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10-24-2011 @ 2:07PM
It seems Blizzard has addressed every complaint from Cata in MOP.I was so stoked after attending Blizzcon, I signed up for my WOW Annual Pass, and finally got my third character to 85!
10-24-2011 @ 3:11PM
Well, they fixed almost everything that made me leave WoW during Cata, enough that I'm thinking about returning by the time MoP hits (I might be willing to return before that if the annual pass was available to my country, but unfortunately it isn't).Now it's, to a large extent, a matter of timing. If MoP is released before GW2, there is a good chance I will at least give it a try. If GW2 is released before, I will most likely only touch other MMOs after I get bored with GW2.
10-24-2011 @ 3:45PM
This is actually a reply to Darkwalker, but there's a lot of older WoW players who have young kids walking around the house. I checked the vids of GW2 and was like "ya know, the whole ""no healers or tanks needed"" idea sounds really cool, but there's no way in heck I can play that game while the kids are up, and the art direction is a little gross/dark for me, too."
10-24-2011 @ 7:33PM
Every complaint?I dunno man. The talent thing... maybe it's just my bias, but one talent every 15 levels. No training of spells... there is something that just feels very off about that. Maybe having 71 talent points with lots of fluff talents was "boring," but dammit, I like my talent trees. Clicking 6 buttons for "talent" choices just seems so... I don't know. It just feels like a step backward somehow.I would have preferred the old system with a zillion talent points, then add in Path of the Titans as it was originally intended.
10-24-2011 @ 10:03PM
@John:I didn't see anything in GW2's footage that I consider disturbing. Or, at least, nothing more disturbing than most action games I've played lately.The main things that draw me to GW2:- No loot rolls ever. Loot is handled on a per-character basis, and the game makes heavy use of tokens to reduce the number of wasted drops. Given the way I hate RNG in my gearing, this alone would push me into trying GW2.- No disadvantage to playing in a group, even if the players don't assemble a party. Mobs can't be tagged; everyone who participates in the kill gets gold, loot, and XP as if he soloed the mob; there are no skills that are bound to just party members; and even resource nodes are individualized, allowing each player to get his own share. As a consequence, there is no way to steal a crafting node, and where other games would have a killsteal problem, in GW2 the pretense killstealer is just helping the other player get his rewards faster and safer.- Respeccing on the fly + all classes able to do all roles = any 5 good players can beat a dungeon, no matter which classes they play. I love the idea.- It's equivalent to raids are open world bosses that can't be tapped and scale with the number of players. A solo player can just jump into the fray, help whoever is already battling the boss, and get his rewards at the end.- GW2's Arenas will be handled in a similar way to MoP's Challenge modes; normalized gear, so everyone is on an equal footing. It's the way I actually like to do my PvP.- Instant travel. Roughly equivalent to having a zero cooldown Hearthstone attuned to each WoW inn, and having all flight masters replaced with teleport gates that took you instantly to your destination.Those are, for the most part, closer to game design philosophies than actual features. Which is why, unfortunately, I don't expect WoW to adopt any of them for the time being; it's not a matter of how skilled the team is, but of where they want to take their game, and the direction ANet wants to take GW2 is closer to my idea of a perfect game than Blizzard's.
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