5 reasons you should love Mists of Pandaria
Yet a lot of what I've been reading here and there has been a general reaction of "That's it?" rather than excitement, and it seems a little odd to me. After trying to puzzle out why exactly it was odd to me that people would feel this way, I decided it really didn't have anything to do with them; it had plenty to do with me. Out of all the posts I write, you guys seem to love the tinfoil hat theories the best -- and the way I create those posts is due to the way that I look at stories and situations.
That said, there is a reason you guys should be excited about this expansion. Actually, there are several of them, but I'm only going to hit five of them. And I'm going to blow your mind with what is the biggest reason you should absolutely love what's coming up in World of Warcraft.
5. Pandaria
Most players that have been around since The Burning Crusade can recall what they felt when they first stepped through the Dark Portal. It was something akin to butterflies in the stomach, fear, and utter excitement. Where we were going was someplace new, we knew that much -- but we had no idea what to expect when we took those first few steps. Pandaria represents an Azeroth we have never, ever seen before. It is a wholly new concept, with all-new, vividly different terrain.
Cataclysm gave us a lot of new vistas with Deathwing's transformation of the world -- but at the end of the day, it was still Azeroth. Pandaria, on the other hand, presents us with someplace so completely foreign that we have no idea what to expect. And we still don't. The starting zone is a wandering island on the back of a turtle. Is that what Pandaria looks like? Nope! There were shots here and there of the different areas of the new continent, and it looks absolutely gorgeous. But there are also parts of that continent that we haven't seen yet.

Remember when the Draenei were announced as the second race for The Burning Crusade, and everyone scratched their heads and said, "What is that? Space goats? You're giving us space goats, really?" What did we get out of that experience? We got a race of alien creatures that we'd never seen before, with a story that ended up being so ultimately compelling that we were (and still are) annoyed that their story was not explored further.
Here, we have a race that was previously a tongue-in-cheek joke. Now they are not. Pandaren have been fleshed out a little here and there in the RPG books -- I've covered that before in Know Your Lore. We do know, however, that not everything in those RPG books is considered canon; they may have an entirely different history than what the RPG source books spelled out.
Beyond that, you should see the level of detail on these guys. The facial expressions are absolutely enchanting, the body movements are well constructed and fluid, and the models themselves are utterly polished. There are not any female Pandaren yet -- but that's OK. That'll come with time. If they're anywhere near the level of detail of the male Pandaren, it's going to be fantastic.

Remember once upon a time when you didn't have to think about where to put your talents, you just looked up the best spec online, plunked the points in and called it a day? Guess what? That's utterly boring. There is nothing engaging about that process whatsoever, unless the website with the cookie-cutter build also happens to have an entertaining article or two to look at while you are plunking in points.
The new system is drastically different than anything we've seen before. Choosing between talent perks is going to take thought. Are some specs going to be better than others? Maybe. We won't know until we see it all finalized.
Is it different and new? Absolutely. Why would Blizzard want to give us the same old thing, when we aren't happy with the same old thing? The old talent trees were clonky, unwieldy, and they just didn't work in a fluid and fun fashion. That's what playing a game is supposed to be about -- fun. If it's not fun, why play it, right?

Maybe this isn't as high on everyone's priority list as it is mine. Some people care about the story; others don't. But the core of World of Warcraft has always been the heart at the center of the stories that play out as you're wandering around the world. People have been saying for quite some time that they would like to see the world move on from addressing old topics that happened back in the earlier Warcraft games. This is exactly that. We aren't addressing anything old. There isn't a Lich King or Illidan or Kael'thas to wonder about, and the Aspects haven't even been mentioned.
This is brand new stuff, guys. This is the new frontier. We are the big damn heroes who mopped up what the world threw at us from the past, and now we are moving into the future. With that future come new stories and lore -- and new obstacles to overcome. We aren't addressing the old storylines anymore because they've been taken care of. Remember when Warcraft III came out and how the story was fresh, and new, and interesting? We get to relive that feeling again. I don't know about you, but it excites me to think about what kind of new things we are going to see.
And the #1 reason you should love the new expansion:
1. The unknown
Yeah, you heard me right. Everyone is looking at what was announced and saying that it isn't thrilling or particularly exciting. Guys, you are calling the glass half empty here and turning away in disgust. This is where the tinfoil hat work that I do comes into play. I don't look at what I'm being told, half the time -- I look at what I'm not being told. And guess what? There is a ton of stuff here that we simply have not been told yet. Blizzard bombarded us with information about new talent systems. It let us play through the starting zone of the new race. It told us about the pet battle system. But what didn't Blizzard tell us?
For example, let's look at the monk class. First off -- guys, this class is a blast to play. There is no auto-attack. Every time you push a button, your character does something. You don't get to sit there and do nothing while your character idly whacks away at something; you are engaging with the world. It's unique, new and utterly different -- and that's what makes it fun! But beyond that, the monks themselves perform all kinds of fancy new moves. They have cool stances and moves that I've never seen before. They roll.
Now think about that for a minute. Every race can be a monk, except for Goblins and Worgen -- the two newest, freshest, most detailed character models and skeletons that have come out. What do you think is going to have to happen in order for your Gnome, Dwarf, Human, Night Elf, Draenei, Troll, Orc, Tauren, Forsaken, or Blood Elf to be able to perform those kinds of acrobatics?
You following me?
Let's look at previous expansions. In The Burning Crusade, the first expansion, the trailer made it emphatically clear that Illidan was the big boss of the expansion and we'd be killing him. Then we got Kil'jaeden added in at the end, which was pretty unexpected and cool. In Wrath of the Lich King, we knew from the second the expansion was announced who the big, bad guy was going to be. In Cataclysm, it was utterly clear who the final boss was going to be, because he's the one that caused the cataclysm in the first place.
When you are reading a book and the villain is known from the get-go, how fun is it to read that book? When you're playing a game, how fun is it to know who the final boss is going to be? Let's go back a step further and look at vanilla. We knew Onyxia was a bad guy; it was pointed out in questing. We knew Ragnaros and the Molten Core were coming into play. When they announced Blackwing Lair, everyone was frothing at the mouth with excitement, thinking they were going to wield an Ashbringer because there were hints thrown in implying that they might find it there.
When AQ-40 came into play, we were blindsided. What was this strange temple, who were the Aqir, what the heck was C'thun? We had no idea. We didn't know what we were in for. The lead-up event, the final payoff, all that lurking through the depths of Ahn'Qiraj and finally seeing what the heck that thing looked like -- that was where the excitement played in. It was the unknown that kept us guessing -- and guessing games are fun.
Do you know why we don't have a big, bad boss? Because Blizzard hasn't given us one yet. And it's not going to. Every previous expansion, we've known exactly what we were getting into from the moment we saw the trailer, and we knew what we were going to be doing every step of the way. Everything we played through in The Burning Crusade led up to Illidan's defeat. Everything in Wrath led us to the Lich King. We knew we were going there. There was no mystery, and there was no excitement.
If you take away the mystery, the fun ceases to exist. That's what's been missing with every expansion to date. That's why expansions get boring at the end, because we know it is coming to an end, and we know how it is going to end, and we are bored because we know it.
Do we know what's coming? No. Is the glass half empty? If you want to look at it that way. The way I'm looking at it is that it's a glass half full. What we have been presented with is what we have been missing for three expansions -- the sense of mystery and wonder that we had in classic WoW. That excitement that was prevalent with every step we forged through the new and entirely alien world of Azeroth, a world we hadn't seen before, a world where we had no idea what to expect. Guys, we are getting back the awe and wonder of those first days of World of Warcraft.
The glass Blizzard just gave us is half full. Given the sheer scope of information we just received, and the amount that it did tell us, whatever Blizzard's holding behind its back is going to knock our socks off when it finishes topping off that glass. We won't know what hit us.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Mists of Pandaria
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 15 of 16)
JMKolodzyk Oct 24th 2011 8:39PM
I agree with reason #1: unknown can be scary, but scary is part of surprise which has the potential to be awesome. I convinced myself of this same potential when Cataclysm was announced; then, with the power of destruction and what would come in the aftermath, the wake of it seemed limitless. However, as noted by the panels at BlizzCon, and mentioned by Anne in this thread, in the end we were still within the familiar-- even if the familiar had plastic surgery and some embalming, it is was familiar.
MoP has rekindled a nostalgia of the unknown that has been missing for me in the past couple xpacs. It was this innocence and wonder is what I originally fell in love with in WoW some 5+ years ago. Not that there were not moments in WoTLK and Cata that I didn't love (ode to WG, Grizzly Hills, Outdoor PVP dailies, archeology, Goblins!, to name a few). Yet, the truly new place/lore, the 'awe-inspiring' moments were not present often enough. Each moment a new tidbit of MoP would come through on my refreshed WoW Insider page during BlizzCon, my heart began to beat faster-- the little kid inside of me, the one full of hope at a new and unknown place, creatures, playable race and class, mini-in game game, and the things still hidden behind the curtain, felt refreshed.
I cannot wait for the start of this new adventure!
BloodCrow Oct 24th 2011 8:51PM
You forgot something for 8+% of the wow population (and prolly several percent returning):
No minimum range for hunters.
They could put Thrall in pigtails (oh wait), make Garrosh the immortal leader of the horde by devine right, and given only alliance the new race and horde none.... Id still be here for the next expansion for my hunter.
With all of the goofy things I read about this expansion, i saw that and "realized this was all a hoax by the blog site i was reading". It wasnt. It is happening. I will be there.
Aborash Oct 24th 2011 9:19PM
Having played Warhammer for 15 years I agree and disagree. Yes their are orcs and goblins, but then isn't Warhammer a 'rip off' of lord of the rings. Using a few well used races in fantasy stories is not on the same level as taking a panda race and simultaneously introducing a martial arts class shortly after a movie called Kung Fu Panda comes out. The race histories between Warhammer and Warcraft are actually very different. If you insist that I should also be offended with the "copy" of Warhammer going on then I guess you can reduce my argument to me also liking Warhammer so I can ignore it more. Warhammer and Warcraft have a similar maturity level. Kung fu panda is targeted at a much younger audience, the simolarietis are more pronounced and I don't like that Blizzard is targeting a much younger audience (8-12 I would say) in their T for teen rated game
Nicolas Oct 24th 2011 10:14PM
Thank you for the thoughtful response. I wasn't complaining about your article specifically, but more the overall tenor of Wow Insider's MoP coverage. I enjoyed the article, it just also happened to illustrate the point I wanted to make.
I suppose I just wish there was a little more coverage of the notion that people were legitimately upset by the new announcement, and some sort of (dare I say) tinfoil-hat prognostication about how world of warcraft's demographic might change, or how blizzard wants it to change. The whole thing seems very glossed over, and the reporting seems to be trying to painfully jiujitsu the truth to paint blizzard in the best possible light, and I'm not sure that's Wow Insider's job.
There are a lot of conflicting forces to this kind of reporting, many big news sites employ ombudsmen and women to analyze this issue. Clearly I can't expect from a game blog the same level of concern for journalistic ethics, but I still think it could easily be a little more balanced.
dartht8ter Oct 25th 2011 1:42AM
One of the best comments out here. I respect wow insider as one of the best voices of the wow community. And there are reasonable long time members of the community that have absolutely viable voices for not accepting this xpac. We have been demonized down-rated and insulted on the boards here. Shrugged off as haters just because our opinion isn't a positive one. One or more of the writers must be in this group. I also look forward to seeing this part of the community given its voice here.
Luke Oct 25th 2011 5:37AM
Nicolas,
I think your point is fair but maybe not balanced. You see WoW Insider is a Warcraft Blog for the most part, do they cover news? Yes. But there are authors on this site even that will openly criticize Blizzard when they get it wrong. Which is one of the reasons WoW Insider is not a "fan site". There is a lot of opinion on this site as well which is why it's not a "news site".
I think that being the case, it's left to the readers to assess what they agree with or don't. The comment system on these blogs is here for that reason. It's not perfect by any means, and down rating gets heavily abused by people who feel it's okay to simply black out opinions they don't agree with.
Now when you speak of other websites, for example Massively or MMORPG.com etc... Those sites are not dedicated Warcraft blogs, so you can expect to see more articles on those sites dedicated to those who are more critical of the next expansion or Warcraft in general.
If one of the authors that writes for WoW Insider feels like they need to write an article addressing this concern, I'm inclined to believe that it would get published. I don't think there is even a subtle conspiracy to paint Blizzard in the best light by the editorial staff, it just happens that the people who blog here, love Warcraft. Otherwise, they would write for another site, about another game.
That being said, I do think that the writing staff keeps comments or conflicting opinions in house as a matter of tact because I can't recall any point where I've seen a WoW Insider author openly disagree with one of the other authors, even in a respectful manner. I'm not saying it's never happened. I've just never noticed it, but I'm also okay with this because it's a matter of professional courtesy. I don't think it's a conspiracy however.
wiiboy Oct 24th 2011 10:15PM
The real question is...
Will there be a new version of Wintergrasp and not Tol'Bore-ad! WTB more fun world pvp type stuff!
Sarabande Oct 25th 2011 4:53AM
I LOVED Wintergrasp. The epic feel of it, the huge, crumbling buildings and so much for both passionate pvpers AND the pvp noobs (like me) to do . . . I chased and destroyed vehicles with my spells, I manned vehicles and guns on the buildings and I was really able to contribute. And I let the pro-pvpers do the real fighting on the ground most of the time. I loved it so much, I had to keep getting gems because I'd get honor capped so often. And I'm one of those people who rarely enters battlegrounds.
More fun for more people please. :D
relik1982 Oct 24th 2011 11:23PM
I'm not liking the new talent system. The Pandaria concept feels to me like it should have been included in 5.2 as filler. This game has been going downhill since they removed sharpening stones. I have been playing wow since vanilla, i don't think i will be sticking around
nicko666 Oct 25th 2011 12:16AM
To everyone saying that WoW's target demographic might change... I love how you all immediately think that the "Kung-Fu" pandas will be daft and clumsy like Po in the Disney franchise.
Martial Arts traditionally are anything but light-hearted. Yes, certain comedy films have martial arts in them, but the comedy there relied on the dialogue, the actual fighting was as serious as it could be.
I think people need to forget Disney for a while, and look at some of Samwise Didier's art; (the initial concept behind this expansion,) more specifically http://sonsofthestorm.com/viewer.php?artist=samwise&cat=warcraft&art=26
Clearly the way Sammy, and Blizzard as a whole pictured the Pandaren is a darker, more dangerous version than the bumbling, cuddly version than that which Jack Black portrayed. This is probably why Metzen was so irritated when asked if Jack Black could do a voice-over. They want to move Pandaren, (as that is what they should be called; no-one calls Tauren cows, because they are a distinctly individual race with visual characteristics shared) away from this farcical image Disney have portrayed into something much more savage and animalistic. This is backed up by Metzen saying in the Q&A that Pandaren will be "pretty damn badass."
Yes there will be a few daft jokes, there always are with Blizzard. But in all, i think people are jumping to conclusions based on what they have seen in a completely unrelated franchise. It's akin to someone writing off a new Vampire movie as aimed at 8 year-olds, simply because Mona the Vampire was.
Because IRL, sneezing panda aside, Pandas are pretty vicious. They are bears at the end of the day and act as such. The fact that they look so chilled and are having so much fun at the same time is an added bonus.
dartht8ter Oct 25th 2011 12:16AM
From yet another veteran of Blizzard games all the way back to Warcraft One Ill try to explain before I get down rated for my honesty and lack of sunshine blowing. It simply doesn't fit into wow. They could have done way better things that fit right in and we have been waiting for. Is that simple enough to understand. Pandas are nice, overtly RL Oriental/Chinese w/e themes are beautiful, love em, and I'm sure they would make a real nice king fu panda like mmo on their own that I may even play with my kid. But they do not fit in wow and compared to what they could have done its a huge let down. It isn't hate and it isn't hard to understand.
icepyro Oct 25th 2011 12:17AM
As I said above, and it may get lost to where I can't find it to see if anyone responds:
I don't like the new talent system as it was presented.
Don't get me wrong, I like the talents and some of those are "holy #^$" awesome and the concept of the choice is nice but....
I will have more choices connected with my choice in GLYPHS than in TALENTS.
Personally, I think they should bring back the trees. Even if they give absolutely no optional talents. Why? Because they give us something to look forward to. When my hunter finally got Bestial Wrath, I was ecstatic. When my shaman finally got Totemic Wrath, I let a sigh of relief and promptly changed what totems I drop.
Sure, I knew I was getting that stuff, but will I now? How does Specialization work? Will it just give us those abilities at the appropriate level? If so, what level and what abilities will I get? In the panel they mentioned how two combat rogues standing next to each other may be playing very different, but is it at the cost that a sub rogue and combat rogue stand next to each other and be fairly similar?
I was only at the meetup and not Blizzcon itself, so I may be missing answers, but based on what I can find.... yeah, they need to rethink this or explain it better.
Suzaku Oct 25th 2011 6:18AM
You're definitely missing answers, I suggest you look at the rundown of abilities.
Every class will get three specializations, which will function more or less the same way as they do right now. Well, druids actually get four.
When you pick a spec at level 10, you get an active ability and some passives, just like always. You'll also obtain spec-exclusive abilities while leveling up, which are adapted from all the old "must-have" talents. From the few previews they showed, these generally seem to fill in the current gaps where you go a few levels without gaining any new abilities.
That's in addition to the new Talent system (dedicated to making six game-changing decisions) and Glyphs (dedicated to tweaking how individual abilities function), naturally.
Honestly, it seems like a good balance. In the past, most of the talent points you spent felt inconsequential at best and were often disappointing. At the same time, most of the glyphs were nothing more than rebranded filler talents.
icepyro Oct 25th 2011 11:17AM
Okay, well I just hope the UI does a good job explaining this. Again, while many talents were lackluster, at least I could see where I was on the road and have something to do along the way there to check progress. While all these changes are aimed at giving the ability to simply keep moving without taking a moment to pause, it also pushes you to keep moving without taking a moment to pause, and every now and then, that's needed, at least for me.
Also, I saw no mention of pet talents. And when I play my hunter, my pets had a wider variety of talents I chose than I did imo.
I dunno, I still have a hard time dealing with the concept that my glyphs will involve more interaction and decision making than my talents.
Toliman Oct 25th 2011 12:29AM
The problem i have with ewoks in ROTJ is that it turns empire strikes back's all evil, powerful empire into the bumbling idiots that macauley culkin can defeat at age 8 with stick traps and rock slides. the cute factor, i can ignore. it's the Mary Sue factor that seems abusive.
calling pandaar's / pandae / pandaranians, ewoks is surface rejection of kids toys in a movie that needs to show the empire as being evil in space, but idiots on the ground. plus, george lucas has some of the worst film and script instincts, i've read one of the supposed early drafts of A New Hope, it makes battlefield earth look good. ergh.
i.e. http://hijinksensue.com/comics/2009-07-06-a-well-reasoned-argument.jpg would not be out of the realm of possibility.
if you remove the ewoks, you basically get a hidden army installation that 4 people and 2 droids can hijack. if you leave them in, it's a trained army that can be defeated by ~20 children armed with guerilla tactics and traps. either way, it's stupid. i can get over the fanboy pandering (hurr), but the ewoks basically destroy the whole threat of the empire just by having "warrior" ewoks/teddy ruxpins in drag, be on par with trained army forces with laser weapons, "tanks", etc
kung fu pandas, as a respite to the constant threat of evil and damnation, etc. is a good change. NC pets being able to do damage, the job of animating 300 pets doing "shoryuken" styled "Hyper" or DBZ/street fighter magic energy balls, etc. is arguably easy compared to a dance studio, remodelling the base player models and the 10 base race combinations for animation cycles for all of their combat and emotes, and the 90 or so tweaked models. i want to see if the animators go crazy or safe, i.e. if it's skitty on wailord nightmare fuel, oozeling using "blink", elekk 'backstab', turtles shadowbolting, enchanted lantern as lightning totem, etc. the shortlist of 'attach effect to X' may just be awesome.
monk class, no drama there.
pandas using magic, being 'blessed' by demigods as druids, shaman, paladins, or using arcane for mages, but not fel magic for warlocks, is a slippery slope, because it can break the speciality of the game, and also the flavour of the game. as someone mentioned, the idea of breaking the silhouette, so you know a shaman by their season gear, etc in addition to 'monk' class options makes the game as interesting as having tauren rogues, undead paladins, etc.
there's still an imagined line that holds race & classes back i.e. night elf, but not blood elf druids, etc. there are/were lore reasons, and also logical reasons to differentiate the classes, but it's all fluid now.
if 'blessed' or 'light side' classes become suddenly open to players, i.e. druids, shaman, paladins, or even undead paladins, hunters, etc. then the lore could always be more or less ignored if need be, and has been in the past.
it's like having a murloc replace your usual raid boss, after all the effort to clear all the wings, to find a 150 million HP murloc that has no aggro table, melee dmg immunity etc. it's absurd, but it's ultimately Lore-Ready TM, as it's all been done before.
relying on Lore as a backbone used to be directly comfortable, but now the lore can explain anything away, literally, so it's not a reliable source thematically, or logically. the sha as a concept/race is great, i don't doubt that it will be a challenge. but arthas replaced with a murloc, could be just as mechanically apt given the great latitude taken.
if wow suddenly inserted inception/matrix as the emerald dream, planet hopping through the maelstrom or the twisted nether via a titan's reluctant or forced assistance, , something that's been on the cards since vanilla, the story has dovetailed those elements for a while. the emerald dream has 4 portals over azeroth, that do relatively nothing. exposing a 5th or 6th to a 'possible continent' is a good way to expand
from 90 to 100, a titan upgrade path may be better, i.e. having the titans return to break the maelstrom/twisting nether or stop sargeras using it as a highway for troops, supplies, etc. with maelstrom/twisting nether entities, i.e. wisps, ethereal, sha spirit entities, golem/host mechanics, replicating the twins/ikaruga twins in trial of the champions with light energy/dark energy heal/damage, even immunity or mirror phases, so that healers do the damage to change phases, range DPS heals players as the raid turns hostile, etc. Raids can be harder, weirder, and involve more pop culture. that i have no issues with.
why not juggle 5 active balancing mechanics in a 10 man raid, that opens up a DPS window for 20 seconds every 40 seconds, requiring 500k DPS and 7 windows to execture, etc and call it hardcore, etc.
just rig the raid mechanics to become arcade games or puzzle mechanics, insert 4 levels of chess as vehicle mechanics, etc. and i guess players will also get used to 10 man and 25 man bejewelled challenges, setting up player housing and farms, buying fences and ribbons for your player housing with valor points, grazing your NC pets on the farm with valor point purchased feed, or using honor points to level up fishing, cooking, bandaging, etc.
the problem is, once you make integral world changes, the absurd becomes a real possibility, and can threaten everything that makes sense of the imagined experience of the world.
cassandracg Oct 25th 2011 12:34AM
I'm not sure if this has been said before, but the Pandaren were never a joke. They have always been part of World of Warcraft, going back to its DOTA days.
Revrant Oct 25th 2011 12:39AM
"the two newest, freshest, most detailed character models and skeletons that have come out"
Reel it in, Anne, you and I both know a very vocal minority utterly ruined the Worgen, they went from animated, emotive faces like the Goblins and now Pandaren to stiff faced low resolution fuggos, and please let us not mention the female variety.
If everyone here wants the Pandaren to stay on track and not get demolished by people crying about furries and disney(deja vu, guys?) I think it's important we stay vocal, massive changes robbed us of snarling, smiling, emotive Worgen forever, we will never have them now.
I say simply this, don't let it happen again, only YOU can prevent butthurt fires!
PeeWee Oct 25th 2011 1:05AM
The new talent system is one of the reasons to NOT love MoP so far.
They remove the fun in leveling with it, imho. Where's the fun in dinging now? At least you got new talent points every 2nd level before when they removed spell ranks.
And it at least gave the ILLUSION that we customized our characters, and it gave tangible "proof" that our character was advancing. You could literally see between ranks that Clearcasting procced more often, or that "that" spell now indeed DOES more damage, or that the mobs DO get stunned when you crit, etc.... now? Nothing. 6 talent points over NINETY levels and a couple of spec abilities. Pfft.
Suzaku Oct 25th 2011 6:21AM
Couple of spec abilities?
I believe the words they used at Blizzcon were "between 5-8 new abilities, maybe more".
That's more than you currently get out of the talent trees as they stand right now.
It looks like they'll be used to help fill in the games where you currently learn no new abilities.
SG Oct 25th 2011 1:17AM
" Remember when the Draenei were announced as the second race for The Burning Crusade, and everyone scratched their heads and said, "What is that? Space goats? You're giving us space goats, really?" "
With respect, some of us looked at the Draenei and thought "Alliance get fucking ARCHIMONDE!" and rerolled.