2 hours in a dungeon run that collapses before you get to the last boss, which was a fairly frequent occurrence. Maybe the ability to fail a dungeon makes it more exciting, but more often it just sucks.Skipp-able areas or bosses are interesting, but once the dungeons are about a month or two old, they'll get skipped 9 times out of 10. Is it worth the effort to make them then? Possibly, but it's all about prioritizing what needs to get done for each dungeon. Creating 1 or 2 "extra" fights for 6 different dungeons is time and effort that could've gone to a 7th dungeon.
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