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10-26-2011 @ 1:16PM
Given that they're going out of their way to remove stat sticks from the game, I doubt that monks will avoid using weapons entirely (although there's still feral druids with their stat polearm or whatever).I'm worried about the monk model primarily because high damage specials and no auto-attacks means a lot of burst potential (queue the pvp crying). There's also this weird thing about haste scaling; unless chi regeneration scales really well with haste, it'll be a pretty lousy stat for monks. Not that this is a huge issue, but there we are.I predict: dual-wield for DPS, staves / polearms for tanking. Wands or staves for healing. I'd love a crouching tiger kind of sword-fighting scheme, but the challenge of balancing single-wield 1H weapons with no offhand, 2H and DW seems a bit strong.
10-26-2011 @ 1:20PM
They could work it like Shaman/DK model and design the Tank and Healer specs to use 2h weapons (staves/polearms/whatever) and give a DW ability, baseline, to the DPS spec.
10-26-2011 @ 1:23PM
Yeah, that makes sense. What I was getting at was balancing DW against a single 1H and no offhand (as you see in a lot of kung-fu movies) as styles for DPS.
10-26-2011 @ 1:42PM
I'd expect the tooltips just gave a final answer; it's not like the tooltips in-game tell you exactly how they get their numbers, even if you can datamine the formulas they use.I'd be surprised if the strikes with unarmed visuals fail to take weapon damage into account, since weapon DPS is even calculated into feral druid damage these days.If they don't take Weapon DPS into account, it'll be because Weapon DPS will be joining defense and armor pen as an ex-stat. And if that happens, all the spellpower will vanish from caster stat-sticks, too, since it fulfilled that same role. I mean, they're planning to re-stat pretty much the whole game anyway; seems the time to do it if they don't like the current system (not that I've not read anything to that effect.)
10-26-2011 @ 2:12PM
For the single one-hander problem, perhaps a spec ability along the lines of:"When wielding a one-handed weapon, if there is no item in the other hand, stats gained from that weapon are increased by X%."?
10-27-2011 @ 12:37AM
I'm pretty convinced that they will use a method similar to feral druids, where we scale with the DPS/attack power of the weapon, but the weapon speed is meaningless. First, back in vanilla, druids ONLY scaled with agi & str found on the weapon (no bonus damage from the weapon DPS increase at all, no procs or anything). Later in vanilla, druids ran around with "feral attack power" instead of scaling from weapon DPS so that we could hit harder when our weapons hit harder, which Blizzard eventually corrected to now scaling off weapon DPS (but our claws hit the same speed and the weapon DPS just gets factored into scaling with our gear).Given what Blizzard has learned about failed mechanics from feral druids, I would expect the monk to scale with weapon DPS in a similar way that feral druids do.
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