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10-23-2011 @ 9:08PM
So, something interesting I notice about the rogue talents is that there are two "poisons" in there.If it is true that each of the three talents on a tier are meant to be relatively equal in terms of damage/healing/mobility/etc, I have to wonder about a pair of apparently-damage-free poisons in two separate tiers. Are we going to be seeing a total revamp of how rogue poisons work, such that having a poison that does no damage won't be an enormous dps loss, or are they perhaps going to add damage numbers to those poisons? Because I have to tell you, if they are damage-free, those are *dead talents*
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