5 reasons you should love Mists of Pandaria
Yet a lot of what I've been reading here and there has been a general reaction of "That's it?" rather than excitement, and it seems a little odd to me. After trying to puzzle out why exactly it was odd to me that people would feel this way, I decided it really didn't have anything to do with them; it had plenty to do with me. Out of all the posts I write, you guys seem to love the tinfoil hat theories the best -- and the way I create those posts is due to the way that I look at stories and situations.
That said, there is a reason you guys should be excited about this expansion. Actually, there are several of them, but I'm only going to hit five of them. And I'm going to blow your mind with what is the biggest reason you should absolutely love what's coming up in World of Warcraft.
5. Pandaria
Most players that have been around since The Burning Crusade can recall what they felt when they first stepped through the Dark Portal. It was something akin to butterflies in the stomach, fear, and utter excitement. Where we were going was someplace new, we knew that much -- but we had no idea what to expect when we took those first few steps. Pandaria represents an Azeroth we have never, ever seen before. It is a wholly new concept, with all-new, vividly different terrain.
Cataclysm gave us a lot of new vistas with Deathwing's transformation of the world -- but at the end of the day, it was still Azeroth. Pandaria, on the other hand, presents us with someplace so completely foreign that we have no idea what to expect. And we still don't. The starting zone is a wandering island on the back of a turtle. Is that what Pandaria looks like? Nope! There were shots here and there of the different areas of the new continent, and it looks absolutely gorgeous. But there are also parts of that continent that we haven't seen yet.

Remember when the Draenei were announced as the second race for The Burning Crusade, and everyone scratched their heads and said, "What is that? Space goats? You're giving us space goats, really?" What did we get out of that experience? We got a race of alien creatures that we'd never seen before, with a story that ended up being so ultimately compelling that we were (and still are) annoyed that their story was not explored further.
Here, we have a race that was previously a tongue-in-cheek joke. Now they are not. Pandaren have been fleshed out a little here and there in the RPG books -- I've covered that before in Know Your Lore. We do know, however, that not everything in those RPG books is considered canon; they may have an entirely different history than what the RPG source books spelled out.
Beyond that, you should see the level of detail on these guys. The facial expressions are absolutely enchanting, the body movements are well constructed and fluid, and the models themselves are utterly polished. There are not any female Pandaren yet -- but that's OK. That'll come with time. If they're anywhere near the level of detail of the male Pandaren, it's going to be fantastic.

Remember once upon a time when you didn't have to think about where to put your talents, you just looked up the best spec online, plunked the points in and called it a day? Guess what? That's utterly boring. There is nothing engaging about that process whatsoever, unless the website with the cookie-cutter build also happens to have an entertaining article or two to look at while you are plunking in points.
The new system is drastically different than anything we've seen before. Choosing between talent perks is going to take thought. Are some specs going to be better than others? Maybe. We won't know until we see it all finalized.
Is it different and new? Absolutely. Why would Blizzard want to give us the same old thing, when we aren't happy with the same old thing? The old talent trees were clonky, unwieldy, and they just didn't work in a fluid and fun fashion. That's what playing a game is supposed to be about -- fun. If it's not fun, why play it, right?

Maybe this isn't as high on everyone's priority list as it is mine. Some people care about the story; others don't. But the core of World of Warcraft has always been the heart at the center of the stories that play out as you're wandering around the world. People have been saying for quite some time that they would like to see the world move on from addressing old topics that happened back in the earlier Warcraft games. This is exactly that. We aren't addressing anything old. There isn't a Lich King or Illidan or Kael'thas to wonder about, and the Aspects haven't even been mentioned.
This is brand new stuff, guys. This is the new frontier. We are the big damn heroes who mopped up what the world threw at us from the past, and now we are moving into the future. With that future come new stories and lore -- and new obstacles to overcome. We aren't addressing the old storylines anymore because they've been taken care of. Remember when Warcraft III came out and how the story was fresh, and new, and interesting? We get to relive that feeling again. I don't know about you, but it excites me to think about what kind of new things we are going to see.
And the #1 reason you should love the new expansion:
1. The unknown
Yeah, you heard me right. Everyone is looking at what was announced and saying that it isn't thrilling or particularly exciting. Guys, you are calling the glass half empty here and turning away in disgust. This is where the tinfoil hat work that I do comes into play. I don't look at what I'm being told, half the time -- I look at what I'm not being told. And guess what? There is a ton of stuff here that we simply have not been told yet. Blizzard bombarded us with information about new talent systems. It let us play through the starting zone of the new race. It told us about the pet battle system. But what didn't Blizzard tell us?
For example, let's look at the monk class. First off -- guys, this class is a blast to play. There is no auto-attack. Every time you push a button, your character does something. You don't get to sit there and do nothing while your character idly whacks away at something; you are engaging with the world. It's unique, new and utterly different -- and that's what makes it fun! But beyond that, the monks themselves perform all kinds of fancy new moves. They have cool stances and moves that I've never seen before. They roll.
Now think about that for a minute. Every race can be a monk, except for Goblins and Worgen -- the two newest, freshest, most detailed character models and skeletons that have come out. What do you think is going to have to happen in order for your Gnome, Dwarf, Human, Night Elf, Draenei, Troll, Orc, Tauren, Forsaken, or Blood Elf to be able to perform those kinds of acrobatics?
You following me?
Let's look at previous expansions. In The Burning Crusade, the first expansion, the trailer made it emphatically clear that Illidan was the big boss of the expansion and we'd be killing him. Then we got Kil'jaeden added in at the end, which was pretty unexpected and cool. In Wrath of the Lich King, we knew from the second the expansion was announced who the big, bad guy was going to be. In Cataclysm, it was utterly clear who the final boss was going to be, because he's the one that caused the cataclysm in the first place.
When you are reading a book and the villain is known from the get-go, how fun is it to read that book? When you're playing a game, how fun is it to know who the final boss is going to be? Let's go back a step further and look at vanilla. We knew Onyxia was a bad guy; it was pointed out in questing. We knew Ragnaros and the Molten Core were coming into play. When they announced Blackwing Lair, everyone was frothing at the mouth with excitement, thinking they were going to wield an Ashbringer because there were hints thrown in implying that they might find it there.
When AQ-40 came into play, we were blindsided. What was this strange temple, who were the Aqir, what the heck was C'thun? We had no idea. We didn't know what we were in for. The lead-up event, the final payoff, all that lurking through the depths of Ahn'Qiraj and finally seeing what the heck that thing looked like -- that was where the excitement played in. It was the unknown that kept us guessing -- and guessing games are fun.
Do you know why we don't have a big, bad boss? Because Blizzard hasn't given us one yet. And it's not going to. Every previous expansion, we've known exactly what we were getting into from the moment we saw the trailer, and we knew what we were going to be doing every step of the way. Everything we played through in The Burning Crusade led up to Illidan's defeat. Everything in Wrath led us to the Lich King. We knew we were going there. There was no mystery, and there was no excitement.
If you take away the mystery, the fun ceases to exist. That's what's been missing with every expansion to date. That's why expansions get boring at the end, because we know it is coming to an end, and we know how it is going to end, and we are bored because we know it.
Do we know what's coming? No. Is the glass half empty? If you want to look at it that way. The way I'm looking at it is that it's a glass half full. What we have been presented with is what we have been missing for three expansions -- the sense of mystery and wonder that we had in classic WoW. That excitement that was prevalent with every step we forged through the new and entirely alien world of Azeroth, a world we hadn't seen before, a world where we had no idea what to expect. Guys, we are getting back the awe and wonder of those first days of World of Warcraft.
The glass Blizzard just gave us is half full. Given the sheer scope of information we just received, and the amount that it did tell us, whatever Blizzard's holding behind its back is going to knock our socks off when it finishes topping off that glass. We won't know what hit us.
The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!Filed under: Analysis / Opinion, Mists of Pandaria
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 16 of 16)
wdm+hall Oct 25th 2011 1:29AM
"You're excited? Feel these nipples!"
Atreyu Oct 25th 2011 2:34AM
When I first saw the reveal while watching the live stream of Blizzcon, I must admit that I was a little taken back and puzzled, but I soon realized that that was because I was genuinely expecting them to stick to their same old 'mold' that they'd cast for the last few expansions.
Reveal big bad guy, build up big bad guy, unleash you into the world to kill big bad guy.
After thinking about it for only a moment, seeing all those lush areas and.. yes, even the pet battle (I grew up on Pokemon and I'm still a kid at heart) I couldn't help but be excited for it! So much so, in fact, that I signed both myself and my SO up for the annual pass without hesitation.
Reading this blog, however, I got goosebumps. Especially at the last point. The possibilities are so endless and the fact that not everything has been revealed makes it seem like Christmas all over again! I think some people forget that we're dealing with a very successful group of game-makers and story-tellers here.
Sarabande Oct 25th 2011 4:05AM
I was at Blizzcon and saw the beautiful environment of the Pandaren starting area, and didn't think Pandas were are weird or awkward as I thought when I first heard about them. The monk was fun to play, and a great addition for people who love the melee playstyle.
But selling the idea to now-jaded players? Not as easy. That's the difference though . . . . in Vanilla, EVERYTHING was fresh and new and people embraced every new addition with enthusiasm. This is the third expansion and impressing people gets more and more difficult. Seeing as I did, reaction from players that I know (both non-raiding casual to progression raiders) I think Blizzard needs to market this carefully. I've heard "NO WAY I'm going to play a PANDA!" to "I think they're Kiddie-fying the game." to "OH brother . . .Pokemon? Seriously?"
While light-hearted and bright is nice, people expect World of WARCRAFT. Perhaps they can emphasize the more serious nature of the game, and not so much the Pokemon aspects. (While I think supervised kids playing with parents is AWESOME and mature kids being who are able to play independently and socialize in appropriate manner with much older people is also great, too many of us have had issues with kids begging, bullying and generally acting in a way that most of us think we should be well compensated by their parents for baby-sitting . . . .) Many people are afraid that a lot of little kids will be attracted to what people perceive to be cartoonish or child-like look and gameplay of the next Xpac.
Also . . . only SIX talents??? And they just give you the rest? And they took away many of our useful core spells and made us choose betw. spells that we've been using for years? Skeptical. It's not that I don't like the idea (and I totally understand and agree with where they are coming from regarding Cookie-Cutter specs and the reality of lack of choice) but it seems that there aren't a LOT of choices. I hope they keep the feel of the spec as they are since they got FIRE MAGE just right, and it's been so much fun to play. I hope they keep the DoT/AoE/ and even some of the RNG aspect of the spec. But they seem to be taking some of the survivability away from a class that largely lacks survivability (by making us choose from what few survivability skills we have now). I just hope that when they reveal our SPECS, we can be not only RELIEVED but also excited. I want to be excited about the next expansion, not afraid that they will somehow make my favorite class less fun to play. (Right now, I find that my Warlock is not so much fun to play as it was in Wrath. She now spends much of her time gathering flowers).
I'm just telling you of the vibe I've been getting. I'm sure people will get the Xpac, but except for my roommate and me (both of us had a chance to play a bit of the Xpac hands on) NO ONE that I play with in game is really all that excited. I keep describing the monk and trying to tell them how cool it could be for people like melee, even THAT doesn't get anyone excited yet. Even the guy in my guild whose favorite movie is Kung Fu Panda scoffed at the whole idea of Pandaren.
Maybe they need to emphasize the War aspect more, tell us a bit more about the various conflicts betw. the Horde and Alliance (rather than that the fighting was only there to introduce the Pandaren continent). And emphasize the Pet Combat a bit less. It's all about marketing at this point, and so far, the reception I've heard around my server's been a bit lukewarm (and remember - a lot of these people I talk to are CASUAL PLAYERS). They really need to make the Pandaren look . . . grown-up., and the threats to their lands dangerous and real. They need to let people know that this is still a game that adults can enjoy.
dartht8ter Oct 25th 2011 1:26PM
Really good points. The talent overhaul you touched on is exactly 'kidiefying' the game. The talent tree is complicated(which is good and fun to PLAY with) and change is obviously needed when trying to lower your demographic so dramatically like they clearly are. Players who have been with them since Warcraft One are not needed anymore in their projections I guess, well don't wonder why we don't take too kindly to that blizz.
goldeneye Oct 25th 2011 4:54AM
I went 3 levels with Prayer of Healing in "visit the trainer to learn" mode because I was having to much fun questing in Eastern Plaguelands (with the intermittent dungeon as healer). This while there's a lot more AoE going on in Stratholme and BRD.
I will welcome the auto-learning of spells.
Swallowcraft Oct 25th 2011 5:20AM
The whole freaking WOW is cartoonish so why should it all of a sudden look cartoonish with the introduction of Pandaria? Everyone and their grandmother was all about collecting vanity pets, even going so far as to pay for it and all of a sudden, having them fight each other in an optional pet battle game; people are bitching about it? Did I forget to say 'Optional'??? Ironically, Pandaria looks damn serious compare to the goofiness of Kezan and the not-as-goofy-but-still silly Gnomeregon. The music, the land, the dungeons of Pandaria all sounds pretty freaking serious to me.
Swallowcraft Oct 25th 2011 5:24AM
Pandaria fits more in Azeroth than Kezan and those New York/New Jersey Goblins. You try telling people to take WOW seriously...yeah go up to a Goblin "YO!!!" So don't preach about how Pandaren are kiddish and make WOW look less serious when you have those Goblins in the game and singing freaking flower for a pet.
Sozzals Oct 25th 2011 6:28AM
I don't see how having like 5 talents to choose from is going to make it "harder" than having 60 talents to choose from.... your logic is flawed.
fernando Oct 25th 2011 7:37AM
so, we like the pandas because everything before was boring and bad and we have to get excited for the panda thing that has been launched to catch chineese subscribers... I am excited sure, but not more than I was before the Lich King, best expansion so far to my taste
robsmith77 Oct 25th 2011 9:43AM
With all the interesting changes announced at Blizzcon, it seems to me that Mists of Pandaria could be viewed as the first expansion of World of Warcraft version II. Same game, but completely different. I'm not massively excited about MoP, but I am intrigued as to what the future will bring.
Blixkreeg Oct 25th 2011 2:40PM
I already love Mists of Pandaria because of my tinfoil hat guestimatation of the plot and the big bad:
I think I understand where they are going with this whole thing. With the Horde and Alliance waging battle amongst themselves among the Pandaren, they corrupt the Pandaren race. In bringing war and destruction to Pandaria, they strengthen the Sha race, which thrives on death and destruction. Before the Horde and Alliance came, the relative peace kept the Sha under wraps and weakened, but as war is waged, the Sha become powerful enough to consume Pandaria, and the entire world if some kind of peace cannot be found.
rufwork Nov 23rd 2011 6:48AM
Mystery only works if they don't do a massive beta test. The endgame ALWAYS leaks out. As a non-tester, that's what ruined the game for me.