Blood Pact: A warlock history

BlizzCon has since come and passed, and I am quite sure that epic adventures were had by all who attended. Despite the event's being done and gone, I am in the unfortunate position of needing to write this nearly a week in advance, which can be killer when there's so much juicy news floating around there now. At the moment, I'm probably hovering somewhere over the midwest, or I've finally gotten home and have crashed into my long-missed bed. But don't worry -- not even death would prevent my ego from finding a way to get my self-important words to your screen.
If you happen to also follow my Shifting Perspectives column and read this past week's, then you would have gotten a nice brush of moonkin history. While I'm not generally the type to mix my colors with whites (at least, not after that bout of horrible pink underwear), I thought that the topic was rather appropriate, given the circumstances. I've spent much of the these past few weeks talking about the future of warlocks; it's only right that we now return to those things that have gotten us to where we are today.
An introduction to classic
I fully admit that I was not an avid warlock player back during classic WoW. I did have a max-level warlock alt -- it was my first maxed-out alt, in fact -- but I wasn't able to get all that much raiding experience in with one. That honestly wasn't uncommon for a majority of people at the time. However, I remember very well most of the issues and calamity that clung to the warlock community like the plague. In all honesty, I don't know of many classes or specs that were very well designed back during those days. By the standards of the time, everything was cutting-edge, but from the perspective of today's WoW, all of it was rather grim.
Hybrid players from classic and The Burning Crusade are quick to point out how useless many of their specs were during those days (a fact supported by the design of the time), yet few seem to talk about the similar conflicts that pure classes suffered through. Perhaps it is merely that they don't remember. One thing needs to be made clear right from the start: Not all pures were created equal. Warlocks were not an exception to that rule.
Warlocks, as a generalization, were designed to be a debuff/disabling class. While they held no roles other than damage, their massive amounts of utility at the time were consider a major advantage, to the point that many weren't great DPS. To call warlocks bad DPS would be slightly unfair. They actually were on par with mages, rogues, and warriors, although it was very limited. You could bring a warlock and your raid would not suffer, but warlocks themselves were severely limited in what they could do. For those who feel they are pigeonholed into a specific spec now, you have absolutely no idea ...
Affliction was the warlock's leveling spec, as too was demonology -- and in fact, going purely down into any spec was a bad idea at the max level. Affliction was utterly unplayable in raiding. I don't mean in the sense that we view it today, where the damage simply wasn't up to snuff; I literally mean that you could not do anything as a pure affliction player. Mobs had a very strict debuff limit when the game first came out, and you couldn't have more than eight debuffs on a single target. Yeah, try using Corruption or Bane of Agony on a mob when you're in a raid with 15 or 20 other players. It wasn't going to happen.
There were required debuffs: Sunder, Demoralizing Shout, Thunder Clap, Curse of Shadows, Curse of the Elements, and Improved Scorch. Six of the eight slots were called for right from the start, and since at least one of your mages was going to be fire, another slot was called for with Ignite. There wasn't room to run Corruption or even use Drain Life. It was a shame, too, because the weak itemization of the time meant that DOTs were exceptionally powerful.
Some problems never go away
Eventually, the debuff limit was expanded enough to allow for warlocks to actually make use of their DOTs, and it was a huge benefit to our DPS when it happened. And yet you still could not go pure affliction, pure demonology, or pure anything. The spec of the day was an affliction/destruction hybrid called SM-Ruin. SM, or Shadow Mastery, was near the bottom in affliction and increased all shadow damage, but Ruin in the destruction tree gave you the 100% increase in critical strike damage. Both were requirements, since you could get both. There was no other spec option. Going full affliction meant giving up Ruin, and that was far too valuable. Going full destruction meant giving up Shadow Mastery, and there was no filler aside from Shadow Bolt at the time.
Such is the trend that warlocks (or any pure) has ever been able to escape. We trifle over DPS between specs now, but even the fact that warlocks have two viable spec variants is a long way from where any pure class in virtually any MMO has ever been. Forced speccing was the least of our problems of the day, however, and I'm not even going to get into the hassle that were pets.
A lesson in Fear
Fear was the biggest pain in the arse that ever existed, and that didn't change up until Cataclysm. If you've played for any expansion prior to the current one, then you understand the horrid affair that was Fear. It was all the same tune sung over and over again. In PVP, it was a running gag. Every patch, not only did Onyxia learn to do Deep Breath more, but Fear also broke earlier from damage. The number of times that Fear has been rebalanced is never-ending, and in every expansion thus far, Fear breaking has been adjusted in some way or another.
Not only was that bad, but it got so much worse. Death Coil, the spell that all warlocks (particularly PVP ones) love, didn't even exist when the game went live. Fear might have been considered grossly overpowered in PVP, yet we could use it so infrequently that they had to create an entirely new spell just so that warlocks could stand a fighting chance. But let me assure you that no warlock wanted to PVP back in those days; it was a pure lesson in masochism.
PVP aside, Fear was utterly useless in PVE -- that is, unless you had the situational awareness and reaction time of a gaming prodigy. Introducing, ladies and gentlemen, the original Curse of Recklessness. This awesome ability was your new best friend. Why? Oh, it had this little side effect of making the afflicted player immune to fear effects. And thus was born the euphoria that we called fear juggling.
Perhaps you've heard ancient warlocks speak of it as they might a garish horror story around a campfire. Fear juggling was the bane of every warlock's existence. The principle was rather simple. You Feared a mob, and said mob began to run around uncontrollably. If said mob began to get too close to another group of mobs, you tossed a Curse of Recklessness on it in order to suppress the Fear. Once the mob ran a safe distance back toward the group (and hopefully before it started beating on either you or your healer), you replaced Curse of Recklessness with Curse of Shadows – or any other curse – then re-cast Fear. This process was repeated until the mob no longer needed to be controlled. Sounds like fun, huh?
The recent years
Sadly, it really wasn't until Wrath that warlocks really became fleshed out in terms of design. While mages love to cry Sunwell! at anyone who is willing to listen, The Burning Crusade warlocks were a far cry from well-designed or fun. We had one viable build with the most boring rotation that ever existed. Sacrifice your Succubus, proceed to spam Shadow Bolt, win the internets. As much as we make fun of arcane mages now for being a two-button rotation, we were a one-button rotation, and with that, we destroyed everyone else without breaking a sweat. Mages want to constantly use that time frame to cry about their damage; warlocks just want to forget it ever happened, to spare us from having to relive the painful boredom that we suffered.
Wrath was an entirely different animal. We had problems then just as we do now, but many mechanical issues that have long since plagued warlocks have been improved far beyond what players back in vanilla could have dreamed of suggesting. Pet functionality and survivability is leaps and bounds ahead of where it once was, and though we still like to bring up the issues that still gunk the system, I can't help but marvel at what has been done.
Make no mistake, my friends -- warlocks have evolved far beyond what they once were. While we still serve the function of a disable-based class that focuses on DOT effects, our ability to complete in the DPS arena has sent waves throughout the gaming industry. WoW warlocks are the bar for which other similar games must meet, and it's not as easy a task as it might seem; being one of the best classes in WoW has the effect.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Iirdan Oct 24th 2011 7:14PM
Ah the days of Demonic Sacrifice. How I both loathe and miss them.
Boobah Oct 24th 2011 7:58PM
Well, they're apparently thinking about bringing it back, as one of the Grimoire talents. Your choice of super demon, an extra demon 25% of the time, or sacrificing your demon for more potent spells.
It might actually be fun this time, since warlocks have a real spell rotation whether or not the pet is doing anything.
Natsumi Oct 24th 2011 9:13PM
It may actually be a very good thing for Destro locks, since we hate our mouthy Imp anyway.
Iirdan Oct 24th 2011 9:13PM
If I have to hear about that stupid Imp's contract one more time I swear I will sacrifice the hell out of him.
evoxpisces Oct 24th 2011 9:50PM
@Iirdan LOL Yeah I hate using the imp. Although being a Destro Lock myself, I look forward to trying out imp + voidwalker combo, so i actually have something to take aggro away from me...if at all possible.
Imnick Oct 24th 2011 7:16PM
SUNWELL
Brett Porter Oct 24th 2011 7:29PM
As someone that is technically a Wrath baby (but not of the gogogo crowd, I promise!) I always find it very interesting in how things were back in the day. It is nice to keep things in perspective and not always look through the rose-coloured glasses! Sometimes things were better back in the land of yore; other times... not so much.
Thanks Tyler!
JImBob Oct 24th 2011 7:35PM
Ah yes, going in too BT, me and another lock, we'd hit the SummSacSucc macro in unison to give the 15% SD buff. The succys would barely get a chance to smack their butts before we tore their hearts out. Until the next 30m when we'd do it all again. Fun times.
paulmewis Oct 24th 2011 7:39PM
I hear so many people say how great vanilla was, then articles like this come along sharing with the wrathbabies how badly blizzard designed the game back then.
I'm sure the only thing they miss was the different (I won't say better) community back then.
JimBob Oct 24th 2011 7:54PM
It wasn't so much the community that made it different, back in Vanilla/BC, WoW was bleeding edge gameplay for an MMO and many hadn't experienced raiding as a group before. I like many others was glad that my raid rotation was minimal so that I could come to grips with the whole new positioning, boss strat, "stay out of the fire" bit, while I learned how to become a dependable co-op WoW player.
Natsumi Oct 24th 2011 9:15PM
There were some REALLY good things about Vanilla and BC, but there were also a ton of really BAD things too.
Literaltruth Oct 25th 2011 11:27AM
Yup - I always thing that Blizzard should, for two weeks and without warning, revert all the servers back to Patch 1.5. Let people experience the horror of having to play vanilla after we've gotten used to all the myriad improvements that have been made since then. Would shut up the "OMG, Vanilla was so much better" crowd for good, I imagine.
Derleth Oct 24th 2011 7:46PM
Ha remember the beginning of BC when your pet would try to follow your flying mount around on the ground?
Andrew Oct 24th 2011 7:51PM
That's why you don't put your pink underwear in with your whites.
EverythingRuned Oct 24th 2011 8:11PM
Remember fear before diminishing returns?
Remember fear back when you could bring someone down to 50% hp without it breaking?
Did we skip the parts where warlocks were overpowered?
ukandrion Oct 24th 2011 8:19PM
right as i posted my comment i saw yours. hivemind, much?
EverythingRuned Oct 24th 2011 8:40PM
high five. mildly bitter minds think alike!
Natsumi Oct 24th 2011 9:17PM
I remember killing people 10-20 levels higher than me as an Aff Lock in Vanilla and BC. I also remember being completely mauled by Rogues 30 levels below me, NERF ROGUES!
ukandrion Oct 24th 2011 8:18PM
remember the old SL/SL spec in burning crusade?
remember how you could run towards the whole WSG enemy team, put SL on every one of them, and then be the last one standing, and with more health than when you started?
ohh, i miss THOSE days.
Natsumi Oct 24th 2011 9:20PM
That was Siphon Life / Soul Link, right? It's been so long that I can't remember anymore lol
I do remember being one of 3 Warlocks at IBGY in AV and holding against 25-30 Allies. Ah, the days when Aff locks were TRULY overpowered in PvP, 3 locks melting player after player in mere seconds, all while staying at full life.