All the World's A Stage: Plot points for Cenarion Circle druids
The Cenarion Circle has had a presence in WoW ever since day one. Though the Cenarion Circle does have its own reputation grind that allows any player to join the ranks, the Circle itself is pretty much a druid-only organization. This has less to do with exclusivity and far more to do with the Circle's original purpose. It's that purpose that defines a druid, no matter what race that druid happens to be.
... sort of. The Cenarion Circle was originally founded by the Night Elves, thousands upon thousands of years ago. While they accepted the Tauren into their ranks, it wasn't without some contention among the Night Elf druids. These days, the Trolls of the Darkspear are made warily welcome, as are the Worgen of Gilneas. It's the Worgen who are the most interesting new addition to the Cenarion Circle, however, because without the Worgen, the Cenarion Circle simply wouldn't exist.
In Cataclysm, the Cenarion Circle is just as active as ever, and for good reason -- the looming threat of Ragnaros the Firelord and the devastation wrought by Deathwing have done much to unsettle the natural balance of the world.

The Cenarion Circle is named after the druid demigod Cenarius, son of the Ancient Malorne and Elune herself. But don't let the name fool you -- the Cenarion Circle was originally created for a far different purpose than it serves today. After the War of the Ancients, the Night Elves were still battling the satyr, remnants of the Burning Legion's army and former Night Elves. Malfurion was in the middle of sharing Cenarius' teachings with more and more Night Elves who were interested in the druidic arts, but some Night Elves decided to follow their own path.
These Night Elves were the Druids of the Pack, taking the form of wolves and embracing the fury and rage of the Ancient Goldrinn. After this group of druids went rogue and disappeared into the forests, Malfurion forbade any other from taking this form. However, one druid was not content with Malfurion's decision and decided to try his own method of mastering pack form. This druid, Relaar, came up with what he thought was a foolproof plan to combat the natural savagery of pack form.
He used the Fang of Goldrinn and the Staff of Elune to create something wholly unique out of the two items -- the Scythe of Elune. The Scythe was meant to temper the ferocity of pack form with the power of Elune, but it backfired. Instead, the Druids of the Pack mutated into the savage Worgen we know today and turned on their Night Elf allies. With every bite, more and more succumbed to what is known today as the Curse of the Worgen.

Cenarius' son Remulos stepped up to help with this process, and these days he can be found in Moonglade. Moonglade's only city, Nighthaven, is the capital of this druid organization. Though the Circle's roots were embroiled in the heart of the struggle with the Worgen issue, they grew far beyond their original purpose. These days, the Cenarion Circle is dedicated to the protection of nature and its creatures and preserving the balance of the world.
Night Elves were the primary and only members of the Cenarion Circle for thousands of years. It's only recently that the Tauren were allowed to join the ranks; Hamuul Runetotem is a highly notable figure in the Cenarion Circle, as he is the only Tauren who has attained the rank of Arch Druid to date. In Cataclysm, the Night Elves and Tauren are joined by the Trolls of the Darkspear and the Worgen of Gilneas -- a tricky situation in and of itself, given the Circle's history. Needless to say, members of the Cenarion Circle have a ton of plot points to consider this expansion.
Deathwing's return
What happened Deathwing's return to Azeroth tore the world open, causing all kinds of chaotic distress. The world has been forever altered, and the balance of nature is crumbling as a result. In Hyjal, druids work frantically with Azeroth's heroes to defend the peaks from the incursion of Ragnaros' forces and the Twilight Cult -- but the effect of Deathwing's return has been felt worldwide.
How this affects your character Any druid out there, regardless of race, is attuned to nature in a far deeper manner than most. For Trolls, Worgen and Tauren, the rending of the world is unsettling, to say the least; for Night Elf druids, it is a haunting reminder of the Sundering that tore the world apart during the War of the Ancients.
What to consider How is your druid dealing with the affects of the Cataclysm? Is he weakened by the weakening of the world, sickened by the devastation? Is he more determined than ever to protect the world as fiercely as he can? Are his efforts focused in Hyjal, or does he tend to the other areas of the world? How does he cope with the sheer scope of the chaos wrought by Deathwing?
New additions
What happened Cataclysm saw the arrival of two new races associated with druids -- the Trolls of the Darkspear and the Worgen of Gilneas. The Trolls seem to have their own ideology about the loa and the Emerald Dream, which is odd by the druid standards that the Night Elves have been following for centuries. And the Worgen ... well, their existence is pretty much the fault of the druids and the foundation for the beginning of the Cenarion Circle.
How this affects your character It depends on what kind of druid you're playing, really. Night Elves and Trolls have not been the closest of friends, ever -- and the Worgen are a reminder of why the Cenarion Circle came to be. Tauren are probably the most unaffected by this; however, as they joined the Cenarion Circle centuries after the Night Elves founded it, their ideology is much more along the Night Elf way of thinking.
What to consider What kind of druids are you playing? If you are playing a Night Elf, how is your character handling the new additions? Does he find the Trolls strange? Is he upset about their inclusion? Or is he interested in their beliefs and putting any differences aside? How does he feel about the Worgen, given that their existence is not only the fault of the Night Elves but the reason for the Cenarion Circle's existence?
If you are playing a Worgen, how does your character feel about the Cenarion Circle? How does he process the fact that his existence was the result of the Night Elf druids in the first place? Is he glad to be a member of the organization, or is he bitter toward the Night Elves for his fate? Is he concentrating on healing the natural order of the world, or is he bothered by the constant reminder of the reason why he exists?
If you are playing a Troll, how does your character feel about joining a Night Elf organization? Is he wary of the Night Elves, or eagerly trying to teach the ways of the loa? Does he feel separated and foreign in comparison to the other druidic races of the Cenarion Circle, or is he embracing his differences in the hopes of teaching new ways? How does he feel about Remulos and Cenarius?
If you are playing a Tauren, how does your character feel about the new additions? Does he have an opinion on their inclusion? Is he curious to find out more about them? The Tauren and Trolls have been allies in the Horde for quite some time. How does your Tauren feel about the sudden emergence of Troll druids? Is he interested in how they work with the loa, seeking to find out more? Or is he simply indifferent to the whole matter and focusing instead on the devastation wrought by Deathwing's return?
Betrayed by a leader
What happened Fandral Staghelm was the Arch Druid of the Darnassus in Malfurion's absence. In classic WoW, Fandral was collecting Morrowgrain supposedly in the name of the Cenarion Circle, yet those who were members of the Cenarion Circle didn't seem to know what Fandral was collecting the herb for. In Stormrage, Fandral spiraled into madness; the Morrowgrain he was gathering was a deliberate attempt to murder Malfurion Stormrage. He was imprisoned in Hyjal for his crimes but later set free. Now, Fandral Staghelm waits in the Firelands, and he's formed a new group of druids -- the Druids of the Flame, granted their powers by Ragnaros.
How this affects your character Night Elves are far more likely to be affected by this than any other race. Fandral was a respected member of society, a formidable druid and Malfurion's successor. His betrayal was one thing -- but the transformation into a servant of Ragnaros is something that is altogether far more horrifying. The Druids of the Flame are something that should generate interest in any druid player, however. They aren't just servants of Ragnaros; they seem to have harnessed the element of fire in a way that is closer to the nature of a shaman than a druid.
What to consider How does your character feel about the Druids of the Flame? Does he view them as an utter abomination, something that is the antithesis to the druidic arts? Or does he find them horrifying, yet ... fascinating? Does he think they should be destroyed, or is he wondering if perhaps the other elements could be harnessed as well, creating Druids of Earth, Air, Wind? If your druid is a Night Elf, how is he coping with Fandral's betrayal? Did he formerly admire the Arch Druid, only to have his role model destroyed? Or did he distrust Fandral from the start?
These are just a few plot points for Cenarion Circle players, but there are countless more to be explored. In Cataclysm, the druids of the Cenarion Circle come face to face with not only the devastation of the world but a host of other elements as well. Whether it's the haunting reminder of past transgressions, the struggle to incorporate new ideas and ways of thinking into druidic society, or the downfall and emergence of a new type of druid, the Cenarion Circle definitely has its hands full this expansion. Keep in mind, as with all other organization guides, that these points should not be the entire basis of your character -- but adding them to your character's background will help round out your story and root you in the world.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
Jamie Oct 23rd 2011 8:31PM
Fandral's betrayl and subsequent reform must have been quite a shock for druids. Fire is the total opposite of everything I imagine druids stand for.
I don't even play druid I find it all confusing. But I still wish Fandral had a tree form so we could see his surprised face as he runs around trying to put himself out. Classic...
Jamie Oct 23rd 2011 8:35PM
Also sorry to go off topic, but I've also wondered how Shaman & Druids view each other. Could a hero switch between the two disciplines? They just seem similiar in some regards to my mind.
Bellajtok Oct 23rd 2011 9:27PM
A shaman deals and bargains with the four elements and the elemental spirits, while druids exist in harmony with the power of nature and life.
Gaurisk Oct 23rd 2011 10:30PM
I envision Druids and Shamans working toward the same ends, but on parallel strata, if that makes sense. One focuses on the living things, one focuses on the building blocks of nature, each looks at one facet of the Earthmother.
Marbles Oct 24th 2011 4:58AM
There is a sizable chunk of crossover - in the area of "the Wilds". Shamans have some degree of influence over Nature's "Life aspect", but nowhere near the amount that Druids do. On the other hand, Shamans are far more diverse than Druids, making them better at influencing other aspects of Nature, primarily the natural elementals that permeate the world.
Possibly the best illustration of the difference would be having a Druid and a Shaman looking at a terrain such as Tanaris.
Druid: "It's a dry, hot, harsh area, where life is hard, plants are stunted, trees have no ability to grow and fruit. It is not a good place."
Shaman: "It *is* a dry, hot and harsh area. Water has little presence, but the Air and Earth is strong here. Life finds it hard, but copes where it can. It is what it is".
Effectively, the Druid laments that it isn't a forest, whilst the Shaman accepts it for what it is. Tanaris is not an artificial desert - it is natural.
This affinity for forests is clear in other ways - at least twice the Cenarion Druids have attempted to existing terrain with forestry; unsuccessfully (disasterously) in Wailing Caverns, and more successfully in Desolace.
Note: admittedly, a lot of the Druidic affinity for forests almost certainly stems from Night Elf influence, who have also notably grown their own forest (or at the very least artifically accelerated the growth of an existing one) for their own purposes at Sylvanaar. It is unclear how much of this affinity is/has been adopted by the other Druids at large.
Throm Oct 23rd 2011 8:46PM
Another question for a worgen would be: How do they view working with the Horde? The trolls and tauren are staunch supporters of the Horde; they're right there alongside the orcs in Garrosh's campaigns.
Considering that the Horde is the reason that you had to flee your homeland, how would your worgen feel about them?
Fletcher Oct 23rd 2011 9:19PM
Tauren druids date to just after the Battle for Mount Hyjal; from a Night Elf perspective they're just as much Johnny-Come-Latelies as the Worgen and Trolls. From everyone else's perspective (Draenei excepted, maybe) they've got ten years' head start on the Cataclysm druid races ... but it's still not much compared to the ten *thousand* years Night Elves have been practicing druidism for.
haggi.battlecrows Oct 24th 2011 11:15AM
now that very much depends on the lore. the tauren have been practicing the druidic arts, albeit without organization, from the creation of their race(which evidence points to being WELL before the elves showed up, significantly before the titans, even).
the tauren more or less just 'heh. meh.' over night elf claims of seniority.
sure, they got involved with the huggy feely circle after way back when war of the ancients, but they were certainly kicking around the druid stuff LONG before there was anything approaching recorded history for any race.
Goblinsgoboom Oct 23rd 2011 11:22PM
I am extremely fascinated by the Druids of the Flame. If druids can be aligned in terms of elements it opens a whole new way to view them. Can you imagine Druids of the Shadow or Druids of the Light?
David Oct 24th 2011 2:59AM
Druid of the Light, you say?
Tauren Priests and Paladins are exactly that!
Kurash Oct 24th 2011 3:18AM
The whole Druid of the Flame idea reminds me of how Yoda described the Dark Side when Luke asked if it was more powerful: "No. Quicker, easier, more seductive."
It seems to me that the druids who followed this path were the ones who did not have the discipline or patience to learn the ways promoted by the Cenarion Circle. I'd reckon that as a result my druid would see them as weakâthey were unable to resist the siren's song of easy power and unable to gauge the price that they and the world would pay for their recklessness.
Interesting read! Thanks for the write up.
coz_burke Oct 24th 2011 4:11AM
Hi, my main in RP is a Stormwind Worgen (bit in Duskwood and given the cure by a rogue Gilnean) she obviously feels the circle is a force of good, yet how would a new member go about serving them?
djsuursoo Oct 24th 2011 2:05PM
probably by schlepping a lot of tea and snacks for the senior members, getting stuck cleaning up after parties, and generally being a gofer.
though the hazing/initiation could be hilarious.
Vai Oct 24th 2011 5:08AM
I'm always a bit confused by the concept behind the Druids of the Flame. As I understood it there are five elements in WoW, Earth, Air, Fire, Water and Life. Shaman use the first four and very, very rarely tap the last, whereas Druids use the last exclusively.
So, if an individual stops channeling the element of Life and starts channeling the element of Fire instead, doesn't that just mean he's stopped being a Druid and started down the path of the Shaman?
Fletcher Oct 24th 2011 5:38AM
Druids draw their power from the Emerald Dream - the Titan-made backup copy of Azeroth, devoid of mortal interference. Lush, green and full of growing things.
Shaman draw their power from the elements - specifically, by bargaining with elementals or coercing them into granting them their powers. Every time a shaman Earth Shocks, that's because an earth elemental granted them a bit of their earthtastic powers.
Druids of the Flame draw their power from Ragnaros and the Firelands. Essentially they're not druids any more - they've abandoned druidism, and the druidic goal of safeguarding nature, in return for sufficient power to drive the Horde from Ashenvale and put right the losses the Night Elves have suffered. What they clearly didn't realize until it was too late is that no such bargain can be made without giving up one's free will - they became slaves of Ragnaros, and now do his will rather than their own. Ragnaros will indeed drive the Horde from Ashenvale ... but he'll do it by turning the place into a charred wasteland, devoid of all life.
In short, you're correct that druids of the flame are not really druids, they're more like shaman. But since they *were* druids before they converted (and since "night elf rebel fire shaman" isn't as catchy), they're still *called* druids.
goldeneye Oct 24th 2011 12:18PM
You could also claim they still wield their power the same way (like a druid). Only now it comes from a different place. They're still driving in the same lane, they just switched to kerosine.
Davio Oct 24th 2011 3:56PM
Something that always bothered me - why does druidism work in Outland? It doesn't *have* an emerald dream equivalent or them to tap into.