Totem Talk: Post-BlizzCon restoration shaman thoughts

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the For the Lore and Raid Warning podcasts), shows you how.
It has been a very exciting weekend for every World of Warcraft fan. BlizzCon is that one yearly event where news unlike anything else we've heard all year comes out. We were treated not only to the announcement of the next expansion, Mists of Pandaria, but a plethora of changes for every class and spec.
The big news outside of the expansion was the announcement of the new talent system. In patch 5.0, a new talent system will come along and replace the one we have grown to know right now. It came as a bit of a shock, especially after we were bumped down to the 31-talent point system we have now. The system has a lot of exciting things that will have an impact on our healing; probably most important is that talents will no longer be a key factor in determining a character's power.
It has been a very exciting weekend for every World of Warcraft fan. BlizzCon is that one yearly event where news unlike anything else we've heard all year comes out. We were treated not only to the announcement of the next expansion, Mists of Pandaria, but a plethora of changes for every class and spec.
The big news outside of the expansion was the announcement of the new talent system. In patch 5.0, a new talent system will come along and replace the one we have grown to know right now. It came as a bit of a shock, especially after we were bumped down to the 31-talent point system we have now. The system has a lot of exciting things that will have an impact on our healing; probably most important is that talents will no longer be a key factor in determining a character's power.
Goodbye talent tree, hello baseline
This particular piece of information was something that was quite exciting for me. Something that we've been asking about for a very long time is finally in the works. We've been asking for abilities like Riptide and now even Spirit Link Totem to become baseline abilities that you receive for choosing restoration as your primary spec -- not necessarily that you get them instantly, but as you level up for choosing the spec, you'll get the ability.
Well, it seems like this is exactly what is in store for us in the near future. When players choose a specialization, as they level, certain abilities will become available. The idea was that having those mandatory talents, the ones that players just had to pick, took away from the feel of customization and choice. The idea is something that I can definitely get behind.
Instead, the new system operates a little bit more like level bonuses and tweaks that will let you customize your character without having to worry about so many points. Players will get to pick a bonus every 15 levels. Some of the bonuses are related to survivability, some to group-wide cooldowns, and others to movement buffs. Each tier of the new talents is unique and adds fun flavor to your character.
Basically, since we don't have to worry about key abilities in our talent trees or where we have to put a ton of points, the talents can be more what they were originally intended for -- fun character tweaks that won't break the game. While it's true that right now many of the talents seem stronger than others for various class rolls, this may change over time. The other very important thing to note here is that between combat, we will be allowed to change our talents around and pick out different perks before bosses or even before Battlegrounds. It's exciting to think of talents as actual perks instead of a mandatory set of points that must be arranged for the optimal setup.

Last week, when we talked about what you wanted to see as your BlizzCon news, one of the most frequently-asked points was the removal of buff totems and a revamp of totems in order to actually make them more dynamic. Well, it looks like that is exactly what Blizzard is looking for. Buff totems like Strength of Earth Totem and Wrath of Air Totem are flat bonuses that are either covered by other classes or we absolutely have to have down no matter what. This makes the totems clunky, unwieldy and potentially an unnecessary mana drain.
Instead, our totems are more likely to become cooldowns for use rather than ones we have to keep out constantly. One absolutely perfect example of this would be the proposed level 60 talent, Healing Tide Totem. Well, we all know our Mana Tide Totem, right? Healing Tide is a new shaman healing cooldown that is sort of like our version of Tranquility. It is a cooldown that we can call upon when we need it but otherwise something that we don't have to worry about putting down unless it's absolutely necessary.
Other totems, like the often never-used Totem of Tranquil Mind, are completely optional. If you have no intention on using it, you don't have to take it. There's even a totem that acts like a personal Power Word: Shield for the shaman casting it! The idea of allowing a number of totems, old and new, to be optional and not clutter your spellbook and your totem bar is something I completely support. Reduce the clutter, and give us choice in what totems are there for us to use? Yeah, I love the idea of it!
It also helped to address the topic of healer cooldowns. Paladins seem to just have a thousand and one of them, while other classes (like our beloved shaman) seem to have only the one, really. Each of the healing-capable classes had a cooldown or augmentation just like our healing tide totem that they could pick.
Oh, and while on the topic of cooldowns -- no, there was not any news of any Spirit Link Totem nerfs, but also there was no mention of an Air Elemental Totem at all.
Throughput and fun talentsI'm going to talk first about the idea of fun talents and also take my opportunity to be overly excited a little bit. There have been those of us in the community who have been asking for a totem launcher for a while now. I think for the most part, we never expected to see something that allowed us to place our totems at range, but we got one heck of a surprise this year. That's right, a totem launcher is something that the developers at Blizzard are actually considering.
The first glimpse of this comes as one of the possible level 90 talent choices, Totemic Projection. The ability was described by Ghostcrawler (otherwise known as Greg Street, lead systems designer for Blizzard Entertainment) as giving shaman the ability to actively move their totems around with a targeting reticule. This is actually incredibly cool. Think about having the ability to take SLT and move it directly onto a target area without having to actually put yourself in danger if you don't need to. It might not be a cannon that launches the totems where you want them to go, but it certainly is a super-fun idea.
The other important news has to do with our healing numbers and the healing style of the game. The first thing I want to get out of the way is that the healing model will be preserved going into the next expansion. What this means is that triage healing will be important at the beginning of the expansion, but as players level up, gear up, and move through the new content, they will be able to move past triage healing and into top-off healing. So as time goes on, we will be able to be more reckless with our mana, and that is exactly the intention of the developers.
The other thing I want to talk about is our healing numbers. I've been told that the healing throughput of all of the healers is something that has been looked at and observed throughout the Cataclysm expansion. How the healing numbers work out in the next tier of content will be closely monitored, and adjustments will be made if necessary. While I wasn't given any details, rest assured, my shaman fellows, our cries and concerns are actually being heard.
The time that is coming is an exciting one, and we will certainly be seeing a lot of change. While it might be scary at first glance, I can honestly say that I think we're going to wind up better than where we are right now. So now the million-dollar question: What do you think of all the news regarding restoration shaman from BlizzCon 2011?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Jenn Oct 25th 2011 3:13PM
Maybe it's the nature of our class, but I wasn't blown away by any of our "talent tree" options. In fact, I was pretty bored. Looking at the other healer options (I'm eyeballing you Mr. Priesty Divine Star) it just feels like it's the same old thing in new packaging.
I love my shaman, I just wish there was something here for me to be excited about.
Erebos Oct 25th 2011 3:35PM
I have to agree, as a priest main, I'm super excited for Divine Star :) And Void Shift, Void Tendrils, Psyfiend... Oh yes, I'm excited.
Matthew Oct 25th 2011 5:07PM
I tend to PvP alot, so my eyes had a PvP focus to them, but I think the talents are really exciting!
And yes, the Priest is reallllllllly exciting :-) My priest is happier than my shaman but my shaman is still pretty stoked.
Jyotai Oct 25th 2011 3:14PM
Personally looking forward to seeing more triage healing again.
Nothings as dull as dialing in your heals on a raid while tabbed out to read a blog on kitchen makeovers...
Make me have to work it to heal it.
Kinda wish it stayed in that even as we geared up... The first half of an ePac usually has all the excitement not just because its new, but also because it's not a cakewalk...
The second half people start standing around AFK in the capital cities because while you could go do a heroic... why bother... you could go do a raid... why bother... you could go do a BG... but why bother... (Although the "mobs" in PvP at least do scale up to match you).
totemdeath Oct 25th 2011 7:19PM
Earth Shield, Greater Healing Wave, 'How to set Granite countertops', Healing rain, Chain Heal, 'Plumbing a dishwasher made easy'
My personal healing rotation
dryankem Oct 25th 2011 3:25PM
Yeah I don't like the look of our tree either but we are probably 8-12 months from release so they will change and probably drastically.
AnotherWarlock Oct 25th 2011 3:30PM
Im pretty excited about the new talents as well. Shaman healers have always brought that little something extra and the new talents give us some very interesting options. Just going down the list really fast, I see a few right away -
- dropping a repulsion totem when I (or another healer) aggros adds. This can also probably be used in conjunction with totemic projection to keep adds from reaching critical areas (think knocking back multiple adds during Ragnaros transition phase)
- Dropping a windwalk totem during any aoe or ground based snares (think having to cross ice during first phase of Al Akir).
- Also, as the author above shows, totemic projection has some pretty cool uses. Spirit Link and Repulsion Totem are just two examples. Earthbind/Earthgrab is another. I could see some creative combinations here.
- There are reasons to forego totemic projection as well. Consider using Elemental Harmony to drop multiple fire totems for dps or Water totems for healing effects (if healing totem still exists, used in conjuntion with Healing Tide or Mana Tide)
As far as new healing spells, remember that these are just the new talents. We dont know what, if anything we will get as the lvl 87 and how they might change our existing spells.
Based on what I've seen so far, it looks like our tool box is being expanded and there may be some pretty creative uses people can come up with to make a fairly diverse healing shaman.
I dont think the new talents are perfect, but then again, we are still months away and Blizzard is still tweaking. I cannot wait until we get to start playing with these.
Nyold Oct 25th 2011 5:02PM
They've already said that fire totems is probably not able to be used with Elemental harmony, because otherwise it's too OP.
But more ideas for totems:
1. CC ing totems. Similar to earthbind / earthgrab, but say, fearing totems, polymorphing totems, etc. It can have shorter duration or faster diminishing return to prevent it from being OP.
2. Anti-magic-zone totems, similar to what DK has.
3. Totem that slows enemy casting speed in the area by x%.
4. Totem that casts chain lightning in a pretty smart way, like searing totem but this time it's casting chain lightning. If your spec is resto, it changes it to chain heal. If your spec is enhancement, hmm, dunno....
gymboy91 Oct 25th 2011 5:17PM
The devs said something about not being able to drop multiple fire totems as it would be too big a dps increase
Erebos Oct 25th 2011 3:37PM
I think the new talent system is interesting, but what about talents like Tidal Waves? Does this mean that we won't get the interactions between spells/abilities (for any class), or that they'll be part of our spec choice? And if that's the case, I assume we'd get them as we level, rather than all at once?
Revynn Oct 25th 2011 4:12PM
I think we're going to see more of the same from the Wrath/Cata transition. The remaining "+Heals" talents will be baked into the baseline coefficients of the spells or spec. Tidal Waves, IMO, will become a learned passive bonus, much like the current Armor type bonuses we have (+5% Int for wearing all mail).
It's also possible that the Tidal Waves effect will simply be baked into Riptide/Chain Heal and shown in the tooltip.
mikelbranch Oct 25th 2011 4:46PM
Why wait til the next expack to make adjustments? I'm clearing 6/7 heroic every week adn then sitting for 3 raid nights while my guild works on progression. Not because I can't heal it, but because "don't bring Shaman" has been so popularized.
Matthew Oct 25th 2011 5:05PM
Hi Everyone!
At Blizzcon, I asked one of the developers at Ask Blizzard about micro managing the Water Shield totems. I asked them if it was their intent to make it something for us to have to worry about, and if there a way to solve that.
He understood, he said, and that the reason it doesn't have 10 charges like ES is because of - you guessed it - PvP, and that the extra mana is too much of a boon for PvP that having more than 3 would be imbalanced.
He did say he would take it back to the other developers though.
I wanted to share this with us resto shamans!
PodPeople Oct 27th 2011 12:10PM
Wow, really? 9 or 10 charges of water shield would be OP in PVP? I think he fed you a bunch of BS. Since when is mana the main issue in pvp, where the focus is all on how much health you have and keeping you from casting? It doesn't really matter how much mana you have if you have no health and/or can't get a heal off because you're constantly being interrupted. I could maybe believe that earth shield at 9 charges would be bad in PvP, and they did nerf it from 10 to 6 for a while, since it automatically gives people what they need in pvp, HEALTH. I hope you got that Dev's e-mail address, so that you can send him an e-mail saying you think that logic is pretty flawed given the nature of pvp combat. Probably a more likely explanation is that 9 charges of water shield is too OP in PvE, with boss fights that have those annoying mechanics that zap you of the shield would then turn into nice mana generating mechanics.
Matthew Oct 27th 2011 1:19PM
I was also kind of surprised. I told him 'what do you mean?? I use Earth Shield in PvP' (and yes, I agree 100% with you PodPeople. Stunning interrupting etc = how I die in PvP, not because I'm OOM - except after a long arena match. )
But he really did reiterate that the mana regen would be too much, apparently the dev's think that mana and going OOM is a valid strategy for PvP. (More in Arena than BG's)
No, I didn't get his email. He was pretty friendly though, that was nice. He was the blondish guy with longer hair in some of the panels. (not the really short haired guy). Sorry I'm bad with names.
matthias2479 Oct 25th 2011 5:11PM
I can tell you now that either SLT or the talent that adjusts our totem CDs will be nerfed into the ground. Cause as is you could take that, let SLT tick for 1 second recall it and repeat every 30~ seconds for massive HP readjustment on a whim.
Also id rather keep healing stream than the 3 minute long monstrosity they have up there, although I may be persuaded if i get to have both
Mowtems Oct 25th 2011 6:35PM
Given the talent overhaul, I'm curious with what's happening to the basic healer's toolbox. Specifically, will telluric currents be in there? I enjoyed the ability to actively regenerate some mana by pew-pew'ing during down time.
Hih Oct 25th 2011 7:24PM
Since they're trying to make Monks the "dps healers", I imagine most of the current ones for healers will be lost, rather than baked in. Pure speculation of course though, just making a guess based on what we know.
goldeneye Oct 26th 2011 3:37AM
@Hih
Wouldn't your argument about Monks being dps healers *advocate* making the dps healing talents spec-baseline? Evangilism-Archangel-Atonement 4 holy too plz!
Angus Oct 26th 2011 8:00AM
hih: Look at the Priest talents again. Archangel is there. That was there for smite healing.
If they are smart they will make every healer do more DPS actions that give them bonuses to healing. Shaman regain mana, priests smart heal with ranged, paladins regain mana and heal both in small amounts. Druids are the odd ones out right now, they need something added and then you would have healers better able to solo and more interesting fights for them. Heck, considering I see our tree throwing wrath bolts out like crazy when he's bored in some fights, I'd say ToL could be used for that.