5 reasons you should love Mists of Pandaria
Yet a lot of what I've been reading here and there has been a general reaction of "That's it?" rather than excitement, and it seems a little odd to me. After trying to puzzle out why exactly it was odd to me that people would feel this way, I decided it really didn't have anything to do with them; it had plenty to do with me. Out of all the posts I write, you guys seem to love the tinfoil hat theories the best -- and the way I create those posts is due to the way that I look at stories and situations.
That said, there is a reason you guys should be excited about this expansion. Actually, there are several of them, but I'm only going to hit five of them. And I'm going to blow your mind with what is the biggest reason you should absolutely love what's coming up in World of Warcraft.
5. Pandaria
Most players that have been around since The Burning Crusade can recall what they felt when they first stepped through the Dark Portal. It was something akin to butterflies in the stomach, fear, and utter excitement. Where we were going was someplace new, we knew that much -- but we had no idea what to expect when we took those first few steps. Pandaria represents an Azeroth we have never, ever seen before. It is a wholly new concept, with all-new, vividly different terrain.
Cataclysm gave us a lot of new vistas with Deathwing's transformation of the world -- but at the end of the day, it was still Azeroth. Pandaria, on the other hand, presents us with someplace so completely foreign that we have no idea what to expect. And we still don't. The starting zone is a wandering island on the back of a turtle. Is that what Pandaria looks like? Nope! There were shots here and there of the different areas of the new continent, and it looks absolutely gorgeous. But there are also parts of that continent that we haven't seen yet.

Remember when the Draenei were announced as the second race for The Burning Crusade, and everyone scratched their heads and said, "What is that? Space goats? You're giving us space goats, really?" What did we get out of that experience? We got a race of alien creatures that we'd never seen before, with a story that ended up being so ultimately compelling that we were (and still are) annoyed that their story was not explored further.
Here, we have a race that was previously a tongue-in-cheek joke. Now they are not. Pandaren have been fleshed out a little here and there in the RPG books -- I've covered that before in Know Your Lore. We do know, however, that not everything in those RPG books is considered canon; they may have an entirely different history than what the RPG source books spelled out.
Beyond that, you should see the level of detail on these guys. The facial expressions are absolutely enchanting, the body movements are well constructed and fluid, and the models themselves are utterly polished. There are not any female Pandaren yet -- but that's OK. That'll come with time. If they're anywhere near the level of detail of the male Pandaren, it's going to be fantastic.

Remember once upon a time when you didn't have to think about where to put your talents, you just looked up the best spec online, plunked the points in and called it a day? Guess what? That's utterly boring. There is nothing engaging about that process whatsoever, unless the website with the cookie-cutter build also happens to have an entertaining article or two to look at while you are plunking in points.
The new system is drastically different than anything we've seen before. Choosing between talent perks is going to take thought. Are some specs going to be better than others? Maybe. We won't know until we see it all finalized.
Is it different and new? Absolutely. Why would Blizzard want to give us the same old thing, when we aren't happy with the same old thing? The old talent trees were clonky, unwieldy, and they just didn't work in a fluid and fun fashion. That's what playing a game is supposed to be about -- fun. If it's not fun, why play it, right?

Maybe this isn't as high on everyone's priority list as it is mine. Some people care about the story; others don't. But the core of World of Warcraft has always been the heart at the center of the stories that play out as you're wandering around the world. People have been saying for quite some time that they would like to see the world move on from addressing old topics that happened back in the earlier Warcraft games. This is exactly that. We aren't addressing anything old. There isn't a Lich King or Illidan or Kael'thas to wonder about, and the Aspects haven't even been mentioned.
This is brand new stuff, guys. This is the new frontier. We are the big damn heroes who mopped up what the world threw at us from the past, and now we are moving into the future. With that future come new stories and lore -- and new obstacles to overcome. We aren't addressing the old storylines anymore because they've been taken care of. Remember when Warcraft III came out and how the story was fresh, and new, and interesting? We get to relive that feeling again. I don't know about you, but it excites me to think about what kind of new things we are going to see.
And the #1 reason you should love the new expansion:
1. The unknown
Yeah, you heard me right. Everyone is looking at what was announced and saying that it isn't thrilling or particularly exciting. Guys, you are calling the glass half empty here and turning away in disgust. This is where the tinfoil hat work that I do comes into play. I don't look at what I'm being told, half the time -- I look at what I'm not being told. And guess what? There is a ton of stuff here that we simply have not been told yet. Blizzard bombarded us with information about new talent systems. It let us play through the starting zone of the new race. It told us about the pet battle system. But what didn't Blizzard tell us?
For example, let's look at the monk class. First off -- guys, this class is a blast to play. There is no auto-attack. Every time you push a button, your character does something. You don't get to sit there and do nothing while your character idly whacks away at something; you are engaging with the world. It's unique, new and utterly different -- and that's what makes it fun! But beyond that, the monks themselves perform all kinds of fancy new moves. They have cool stances and moves that I've never seen before. They roll.
Now think about that for a minute. Every race can be a monk, except for Goblins and Worgen -- the two newest, freshest, most detailed character models and skeletons that have come out. What do you think is going to have to happen in order for your Gnome, Dwarf, Human, Night Elf, Draenei, Troll, Orc, Tauren, Forsaken, or Blood Elf to be able to perform those kinds of acrobatics?
You following me?
Let's look at previous expansions. In The Burning Crusade, the first expansion, the trailer made it emphatically clear that Illidan was the big boss of the expansion and we'd be killing him. Then we got Kil'jaeden added in at the end, which was pretty unexpected and cool. In Wrath of the Lich King, we knew from the second the expansion was announced who the big, bad guy was going to be. In Cataclysm, it was utterly clear who the final boss was going to be, because he's the one that caused the cataclysm in the first place.
When you are reading a book and the villain is known from the get-go, how fun is it to read that book? When you're playing a game, how fun is it to know who the final boss is going to be? Let's go back a step further and look at vanilla. We knew Onyxia was a bad guy; it was pointed out in questing. We knew Ragnaros and the Molten Core were coming into play. When they announced Blackwing Lair, everyone was frothing at the mouth with excitement, thinking they were going to wield an Ashbringer because there were hints thrown in implying that they might find it there.
When AQ-40 came into play, we were blindsided. What was this strange temple, who were the Aqir, what the heck was C'thun? We had no idea. We didn't know what we were in for. The lead-up event, the final payoff, all that lurking through the depths of Ahn'Qiraj and finally seeing what the heck that thing looked like -- that was where the excitement played in. It was the unknown that kept us guessing -- and guessing games are fun.
Do you know why we don't have a big, bad boss? Because Blizzard hasn't given us one yet. And it's not going to. Every previous expansion, we've known exactly what we were getting into from the moment we saw the trailer, and we knew what we were going to be doing every step of the way. Everything we played through in The Burning Crusade led up to Illidan's defeat. Everything in Wrath led us to the Lich King. We knew we were going there. There was no mystery, and there was no excitement.
If you take away the mystery, the fun ceases to exist. That's what's been missing with every expansion to date. That's why expansions get boring at the end, because we know it is coming to an end, and we know how it is going to end, and we are bored because we know it.
Do we know what's coming? No. Is the glass half empty? If you want to look at it that way. The way I'm looking at it is that it's a glass half full. What we have been presented with is what we have been missing for three expansions -- the sense of mystery and wonder that we had in classic WoW. That excitement that was prevalent with every step we forged through the new and entirely alien world of Azeroth, a world we hadn't seen before, a world where we had no idea what to expect. Guys, we are getting back the awe and wonder of those first days of World of Warcraft.
The glass Blizzard just gave us is half full. Given the sheer scope of information we just received, and the amount that it did tell us, whatever Blizzard's holding behind its back is going to knock our socks off when it finishes topping off that glass. We won't know what hit us.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Mists of Pandaria






Reader Comments (Page 1 of 16)
Kunikenwad! Oct 24th 2011 2:05PM
You forgot the best reason: because it looks like they're putting a premium on fun in WoW. They lost sight of that with Cataclysm, imho.
jfofla Oct 24th 2011 2:09PM
Very good point! It looks like fun is the focus, and not only for casuals. They put a lot of fun elements in for hardcores.
Jamie Oct 24th 2011 2:43PM
Yes... but at what cost!!? At what cost!!??!
http://blue.mmo-champion.com/topic/204003/theramore-in-flames-horde-favoritism-pt-2
Homeschool Oct 24th 2011 2:55PM
This. A hundred times this. I'm so excited that the game is shifting back from part-time job to game, I can't even describe. I'm simply looking forward to the fun.
Anne Stickney Oct 24th 2011 3:01PM
@Jaime Okay, consider this for a second.
Jaina Proudmoore is one of the more powerful mages on Azeroth at the moment. She is a strong supporter of peace between factions, she has been for years and years and years. In fact, she is so much a supporter of this idealistic world of peace between factions that she *sacrificed her father's life* for that cause. Because she knew his mind couldn't be changed, and she was absolutely convinced he was wrong.
Horde attacks Theramore.
...can you imagine Jaina completely snapping? Can you imagine the kind of anger and the hell that will be unleashed when Jaina finally realizes that she let her father die for a cause that in the end, wasn't worth the price she paid for it? That is going to be SO COOL.
Kunikenwad! Oct 24th 2011 3:03PM
@Anne
I don't think it'll be just Jaina alone ... I think when Garrosh moves against Theramore that Thrall is going to have more than a few words with him. Could we be watching the end of Garrosh Hellscream and the rise of the young-yet-wise Baine Bloodhoof?
Now THAT is a Horde leader I could believe in. And he'd be a perfect compliment to the peaceful Pandaren ... after all, Metzen said that the Pandaren would change Azeroth forever and make us remember who we are.
trefpoid Oct 24th 2011 3:25PM
I think the attack on Theramore will have really, really dire consequences for us Hordies. We have that non-aggression pact with them since Proudmoore died and Thrall has respected that for years. Now good ol' retarded Garrosh just goes and attacks the one place he should NOT have touched, like, ever. I expected the whole Alliance to rise in anger and Jaina joining the fight, Thrall going berserk on Garrosh and who knows what else will happen. Maybe not even orcs will get to pay the price.. imagine Darkspear trolls get attacked in retaliation? Taurens? Can you imagine what Vol'jin and Baine would do? the Horde as a whole could be further shattered thanks to Garrosh and his complete lack of vision and responsability. Even Jaina could become badass and hate Thrall for it, because he couldn't keep his little dog on a leash. I expect this to be the start of something really huge. Add to that all the territory that Alliance lost during Cataclysm and you have massive hatred just waiting to come out and get sweet revenge. Just look at what our dear Zarhym wrote on his twitter account:
"If you wanna make an omelette, you gotta break Theramore"
it's just the first step towards massive, all out war. I could not be more excited for this x-pac, it has incredible potential and I think we'll have a blast!!!
Angrycelt Oct 24th 2011 3:37PM
I really don't like the loss of Theramore, as Cata was already a kick in the jimmies to the Alliance. But what I *am* hopeful for, is that it will be the catalyst for the "King Wrynn becomes a badass" questline they hinted at for patch 4.0. I want to see an event where an army of revenge-hungry Alliance, all following Varian, ride in and just decimate Orgrimmar, slaughtering our way to Garrosh. And while Vol'Jin quietly steps to the side after first leaving a couple of important doors unlocked, we get a permanent solution to Thrall's big mistake.
Then it's on to the Undercity. Because if we can't have a city on your shores, you sure as hell can't have one on ours.
Aah, wishful thinking, I know. But man... that'd be enough to make me buy a panda/pokemon game.
Plainswander Oct 24th 2011 3:58PM
Best comment ever. Yes. The humor and unabashedly gleeful aspects of the fantasy world are back, as opposed to just "OMG KILL IT AND LOOT IT". Which, while fun, isn't what got me here in the first place.
Amaxe Oct 24th 2011 4:22PM
Well, I think Anne's thoughts on Theramore are good ones. I don't think that "Giving the Alliance some love" doesn't mean giving the Alliance all sunshine and rainbows. It means (to me) giving them good story and compelling quests in the game. Jaina having to struggle over whether her opposing her father over a good cause WAS in fact for a good cause in the long run is a good cause.
(My objections to how the Alliance was handled was over how lackluster it was compared to the Horde)
Andrew Oct 24th 2011 4:48PM
"If you wanna make an omelette, you gotta break Theramore"
You love omelettes more than eggs, how much more will you love what's coming than you love Theramore?
reganator5000 Oct 24th 2011 5:46PM
the 'problem' with how the alliance has been handled as far as the war is concerned- them losing all the time- is that blizzard gave them too much territory in vanilla WoW. there had to be losses, but for some reason through cataclysm the alliance (as far as i can tell, i play horde mostly) seems not to have taken much offence to things like us cutting down ashenvale and virus bombing southshore. as far as playing through the eastern kingdoms and cataclysm zones goes they don't seem to be attacking us, even though i seem to spend a lot of time slaughtering them.
sooner or later they would have to fight back, but it's a shame that it will take the loss of theramore to prompt them into war. from a horde perspective, they've hardly been putting up a good fight, which is boring, even for us. oh and i know most people don't agree, but i like garrosh. Probably because i'm used to a more warlike type of orc than WoW's 'noble savages' kind, but hey i just like having a leader who's more 'savage ...erm savage'
Luke Oct 24th 2011 8:40PM
@Amaxe
It's no secret to some that I have a definite Horde bias. But I agree with you 100%. If the Alliance had more compelling lore and quests I'd be more inclined to play Alliance characters regularly. As it stands I find most of them boring. And where I'll never play a Human in this game, I did enjoy aspects of the Worgen starting zone.
And yes, Dwarves are cool too, but it's not enough to keep me interested in the Alliance. The funny thing is, almost every time I RAF my invite goes to a friend that inevitably makes a Night Elf, because "they're pretty". At least now when they do I can jump on my Alliance Panderan and feel some what better about it.
It definitely seems like Blizzard is trying to instigate more faction loyalty, but I really hope this is all headed toward a neutral faction. Maybe THAT will come after Jaina gets her wrath on?
Sentess Oct 25th 2011 2:14AM
I don't really see how it is "wrong" of Garrosh, or for that matter Baine, to beat back the attacks of the Barrens. (I do understand though, some people may not like the Horde beating someone again).
But it is completely sane and wise to not allow the Alliance further movement in the Barrens, or anywhere else close to the Horde.
And it's pretty obvious that they come from Theramore, though they might not be under the rule of Jaina.
dkhar Oct 25th 2011 3:27AM
@Luke
To be fair, the Allaince had one of the best story quests in the game at one time. The whole Onyxia quest chain was awesome, and gave you a real since of entitlement when finished. Then Blizz killed it and sent it off to never never land or wherever! I play both now, started as a hordie and only went to ally because of family playing them, and that story/quest line alone was worth it. But now, I completely agree with you, I don't really see any story quests on ally that draws me in, they have them, just not my cup of tea. Horde however seems much more involved and draws you into the game more in my opinion!
jfofla Oct 24th 2011 2:07PM
It seems Blizzard has addressed every complaint from Cata in MOP.
I was so stoked after attending Blizzcon, I signed up for my WOW Annual Pass, and finally got my third character to 85!
DarkWalker Oct 24th 2011 3:11PM
Well, they fixed almost everything that made me leave WoW during Cata, enough that I'm thinking about returning by the time MoP hits (I might be willing to return before that if the annual pass was available to my country, but unfortunately it isn't).
Now it's, to a large extent, a matter of timing. If MoP is released before GW2, there is a good chance I will at least give it a try. If GW2 is released before, I will most likely only touch other MMOs after I get bored with GW2.
John Oct 24th 2011 3:45PM
This is actually a reply to Darkwalker, but there's a lot of older WoW players who have young kids walking around the house. I checked the vids of GW2 and was like "ya know, the whole ""no healers or tanks needed"" idea sounds really cool, but there's no way in heck I can play that game while the kids are up, and the art direction is a little gross/dark for me, too."
Pyromelter Oct 24th 2011 7:33PM
Every complaint?
I dunno man. The talent thing... maybe it's just my bias, but one talent every 15 levels. No training of spells... there is something that just feels very off about that. Maybe having 71 talent points with lots of fluff talents was "boring," but dammit, I like my talent trees. Clicking 6 buttons for "talent" choices just seems so... I don't know. It just feels like a step backward somehow.
I would have preferred the old system with a zillion talent points, then add in Path of the Titans as it was originally intended.
DarkWalker Oct 24th 2011 10:03PM
@John:
I didn't see anything in GW2's footage that I consider disturbing. Or, at least, nothing more disturbing than most action games I've played lately.
The main things that draw me to GW2:
- No loot rolls ever. Loot is handled on a per-character basis, and the game makes heavy use of tokens to reduce the number of wasted drops. Given the way I hate RNG in my gearing, this alone would push me into trying GW2.
- No disadvantage to playing in a group, even if the players don't assemble a party. Mobs can't be tagged; everyone who participates in the kill gets gold, loot, and XP as if he soloed the mob; there are no skills that are bound to just party members; and even resource nodes are individualized, allowing each player to get his own share. As a consequence, there is no way to steal a crafting node, and where other games would have a killsteal problem, in GW2 the pretense killstealer is just helping the other player get his rewards faster and safer.
- Respeccing on the fly + all classes able to do all roles = any 5 good players can beat a dungeon, no matter which classes they play. I love the idea.
- It's equivalent to raids are open world bosses that can't be tapped and scale with the number of players. A solo player can just jump into the fray, help whoever is already battling the boss, and get his rewards at the end.
- GW2's Arenas will be handled in a similar way to MoP's Challenge modes; normalized gear, so everyone is on an equal footing. It's the way I actually like to do my PvP.
- Instant travel. Roughly equivalent to having a zero cooldown Hearthstone attuned to each WoW inn, and having all flight masters replaced with teleport gates that took you instantly to your destination.
Those are, for the most part, closer to game design philosophies than actual features. Which is why, unfortunately, I don't expect WoW to adopt any of them for the time being; it's not a matter of how skilled the team is, but of where they want to take their game, and the direction ANet wants to take GW2 is closer to my idea of a perfect game than Blizzard's.