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10-24-2011 @ 7:31PM
Some good advice here. I dealt with the same thing with RBGs, and as much as people may be scared to hear this, FAILURE IS AN OPTION. Don't do things just for others, even as an officer. It's a job, but at some point you'll really feel it, and may even gquit, leave the game, etc, and that can be more damaging than allowing an aspect of the guild to fail.To note how some of the advice here turned out for us:Those who took advantage of the guild "needing" them found out eventually that they were replaced. Most of these people didn't add much, if anything, to the guild, and those we got in their place are still with us (some even came with us to another game for a bit!). A few others saw this and started to sign up, so that helped.Allowing someone else to lead while I was there was beneficial. Not everyone agreed with the new direction that person took, but they still followed the leader. Those who didn't actually didn't leave the guild, and some even started to become more proactive about helping lead events!Dropping the ball- some folks just needed a break. I know I did! No one picked up the pieces for awhile, but no one quit over it either. It turned out most folks didn't really want to do them at the time, and the few that did had other connections (but didn't need to leave the guild to do it).Finally, taking things in a new direction. When someone did pick things up, there were still those of us not interested in doing the same thing. Instead, we did more world pvp stuff, and that had good attendance for a bit.Failure isn't the end of the world. Give people the option to help out, pick up some slack, or even try something different!
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