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10-26-2011 @ 1:43PM
Personally I got the feeling that jab was the monk's method for stopping incredible burst damage, a light damaging attack that you have to constantly weave into your rotation to do anything else, seems a pretty decent balancer. For example of the 3 attacks we know, the third one requires 2 dark points, when you can only have a max of 4 that means at best you're going to get 2 of that finisher in before you need to start jabbing again (unless you kill someone)
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